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270°

Cyberpunk's storytelling makes Starfield seem ancient

Starfield's storytelling can't compete with modern greats.

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Community221d ago
slayernz221d ago

Witless mannequins lol, and gotta laugh at the fact that an npc stood facing a wall while delivering his life story....starfield just gets better and better

RpgSama221d ago (Edited 221d ago )

"an npc stood facing a wall while delivering his life story"

That sounds like a very dramatic scene now that you mention it, I'm sure it was totally NOT a bug, but a feature, totally meant to play out that way /S

spoonard221d ago (Edited 221d ago )

It was an artistic choice that only the amazing power of the Xbox Series X could bring to the players. /s

yeahokwhatever221d ago

the bugs in starfield are hilarious and plentiful. my favorite reoccurring one is when my little companion just immediately sprints full speed into a room after a loading door. It always ends up awkwardly sprinting into a wall or another NPC. its just hilarious.

Leeroyw221d ago

"npc stood facing the wall".

It was an artistic showcase of the power of the cloud. The collective technology of the S allowed this to be brought to fruition. Don't be glib.

Inverno221d ago

Your complain seems more about performance of a characters acting rather than the story itself. I think it's hard to compare because many modern games choose to tell their stories in well acted/animated cutscenes. The ones that don't, do it just as Morrowind and Oblivion and pretty much all of Bethesda games have done in years. It's dated because you'd think by now developers would've found a way to have characters be more animated in real time without the need of cutscenes but they haven't. Is it clunky? Yes but the way the other games do it ain't any better.

Going into a cutscene or having control taken from you to watch a character do something that you can't even do yourself is just as outdated. Story telling in those games suck because there's no choice, no actual interaction other than going through hordes of NPCs all out to kill you. Or to perform smaller things like opening a door with a scripted button press. There's no choice, no Sense of freedom, just filler for you to go off to the side before heading back down the straight path.

LucasRuinedChildhood221d ago (Edited 221d ago )

"Going into a cutscene or having control taken from you to watch a character do something that you can't even do yourself is just as outdated."

I haven't played Cyberpunk yet (seems to be fully finished now so I'll play it soon) but when going through dialogue options, it has a somewhat similar setup to Starfield, right? The animations, focus of the frame and backdrops just look a lot better.

Notellin221d ago

No. You can move around and interact with the environment the entire time during conversations. You can walk off mid conversation or snoop around their apartment. It's a much better and interactive dialogue system.

Sonic1881221d ago (Edited 221d ago )

@Notellin

It's a much better game overall. Cyberpunk story,gameplay,graphics, side quests is 10 times better than Starfield after the 2.0 update

LucasRuinedChildhood221d ago (Edited 221d ago )

@Notellin

Fair enough. Just to be clear, I was defending Cyberpunk because he was saying it can't even be compared to Starfield without really justifying why.

I knew you could look around during conversations but I didn't know you could walk around in most. I was thinking of a scene in the promotional material where you're sitting in a diner with Jackie, I think. I suppose for those specific types of scenes, besides your head, you can't move if I'm understanding it correctly.
https://youtu.be/XYLwEV6dzU...
https://youtu.be/qOmhC7wPG6...
https://youtu.be/qOmhC7wPG6...

Inverno221d ago

I didn't mention Cyberpunk though, never played it so it could be the exception to what I'm saying, I wouldn't know. I'm speaking about modern games in general, which what I said is true for most. You're either watching a cutscene or standing around, or maybe you can still walk around but the conversation plays out without any input from the player.

Armaggedon220d ago

Not necessarily. You find greater value in Cyberpunk based off the items you listed, but Starfield has its own offerings. Calling certain games strictly better is growing archaic and ignores a games independent value.

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slayernz221d ago

Not a great comment inverno, have a look at bg3. Conversations play out like cut scenes but u aren't locked in. Heck, most of the time I'll switch out to my rogue and rob them blind while they are chatting away

Another game is cyberpunk, you can just walk away mid conversation if u like

So yeah pays to do some research before pressing enter bud

Inverno221d ago (Edited 221d ago )

BG3 is also an exception though. It's been mentioned since it's release that it's a game that does things in ways that most big budget games don't, and that it raises the bar for many. Still doesn't prove me wrong however as these games, no matter how differently or how better they may do things, are not the standard followed by most devs.

Inverno221d ago

It's also hilarious how people want to forget that Cyberpunk was pure dog doodoo at launch and was fixed over the last couple years to be what it is now. If y'all are willing to pay for a product that's a complete broken mess with half the features promised by the developers themselves missing at launch then y'all shouldn't really be talking about standards. Cause if you can put up with one lackluster game then you should be able to put up with another until they improve it further over the next couple years.

yeahokwhatever221d ago

Inverno, CP2077 was actually a great story still when it came out. That hasn't changed much at all. The problems were bugs, which if thats what this conversation was about, I'd agree. I miss the Day 1 CP2077, as the bugs and unbalanced skills made the game more fun.

yeahokwhatever221d ago

Starfields story is unoriginal and very lame. it still can be kinda fun the first dozen or so times clearing out the same base on various planets. Killing baddies in low gravity is always a treat.

