You may have seen this coming, given that Microsoft has not shared Game Pass subscription numbers in two years, since January 2022, but it’s because in the wake of explosive pandemic growth, things have…slowed quite a bit.
If the PS5 Pro leaks are accurate, the eventual PS6 is slated to be one powerful console. But if modern GPUs still lag behind true photorealism, can the PS6 get there?
I hate to be "that guy", but we have go ask ourselves do the industry need photorealistic graphics at this point or actually good games, good content, less anti-consumer practices?
This graphical obsession has brought nothing but years upon years of waiting for a game to launch with huge detailed empty worlds, bad stories and predictable gameplay and (micro)transactions everywhere. Sorry for the rant.
Personally for me, graphics have already gotten to the point where I don't really feel the need to see having it to make anymore realistic or better.
At this point, I rather game developers focus on quality/engaging stories, gameplay, & contents. Also not every every single game needs to opened world just for the sake of it.
Honestly with UC4 I thought we were close but things don't really seem to have improved much in 8 years. Hellblade 2 seems to have raised the bar a bit though
I don't think publishers have the money to make that happen. They can barely sustain the current level of fidelity.
Simply, no! Graphics wise there is barely any difference between the PS4 and PS5 just a little more particle effects and very minimal use of ray tracing. I expect even less diffence between PS5 and PS6. Just better implementation of Ray Tracing.
A Ghost of Tsushima PC player witnessed a terrifying "bug" when the hornets in his game grew to gigantic sizes.
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Subscription services will be fine and one time they will get bigger.
Well I mean only one of those componies are completely centered around their sub service.
I really thought Starfield would have a bigger impact than what it apparently did.
For Gamepass > Doom and Gloom for the model. Phil Spencer himself talked about the need to hit more players, and this is not happening. GP needs growth, or It will die. This realy sucks for Xbox, likely a "game over" scenario.
For PSN > Bad, but not the end of the world. Playstation still focused on selling games. Also their user base is like 1.5X that of Gamepass. It hurts, but not nearly as much as It hurts Xbox.
When the growth curve is really steep it's when companies throw sustainable business models to the wind. The fact that it's slowing down is good news, as it forces them to have reasonable and sustainable prices. I'm thinking this should prevent the future where the quality of games goes down and we all are playing GaaS.