Starfield's storytelling can't compete with modern greats.
Cyberpunk 2077 has come a long way from being one of the worst games on the planet to being one of the best ones.
Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.
Expectations for Starfield were sky-high, and while many felt it fell short of them, raw sales and other statistics tell a different tale.
I'll never forget advertised as an open world sandbox game but you run into invisible Star Trek barriers when exploring. GTA has never done that and neither has No Man's Sky. If people love this game good for them I am not touching it. And if Microsoft does say port this game to Playstation I am still not touching this game.
I started playing a few weeks ago and am enjoying it thoroughly. Perfect, absolutely not. Yet it's nowhere near as bad as what people make it out to be. Plenty of quests to get side tracked with. The gunplay has been tightened up significantly in my opinion since Fallout 4. I originally listened to the online crowd absolutely crap on the game and made me curious to see if it was that bad. It's not. It's a good and fun game. It just didn't live up to the developer hype and peoples expectations. Which wouldn't be the first time Bethesda, or Microsoft promised the world, and gave us the moon.
I will say that the beginning few story missions really kind of drag, but once you unlock powers it picks up. I think that first few hours soured a lot of folks who left it behind before really digging in to it. Which is understandable.
Witless mannequins lol, and gotta laugh at the fact that an npc stood facing a wall while delivering his life story....starfield just gets better and better
Your complain seems more about performance of a characters acting rather than the story itself. I think it's hard to compare because many modern games choose to tell their stories in well acted/animated cutscenes. The ones that don't, do it just as Morrowind and Oblivion and pretty much all of Bethesda games have done in years. It's dated because you'd think by now developers would've found a way to have characters be more animated in real time without the need of cutscenes but they haven't. Is it clunky? Yes but the way the other games do it ain't any better.
Going into a cutscene or having control taken from you to watch a character do something that you can't even do yourself is just as outdated. Story telling in those games suck because there's no choice, no actual interaction other than going through hordes of NPCs all out to kill you. Or to perform smaller things like opening a door with a scripted button press. There's no choice, no Sense of freedom, just filler for you to go off to the side before heading back down the straight path.
Starfield story is cookie cutter sci Fi...but told pretty badly.
Cyberpunk has depth to all characters and the story is much much more interesting.
Can't really compare the two...their starfields apart in quality and ambition.
Starfield is ancient. It has that same horrible story quality from morrowind. Bethesda doesn't make current Gen games, they make slightly updated modding engine with an empty game to have modders fill it
Let not compare CDPR to BGS lol only reason cyberpunk 2077 had a rough launch was because they catered to the masses and launched it bwfore it was finishes.