Crows90221d ago

Starfield story is cookie cutter sci Fi...but told pretty badly.

Cyberpunk has depth to all characters and the story is much much more interesting.

Can't really compare the two...their starfields apart in quality and ambition.

MrBaskerville220d ago (Edited 220d ago )

Whenever you are on a mission in Cyberpunk, you get to figure out whether to go in guns blazing and from where and you also get stealth options but you have to figure out your approach by yourself.

Starfield gives you some options marked with quest markers. Use the secret entrance and steal the thing? The secret door is over here!

That's another huge difference between the two games. Starfield is more of an action game, disguised as an rpg where Cyberpunk has more meaningful choice and better use of character builds and stuff, like a proper rpg. Not BG3 level or anything though, that game is next level.

lucian229221d ago

Starfield is ancient. It has that same horrible story quality from morrowind. Bethesda doesn't make current Gen games, they make slightly updated modding engine with an empty game to have modders fill it

Crows90221d ago

The storytelling in Morrowind is incredible. Not sure you've played the game at least not much.

But I'd argue that the storytelling and depth of starfield is worse than any other game they've made except for perhaps fallout 76

Armaggedon220d ago

There is more to a game than just the story.

MrBaskerville220d ago

But you also risk spending an awful lot of time following stories, which are kinda boring.

Soulsborne221d ago

Let not compare CDPR to BGS lol only reason cyberpunk 2077 had a rough launch was because they catered to the masses and launched it bwfore it was finishes.

FinalFantasyFanatic221d ago

Looking at what it is now compared to release, they really needed the extra for that game, imagine how insane the reception would be if it released back then with the state it's in now.

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90°

Cyberpunk 2077 Director On 95% Positive Steam Rating: "Never Thought I'd See It"

Cyberpunk 2077 has come a long way from being one of the worst games on the planet to being one of the best ones.

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60°

Interview on Fallout 4 with the Actor for Nick Valentine, Codsworth & Mr Handy (Stephen Russell)

Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.

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140°

How Starfield Remains a Success Story In The Face of Failure

Expectations for Starfield were sky-high, and while many felt it fell short of them, raw sales and other statistics tell a different tale.

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Community6d ago
anast6d ago

The stats can say anything, because they don't release the stuff that counts.

Scissorman6d ago

Agreed. I'd love to know the budget on this one to be honest. What was it? 6-8 years in development?

anast6d ago (Edited 6d ago )

Howard said this game had been a concept for 25 years. Let that sink in.

TwoPicklesGood6d ago

I play it on Steam and it’s phenomenal.

Flewid6386d ago

I have it on GamePass PC and I have yet to encounter a single wow moment.

Vits6d ago

The ship building is kinda cool... And that's about it. In all seriousness, I don't think it's a bad game, but violently mediocre with some really head-scratching choices that made me go "why" rather than "wow" more often than not.

DustMan6d ago

Same here. Not saying it's the best they've ever released, but the hate it gets is pretty absurd. I've been completely enjoying the 50 or so hours I've dropped into it.

Flewid6385d ago

To be fair, I have yet to play a single Bethesda game that I found enjoyable. The whole "talking to cardboard cutouts from the uncanny valley" thing is tolerable in games like Mass Effect, but it loses me completely in Bethesda titles.

Flewid6386d ago

Hunger is the best spice. lol.

Knightofelemia6d ago

I'll never forget advertised as an open world sandbox game but you run into invisible Star Trek barriers when exploring. GTA has never done that and neither has No Man's Sky. If people love this game good for them I am not touching it. And if Microsoft does say port this game to Playstation I am still not touching this game.

DustMan6d ago

I started playing a few weeks ago and am enjoying it thoroughly. Perfect, absolutely not. Yet it's nowhere near as bad as what people make it out to be. Plenty of quests to get side tracked with. The gunplay has been tightened up significantly in my opinion since Fallout 4. I originally listened to the online crowd absolutely crap on the game and made me curious to see if it was that bad. It's not. It's a good and fun game. It just didn't live up to the developer hype and peoples expectations. Which wouldn't be the first time Bethesda, or Microsoft promised the world, and gave us the moon.

I will say that the beginning few story missions really kind of drag, but once you unlock powers it picks up. I think that first few hours soured a lot of folks who left it behind before really digging in to it. Which is understandable.

jwillj2k46d ago

First few hours??? How about the first 130 hours according to the developers. Need to get past 130hrs to start enjoying the game.

Hugodastrevas6d ago

That's when the Stockholm syndrome kicks in

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