Approvals 10/3 ▼
Marcello (2) - 170d ago Cancel
Venoxn4g (2) - 170d ago Cancel
FTLmaster (4) - 170d ago Cancel
GameCritic (2) - 170d ago Cancel
50°
8.0

Resident Evil 4 Remake VR Review - IGN

Resident Evil 4 Remake VR Mode is just about as great as you’d expect, but the base game’s third-person perspective made Capcom’s job a lot harder.

Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community170d ago
Babadook7170d ago

Hmm. Low ball review compared to the majority.

I love this game. 9 or 10 for me.

ibrake4naps169d ago

totally! A masterpiece for sure

OtterX169d ago

Right? I had RE4 VR on Quest 2 which I would have given an 8. These perfect or near-perfect reviews I'm seeing in the 9-10 range sound more accurate. Resident Evil games make for amazing VR experiences! Can't wait to get a PSVR2.

ibrake4naps169d ago

Gotta go to VR channels for VR reviews. Mainstream outlets act like VR is on the level as phone games...

Leeroyw168d ago (Edited 168d ago )

I came here to write something similar. They may even see it as a challenge to their jobs.

SmortBoie169d ago

I hear you guys but IGN ain't wrong on this.
I'm a massive RE fan since day 1, loved them all, and Village VR was unbelievable.
RE4R is an incredible game and, like the author here, I've had massive amounts of fun with it in VR. It looks incredible and the combat is tight and amazing.
However, it's immersion and interation with the world is hugely scaled back. You barely interact with anything, even basic things like doors and cabinets which were fully interactable in Village VR. Here everything is just an X button prompt - no grabbing handles, puzzles are just flat screen at times, and actions such as climbing ladders, kicking, or even being downed all take you out of first person and just have you hovering over the character as they do something. It's weird, because some things are intensely polished in VR, like using rampart cannons or holding Ashley's blue lantern. But other things, like doors and chests etc, feel incredibly unfinished even though the same assets were interactable in Village.
Even original RE4VR on Quest tops this version in terms of interactivity. It kinda feels like Capcom gave the team a sudden end date on the project and lots of unfinished content was just dropped.
It's too bad, because if it was as polished as Village VR, this would be just about the best VR game there is. As it is, it's just really good, but not even the best REVR game let alone VR games as a whole.

Babadook7169d ago (Edited 169d ago )

If RE4R is incredible should it get an 8/10 though?

As for third person actions, its something to get used to because its different, but after you get used it, its no problem. By skipping though interactions faster, you get into the combat quicker, which is a benefit because the combat is great. There are many saying this game is the best VR game of all time and beats Village. Even if its not as good its still not an 8 IMO.

I agree with IGNs points. I disagree with the score though.

Edit: I just checked, IGN gave Village an 8 too! Thats pretty lowball. No excuse for such ignorance.

SmortBoie169d ago

Lol you're right about that. It doesn't really make sense to take away 20% of a games score because there's a few button prompts instead of full interaction. And they even defend the mode in the review too, stating they get this is a 3rd person game ported to VR as opposed to 1st, so of course there's going to be some small caveats. If anything, it only makes RE4Rs VR even more impressive.

You made an excellent point actually - using buttons to race through certain actions DOES improve the pacing of the action shooter style combat. If that's what you're looking for. Though I still find the cuts to 3rd person rather jarring especially for ladders or pushing heavy 'load' doors open. The cut scenes I can forgive it would have been a nauseating nightmare being stuck in them. I played praydogs RE2R VR mod and the in-mode cutscene were rough to get through.

I will say tho, I prefer to play very slowly, examine and explore every element in an environment, slowly open doors, look through windows, walk through grandiose halls and really try to feel like I'm in it. So the lacking immersion was disappointing - for me. To each our own and its good you were able to see it and play it as a plus. Cheers.

400°

PlayStation VR2 players can access games on PC with adapter starting on August 7

Playstation Blog writes: "Players will have access to buy and play Steam’s expansive library of thousands of VR games, including fan favorites like Half-Life: Alyx, Fallout 4 VR, and War Thunder."

Read Full Story >>
blog.playstation.com
Create Report !X

Add Report

Reports

+ Updates (2)- Updates (2)

Updates

Changed from Pending to Approved
Community13h ago
Changed: content
shadowT14h ago
Vits13h ago(Edited 13h ago)

Yeah, with none of the headset's standout features. No HDR, no eye tracking, no headset feedback, no adaptive triggers, and no haptics. Don't get me wrong, it's still a quality headset with good lenses and screens, but without those features it is not a no-brainer for PCVR, it falls more into the "it's fine" category and you get better value elsewhere with the PICO 4 and Quest 3.

Still, if you already have a PSVR2 and a gaming PC, this is a huge extra value for not that much extra money. And if you have a PS5 and a PC, this might be worth it for you as well. And hopefully someone can mod the extra features to it in the future, then it will be back at the no-brainer category for PCVR.

darthv7213h ago

Perhaps the Sony PCVR releases will have those features? I mean not every PCVR game has them because the other headsets dont support them. We can assume them making the headset work on PC will also bring along some of their VR titles that will include the things you mentioned.

Vits12h ago

Their statement doesn't leave room for them supporting those features in the future.

"PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC."

