270°

Cyberpunk's storytelling makes Starfield seem ancient

Starfield's storytelling can't compete with modern greats.

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eurogamer.net
slayernz205d ago

Witless mannequins lol, and gotta laugh at the fact that an npc stood facing a wall while delivering his life story....starfield just gets better and better

RpgSama205d ago (Edited 205d ago )

"an npc stood facing a wall while delivering his life story"

That sounds like a very dramatic scene now that you mention it, I'm sure it was totally NOT a bug, but a feature, totally meant to play out that way /S

spoonard205d ago (Edited 205d ago )

It was an artistic choice that only the amazing power of the Xbox Series X could bring to the players. /s

yeahokwhatever205d ago

the bugs in starfield are hilarious and plentiful. my favorite reoccurring one is when my little companion just immediately sprints full speed into a room after a loading door. It always ends up awkwardly sprinting into a wall or another NPC. its just hilarious.

Leeroyw205d ago

"npc stood facing the wall".

It was an artistic showcase of the power of the cloud. The collective technology of the S allowed this to be brought to fruition. Don't be glib.

Inverno205d ago

Your complain seems more about performance of a characters acting rather than the story itself. I think it's hard to compare because many modern games choose to tell their stories in well acted/animated cutscenes. The ones that don't, do it just as Morrowind and Oblivion and pretty much all of Bethesda games have done in years. It's dated because you'd think by now developers would've found a way to have characters be more animated in real time without the need of cutscenes but they haven't. Is it clunky? Yes but the way the other games do it ain't any better.

Going into a cutscene or having control taken from you to watch a character do something that you can't even do yourself is just as outdated. Story telling in those games suck because there's no choice, no actual interaction other than going through hordes of NPCs all out to kill you. Or to perform smaller things like opening a door with a scripted button press. There's no choice, no Sense of freedom, just filler for you to go off to the side before heading back down the straight path.

LucasRuinedChildhood205d ago (Edited 205d ago )

"Going into a cutscene or having control taken from you to watch a character do something that you can't even do yourself is just as outdated."

I haven't played Cyberpunk yet (seems to be fully finished now so I'll play it soon) but when going through dialogue options, it has a somewhat similar setup to Starfield, right? The animations, focus of the frame and backdrops just look a lot better.

Notellin205d ago

No. You can move around and interact with the environment the entire time during conversations. You can walk off mid conversation or snoop around their apartment. It's a much better and interactive dialogue system.

Sonic1881205d ago (Edited 205d ago )

@Notellin

It's a much better game overall. Cyberpunk story,gameplay,graphics, side quests is 10 times better than Starfield after the 2.0 update

LucasRuinedChildhood205d ago (Edited 205d ago )

@Notellin

Fair enough. Just to be clear, I was defending Cyberpunk because he was saying it can't even be compared to Starfield without really justifying why.

I knew you could look around during conversations but I didn't know you could walk around in most. I was thinking of a scene in the promotional material where you're sitting in a diner with Jackie, I think. I suppose for those specific types of scenes, besides your head, you can't move if I'm understanding it correctly.
https://youtu.be/XYLwEV6dzU...
https://youtu.be/qOmhC7wPG6...
https://youtu.be/qOmhC7wPG6...

Inverno205d ago

I didn't mention Cyberpunk though, never played it so it could be the exception to what I'm saying, I wouldn't know. I'm speaking about modern games in general, which what I said is true for most. You're either watching a cutscene or standing around, or maybe you can still walk around but the conversation plays out without any input from the player.

Armaggedon205d ago

Not necessarily. You find greater value in Cyberpunk based off the items you listed, but Starfield has its own offerings. Calling certain games strictly better is growing archaic and ignores a games independent value.

+ Show (2) more repliesLast reply 205d ago
slayernz205d ago

Not a great comment inverno, have a look at bg3. Conversations play out like cut scenes but u aren't locked in. Heck, most of the time I'll switch out to my rogue and rob them blind while they are chatting away

Another game is cyberpunk, you can just walk away mid conversation if u like

So yeah pays to do some research before pressing enter bud

Inverno205d ago (Edited 205d ago )

BG3 is also an exception though. It's been mentioned since it's release that it's a game that does things in ways that most big budget games don't, and that it raises the bar for many. Still doesn't prove me wrong however as these games, no matter how differently or how better they may do things, are not the standard followed by most devs.

Inverno205d ago

It's also hilarious how people want to forget that Cyberpunk was pure dog doodoo at launch and was fixed over the last couple years to be what it is now. If y'all are willing to pay for a product that's a complete broken mess with half the features promised by the developers themselves missing at launch then y'all shouldn't really be talking about standards. Cause if you can put up with one lackluster game then you should be able to put up with another until they improve it further over the next couple years.

yeahokwhatever205d ago

Inverno, CP2077 was actually a great story still when it came out. That hasn't changed much at all. The problems were bugs, which if thats what this conversation was about, I'd agree. I miss the Day 1 CP2077, as the bugs and unbalanced skills made the game more fun.

yeahokwhatever205d ago

Starfields story is unoriginal and very lame. it still can be kinda fun the first dozen or so times clearing out the same base on various planets. Killing baddies in low gravity is always a treat.

