Ever since the merger, no other companies comes close to the popularity of Square Enix's JRPG franchises.
The tiny green slasher villain returns in Final Fantasy 7 Rebirth, and is as frightening as ever.
The way it was handled was so dumb. One shots in melee...your teammates are to ostupid to get away from its attack. So you most often end up alone in a certain fight.
Gary Green said: We’re finding ourselves in a similar position with the Pixel Remaster edition of Final Fantasy IV as we were with Final Fantasy III since, once again, we’ve received a slightly upscaled, more vibrant port of the original game when there’s already an expanded 3D remake available. As such, we’re playing a game which, even after its long-awaited release, still lives very much in the shadow of its remake.
If only they didn't screw ps4 owners over with a physical release. I'd have ran through this in a heartbeat.
The first one I played, it was the one that made me fall in love with JRPGs and is still my favorite to this day. A masterpiece
Final Fantasy XIV fans can now properly benchmark their PCs and check out some of what's coming to their game this summer.
Anything that Nomura did.
Tetsuya Nomura, the best JRPG Director/Developer.
I am looking forward to his next game! It cannot come too soon :(
* Final Fantasy V (1992) - Battle Graphics
* Final Fantasy VI (1994) - Graphic Director
* Live A Live (1994) - Tosa-ben Translation
* Chrono Trigger (1995) - Field Graphics
* Front Mission (1995) - Graphic Designer
* Super Mario RPG: Legend of the Seven Stars (1996) - Boss Monster Designer
* Final Fantasy VII (1997) - Character Designer, Battle Visual Director & Original Story
* Parasite Eve (1998) - Character Designer
* Ehrgeiz: God Bless the Ring (1998) - Character Supervisor
* Brave Fencer Musashi (1998) - Character Illustrator
* Parasite Eve II (1999) - Character Illustrator
* Final Fantasy VIII (1999) - Character Designer & Battle Visual Director
* The Bouncer (2000) - Character Designer
* Final Fantasy X (2001) - Character Designer
* Kingdom Hearts (2002) - Director & Concept Design
* Final Fantasy X-2 (2003) - Main Character Designer
* Before Crisis: Final Fantasy VII (2004) - Character Designer
* Kingdom Hearts: Chain of Memories (2004) - Director & Concept Design
* Musashi: Samurai Legend (2005) - Main Character Designer
* Last Order: Final Fantasy VII (2005)- Director
* Final Fantasy VII Advent Children (2005) - Director
* Kingdom Hearts II (2005) - Director & Concept Design
* Final Fantasy V Advance (2006) - Monster design
* Dirge of Cerberus: Final Fantasy VII (2006) - Character Designer
* Dirge of Cerberus Lost Episode: Final Fantasy VII (2006)
* Crisis Core: Final Fantasy VII (2007) - Creative Producer & Character Designer
* The World Ends With You (2007) - Character Designer
* Kingdom Hearts coded (2008) - Director & Concept Design
* Dissidia: Final Fantasy (2008) - Character Designer
* Kingdom Hearts 358/2 Days (2009)
* Kingdom Hearts Birth by Sleep (2009)
* Final Fantasy XIII (2009) - Character Designer
* Final Fantasy Agito XIII (2009) - Character Designer
* The 3rd Birthday (2009)
* Final Fantasy Versus XIII (TBA) - Director & Character Designer
Well the best games were the ones that both worked on.
The other games are good but not as good.