Grievous13h ago

You'd need an API on the PC that supports those features.

crazyCoconuts13h ago

I think one of the Vive headsets supports eye tracking so I'd think SteamVR has an API for that at least. Hopefully they'll add in support for the other stuff over time

Vits12h ago

Which they should develop as part of fully supporting the platform. Or, at the very least, work with the currently available OpenXR extensions to fill the gap.

fan_of_gaming13h ago

"if you already have a PSVR2 and a gaming PC, this is a huge extra value for not that much extra money." this is my situation, and I think it's great. Even if I won't get all the headset's features for the PC VR games, I'll now have access to 2 of the 3 main VR platforms for just the cost of the adapter.

DivineHand12513h ago

This is sad to here. One step forward and 2 steps back. If PSVR isn't doing well on playstation, why do they believe they will find more success on the PC with even more competition over there after crippling the headset.

Babadook712h ago(Edited 12h ago)

You bring up valid points although I think it's likely PSVR2 would surpass Quest 3 eventually. Some of these features (like haptics and HDR) could be patched in by modders.

I'd get this for my Mac if the emulation scene supports it well enough.

Petebloodyonion12h ago

Why would the PSVR2 surpass the Quest3, even if all features were available? The Quest 3 is standalone and can play PC VR, whereas the PSVR2 headset requires a PS5 (or now a PC) to function. The Quest 3 operates wirelessly, while the PSVR2 appears to need multiple ports on the back of the PC. The Quest 3 requires minimal calibration and settings to operate, whereas the PSVR2 likely needs calibration on a PC or just for the controller to be recognized. Most importantly, Quest 3 controllers are available for purchase.

Babadook711h ago(Edited 11h ago)

@Pete

I'm comparing only as a device to get PCVR content here as this is what I was directly responding to. As such the PSVR2 has HDR, headset rumble, wider FOV, better haptics plus resistive triggers, and much darker blacks. Quest 3 has wireless (with a significant reduction in quality) and sharper image quality at the peripheral edges of the display.

For immersive gaming PSVR2 is much better. As for eye tracking it might never be a factor for PCVR but if it was; the quality of visuals would boost a lot more yet. IMO the PSVR2 is a better way to play VR games even with only a few of these advantages being ported to PC. If they are all available it's no contest.

Petebloodyonion7h ago

Even when comparing devices, the Quest 2/3 combo currently stands as the most popular choice for playing PC VR, accounting for 50% of the devices used on Steam.
https://store.steampowered....

The primary issue with the PSVR2 isn't its specifications; it's the requirement for a wired connection.

Jingsing12h ago

To be fair the lenses are often criticised, Fresnel is no longer consider a viable lens option. If I had a gaming PC and was into VR I wouldn't buy a semi proprietary headset that has mostly been designed or the PS5.

Babadook711h ago(Edited 11h ago)

I don't like the disadvantages of fresnel lenses, but I like the advantages of it producing a much brighter result, allowing HDR to work without resorting to ultra high cost micro LED like the Vision Pro solution or using LCD to get the image bright enough. If you use LCD screens there are major disadvantages. So all in all the PSVR2 still has its major advantages on PC if the HDR works well.

StormSnooper12h ago

Well yeah because PC doesn’t have those things. Geeez what do you want? Magic?

Rynxie8h ago

$59.99 for freaking adapter? I'll wait for a better and cheaper third party adapter. This is why Sony products fail. They charge way too much.

fr0sty7h ago

PICO 4 and Quest 3 don't have those features either?

Vits7h ago

No they don't, but their better value comes from other features that the PSVR2 lacks: being standalone, having their own library of games, using pancake lenses, having a smaller footprint, being usable wirelessly, being cheaper, etc.

+ Show (6) more repliesLast reply 7h ago
PrinceOfAnger13h ago

I might buy PSVR2
to play Hellblade 2 and other games in VR!

anast12h ago

Hellblade 2 should have been a VR exclusive.

jaymacx10h ago

You need a 4090 to play hellblade 2 with Flat2VR mod. FYI, it’s very demanding mod

ocelot0713h ago

A little steep for a adapter. But I have been wanting this for a long time.

Jingsing12h ago(Edited 12h ago)

lol the nest of wires adapter is back with loads of missing features, The headset is already DOA for PC.

Petebloodyonion12h ago

It's disappointing to anticipate PCVR integration with PSVR2, only to realize it's a tough situation for those who don't own the device.

Show all comments (44)
80°

Skydance’s Behemoth gameplay revealed, launches on PS VR2 Fall 2024

New details on dark fantasy adventure’s mountainous monsters, gritty combat and more.

Read Full Story >>
blog.playstation.com
Create Report !X

Add Report

Reports

+ Updates (2)- Updates (2)

Updates

Changed from Pending to Approved
Community4d ago
Changed: title, content, url
darthv724d ago

That arm grapple reminded me of Halo infinite: Skyrim edition.

100°

PS5 Users Can Save Big On PSVR 2 During PlayStation's Days Of Play Sale

The PlayStation VR 2 deal is one of many great PlayStation discounts available until June 12. That said, if you're interested in PSVR 2 but still need to upgrade your console, the are also deals on the PS5 Slim and PS5 Slim digital edition during the PlayStation Days of Play sale.

Read Full Story >>
gamespot.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community4d ago
Jingsing3d ago

Sorry but PSVR2 is dead and double dead at any sale price. It was dead before it launched as the "premium" VR scene lost all the AAA developers and now it is all indie mobile phone crap quality software.