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10°

Microsoft Games For Windows Live Head Laid Off

Games For Windows Live can't catch a break. Just when the service is finally getting a few things right, its general manager's getting the boot.

Make that Chris Early, general manager of Games For Windows Live, Microsoft's online service for PC gamers. He's been pink-slipped, according to VentureBeat, implying that more divisional cuts could follow in the latest shakeup following Microsoft's 5,000 jobs attrition plan.

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60°

Spartan: Total Warrior - Before Dark Souls, There was Sparta

Spartan: Total Warrior launched back in 2005, with an aggressive-but-fair agenda for its combat not dissimilar to the Souls series.

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Community3h ago
john4161h ago

I still whip out my OG Xbox to play this once in a while it’s one of my all time favorites

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

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Community2d ago
80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

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Community2d ago
shaenoide2d ago

Easy not enough developpers to add content to the game (palworld)

Profchaos2d ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb2d ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly1d 23h ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6381d 22h ago

Indie devs dont make multiplayer games?

Si-Fly1d 19h ago

Read the article dude 👍🏻

Flewid6381d 19h ago

Read the article. Same question.