Crows90205d ago

Starfield story is cookie cutter sci Fi...but told pretty badly.

Cyberpunk has depth to all characters and the story is much much more interesting.

Can't really compare the two...their starfields apart in quality and ambition.

MrBaskerville204d ago (Edited 204d ago )

Whenever you are on a mission in Cyberpunk, you get to figure out whether to go in guns blazing and from where and you also get stealth options but you have to figure out your approach by yourself.

Starfield gives you some options marked with quest markers. Use the secret entrance and steal the thing? The secret door is over here!

That's another huge difference between the two games. Starfield is more of an action game, disguised as an rpg where Cyberpunk has more meaningful choice and better use of character builds and stuff, like a proper rpg. Not BG3 level or anything though, that game is next level.

lucian229205d ago

Starfield is ancient. It has that same horrible story quality from morrowind. Bethesda doesn't make current Gen games, they make slightly updated modding engine with an empty game to have modders fill it

Crows90205d ago

The storytelling in Morrowind is incredible. Not sure you've played the game at least not much.

But I'd argue that the storytelling and depth of starfield is worse than any other game they've made except for perhaps fallout 76

Armaggedon205d ago

There is more to a game than just the story.

MrBaskerville204d ago

But you also risk spending an awful lot of time following stories, which are kinda boring.

Soulsborne205d ago

Let not compare CDPR to BGS lol only reason cyberpunk 2077 had a rough launch was because they catered to the masses and launched it bwfore it was finishes.

FinalFantasyFanatic205d ago

Looking at what it is now compared to release, they really needed the extra for that game, imagine how insane the reception would be if it released back then with the state it's in now.

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150°

Source Code For The Witcher 3 & Cyberpunk 2077 Has Allegedly Been Compromised

Source code for CD Projekt's action role-playing games The Witcher 3 and Cyberpunk 2077 have allegedly been compromised.

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nintendopal.com
just_looken8d ago

Well they are using unreal engine now thanks to there work culture and horrific job on making cyberpunk so for the future no impact.

But it will be interesting to see what mods will be made

https://rebel-wolves.com/

just_looken7d ago

7 disagrees shows how many look at one dlc that had a rip off fight from ghost in the shell and goes wow what a goat team i love cdpr while ignoring that they only made 2 games that were good witcher 2/3 in 20yrs.

But its a new world we want a criminal that support's legal murder as president/support shoplifting love toxic work environments and have a mass casualty event every other day.

GhostMirror7d ago

I’ll admit I didn’t play it at launch, but Cyberpunk 2077 is a really good game now.

And who the hell knows what you’re even going on about in your second paragraph here.

EazyC7d ago

Wait a min...I swear to god CP2077's source code got leaked before. CDPR needs to stop using "password123" for all their accounts 😅

just_looken7d ago

Na its hundreds ex employees no doubt just getting there revenge.

Profchaos6d ago (Edited 6d ago )

This is the same leak the threat actors have been trying to sell the source code after cd project didn't pay the ransom.

They didn't manage to sell the source code to any company largely because it would be unethical for say EA to buy it so the threat actors failed to find a buyer.

After they failed to make any money they went through with their threat of simply giving it away.

120°

Cyberpunk 2077's Sequel Should Bite the Bullet on an Industry Trend

Cyberpunk 2077's launch resulted in a loss of goodwill with gamers, but there is a way to earn it back with the upcoming sequel.

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gamerant.com
anast7d ago

They will need to add everything they promised in the first one and not over promise on the second one.

just_looken7d ago

They also need to drop esg then hire employees that have knowledge not hire them because they have a set of tits.

Official video they hired people to fill the esg clipboard

Hofstaderman7d ago (Edited 7d ago )

As somebody who has been playing the tabletop games since the 90s and was let down on launch by my PS4 version, you can bet I'm not going the preorder any sequel.

nmbr1esq7d ago

3rd person option, and everything else that was originally promised. Next don't force agenda driven naratives. Finally, release a finished product without need for day one patches.

300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

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comicbook.com
franwex8d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville8d ago (Edited 8d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex8d ago (Edited 8d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville8d ago (Edited 8d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya7d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga8d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein8d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood8d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic7d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip7d ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot8d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic7d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos8d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando7d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger7d ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 7d ago
raWfodog8d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws8d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus7d ago

Is saving money inherently greedy behavior?

northpaws7d ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic7d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo8d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris8d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

Tody_ZA8d ago (Edited 8d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

Tody_ZA8d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger8d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

Tody_ZA7d ago (Edited 7d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast8d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

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