530°

30fps For The Legend of Zelda: Tears Of The Kingdom Is Not The Same As 30fps For Redfall

No, it’s not hypocritical to enjoy Tears of the Kingdom and criticise Redfall when they have the same frame rate

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thegamer.com
Jin_Sakai365d ago (Edited 365d ago )

Obviously, one is running on a prehistoric handheld while the other is on a powerful 12tf home console. There’s simply no excuse for Redfall being only 30fps.

Knushwood Butt365d ago

Sure, but don't Nintendo fans normally claim the frame rate is more important than resolution, and that Switch games run at 60fps?

Profchaos365d ago

Not really most switch games in my library are 30 fps not that 60 isn't possible it is but it's all in the design decisions made early on in development

GameBoyColor365d ago

huh, I must of missed those comments lol

Knushwood Butt365d ago

So, resolution is more important than frame rate?

_SilverHawk_365d ago

It's funny people thinking these games should have different standards of criticism based on hardware which is the reason why Nintendo games are rated so high while games on other gaming systems would get lower scores for doing the same things as Nintendo games.

Limitedtimestruggle365d ago

Uh, sure bud. Is it "statements out my ass day" already?

sadraiden365d ago

.....No. No that's something you just made up.

Angyobangyo364d ago

Nintendo fans have never claimed that. You're claiming that...or heard one Nintendo fan say that and now it's some kind of gospel to you.

chobit_A5HL3Y364d ago

the switch can't even run its own store without massive lag, so of course people lose their minds when a game can run at a solid 30fps.

if you like nintendo's library, that's fine, but there's definitely a double--standard when it comes to nintendo in general.

364d ago
FinalFantasyFanatic364d ago (Edited 364d ago )

Eh? Said no Nintendo fan ever, why would you make such a blatant lie? I think they all know what the Switch is, let's not kid ourselves that it's anywhere in the ballpark of a PS4/Xone's performance levels, let alone PS5/Series X.

The thing is, we all know the Switch isn't going to push high frame rates and we don't expect it, as for the Series X, that was inexcusable, especially when it was promised at release. I'd take any Zelda game over Redfall, Redfall clearly has alot of issues, whereas, the majority of Zelda games are really fun.

+ Show (9) more repliesLast reply 364d ago
neutralgamer1992365d ago

If redfall was getting 10/10 we would all put up with 30FS. Instead redfall was getting 5/10 along with other issues so 30FPS stood out even more

The only reason I don’t give Nintendo my money is because they knowingly release underpowered consoles, charge a premium, their main goal always is to make as much money as possible. They literally released a cardboard box for $60 and people were defending them

Knushwood Butt365d ago

but cardboard boxes with 'Nintendo' written on them are fun.

abstractel364d ago (Edited 364d ago )

The first truly great game I experienced was SNES Zelda. I loved Nintendo for a long time but I agree with you Neutral. It's amazing to see how Nintendo followers just turn a blind eye to what Nintendo has become. Not saying they don't make fun games, but the concessions they make are truly remarkable. I'll get the same disagrees, but thankfully Sony didn't follow Nintendo's footsteps (although I haven't loved the long cross-gen period, I can sort of understand it).

I do wish I had current-gen Nintendo games as I know they would produce astounding games with current technology that would far surpass Tears of the Kingdom's experience. Do you guys lack imagination? I know that's condescending, it's not meant to be, just don't understand why you wouldn't want what you could get if Nintendo wasn't as greedy as they are. Profit drives all companies, but we have Sony who are doing very well, and fortunately in my books. I do hope Xbox will catch up this generation but I think they somewhat stabbed themselves (and cross-platform) in the foot with Series S. We'll see how Senua's Saga will turn out, might be the miracle it looks to be.

364d ago
Zhipp365d ago

There's also the issue of Red fall being an fps. 60 is kind of standard for shooters whereas 30 has generally been acceptable for slower paced third person adventure games.

Zelda also tends to have more responsive controls than other 30fps games which I've now come to understand Is because of the use of double buffered vsync as opposed to triple buffering.

Knushwood Butt365d ago

Mario Odyssey seems to be 60fps, along with quite a few other first party offerings.

https://www.digitaltrends.c...

Is that a faster paced third person adventure game?

Just trying to understand the rules here.

Zhipp364d ago

@Knush
I'm not sure how to respond. Is that supposed to be some kind of "gotcha" statement? I guess you could call it a fast paced action adventure game? Mario Oddyssey is a platformer, which oftentimes requires precise inputs and twitch reactions -- it benefits more from 60fps than Zelda, Assassin's Creed, TLOU, or any other number of slower paced games.

