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Hmm. Low ball review compared to the majority.
I love this game. 9 or 10 for me.
Gotta go to VR channels for VR reviews. Mainstream outlets act like VR is on the level as phone games...
I hear you guys but IGN ain't wrong on this.
I'm a massive RE fan since day 1, loved them all, and Village VR was unbelievable.
RE4R is an incredible game and, like the author here, I've had massive amounts of fun with it in VR. It looks incredible and the combat is tight and amazing.
However, it's immersion and interation with the world is hugely scaled back. You barely interact with anything, even basic things like doors and cabinets which were fully interactable in Village VR. Here everything is just an X button prompt - no grabbing handles, puzzles are just flat screen at times, and actions such as climbing ladders, kicking, or even being downed all take you out of first person and just have you hovering over the character as they do something. It's weird, because some things are intensely polished in VR, like using rampart cannons or holding Ashley's blue lantern. But other things, like doors and chests etc, feel incredibly unfinished even though the same assets were interactable in Village.
Even original RE4VR on Quest tops this version in terms of interactivity. It kinda feels like Capcom gave the team a sudden end date on the project and lots of unfinished content was just dropped.
It's too bad, because if it was as polished as Village VR, this would be just about the best VR game there is. As it is, it's just really good, but not even the best REVR game let alone VR games as a whole.