In a press release, Electronic Arts announced it'll be re-releasing the racing MMO Need For Speed: Motor City Online. The catch - it'll only be in China.
Why just China, EA? Some of us loved Motor City Online here in the States. Give it another shot.
At last count, EA's free-to-play racer Need for Speed World had garnered more than 10 million users. The publisher is hoping some of those users have deep pockets because the latest premium car for the online racer does not come cheap.
That's appalling. Sadly not surprising though, since feeding corporate greed only leads to more outrageous gouging.
ok, hufandpuf
it better be like the DELOREN go back in time,able to fly,
0-88 mph in 3 sec.able to beat BUGATTI VEYRON top speed.
Gamersmint looks into the glorious past, the mediocre present and the shady future of one of the most famous racing franchises of our time.
Videogamer writes: "Need for Speed is one of the biggest brands in gaming. Since its debut back in 1994 the series has gone through numerous evolutions, but has always been popular with gamers. Today EA announced that the franchise has reached 100 million units sold across the world, so we caught up with Keith Munro, Vice President Global Marketing for Electronic Arts, to find out why Need for Speed is so popular and what lies ahead for the franchise."