I don't know what you posted that list for? Did you interpret my statement as meaning "some games are better at 30fps" or something? 60fps is objectively better. If I could, I would play all games at a higher framerate. That doesn't mean some titles don't need it more than others, though.

DOOM benefits more from 60fps than Fallout, and Mario needs it more than Zelda. Make sense?

Mulando365d ago

First of all, those games can not be compared (totally different). Also Redfall is really not a fun game.
But, I really don't get why Zelda is so good in the reviews. I have it (because of my son) and tried it. The graphic is really ancient, tends to flicker and just ugly at times. Also the world is total empty. There are so many corners you can go to where just nothing is at all. Well maybe it is just not my type of game.
But what really broke the immersion for me was Zelda herself. First she makes pictures with a switch-like device (the player gets a few minutes later) ... this should really not be in such a game ... and than she stops talking and instead makes noises whenever her textbox appears if she and link make some "naughty" things ...
Totally broke the immersion for me. And from there on it really didn't get much better, even after the tutorial section.

SullysCigar364d ago

Yeah, I've noticed constant shimmering on the graphics and it's quite off-putting. It really does feel like going back in time, playing TofK. In a nice, nostalgic way, but also - and more so - in a 'this tech is tired by today's standards' way.

Zhipp364d ago

You sound like someone who started gaming in the 360/PS3 generation. The distinction between cutscene voices and in-game voices has been a thing in gaming for a long time, but around that time most games (excepting Nintendo's) started to become fully voice-acted.

Mulando363d ago (Edited 363d ago )

@zhipp, no, not really. I started with a C64 a long time ago. Yes I know that old games (when voice on consoles was a new thing) tended to switch between it, but that was long ago and the medium was often the limit. But it is 2023 now and this was more or less part of the intro of the game.

VariantAEC360d ago

But God John Lineman of Digital Foundry said these were all great features!

How dare you question God John!

/s

VariantAEC360d ago

Spyro on PS1 was fully voice acted... Syphon Filter, G-Police, Air Combat (Ace Combat - if you were not in NA) and so many other og PlayStation titles were fully voice acted by the same people inside and outside of cutscenes this extended to PS2 and PSP even before Xbox 360 and PS3 ever hit store shelves. Nintendo couldn't do that kind of thing because their I/O was very limited at least on NES, SNES, N64, GB/P/L/C/A and NDS which maxed out at about 1GB carts on NDS. Literally all game data on a cart was measured in MB on Nintendo HW up through the NDS and most of their carts were well under 100MB even when Nintendo switched to discs things were still small about 1GB. PSP UMD's could hold 1.7GB DVDs 4.7GB on PS2.

Back to PS1, CDs held 700MB vs N64s paltry 64MB carts. Of course PS had way more games with full VO and proper music compared to Nintendo consoles. It had less to do with Nintendo's chosen DSPs and way more to do with lackluster storage space.

+ Show (2) more repliesLast reply 360d ago
gamerz364d ago

Not really an excuse for 30fps on either but especially Redfall.

DarXyde364d ago

It's more than that, I'd say.

Nintendo has been putting out 60fps games before anyone was asking for it, since GameCube. Pretty consistently, too.

Anyone complaining about a "double standard" are really oversimplifying the problems with Redfall or outright misdiagnosing them.

The frame rate for Redfall is a big issue as a matter of principle because the footage used to advertise it was 60fps. It was fully expected to ship at 60fps, but it didn't—then a sticker was slapped onto it that basically says "eventually". But that's hardly the only issue: critics have made it clear that it's ugly, uninspired, glitchy, and the AI is terrible.

Not all 30fps titles are created equal, and I think people would be more forgiving of the Redfall frame rate if they had their other ducks in a row.

+ Show (3) more repliesLast reply 360d ago
Flawlessmic365d ago (Edited 365d ago )

No shit.

One is an absolutely amazing game that I just sunk in atleast 20 hrs over the weekend lol and had to force myself to put down.

The other is 💩 💩 💩 played a decent amount of redfall just to give it a proper chance and have an informed opinion about it.

Redfall isn't bad because of 30 fps, hell it could get patched for 120fps and it would still be a turd!!

Nothing wrong with 30 fps as that how I play all my games, give me the fidelity, in saying that though I do expect a rock solid 30 with no dips.

I don't think zelda should get a free pass completely for its frame drops but they are very easily overlooked when the game is this good.

Redfall has zero redeeming qualities about it, I actually can't believe just how bad it is on every metric I could rate a game by.

Iv seen a lot of people on here though that all of sudden say 30fps and zelda is awesome when previously they said they can't play games at 30 anymore lol

staticall365d ago

No, it is hypocritical, stop with the mental gymnastics. Yes, one is an old hardware and other is brand new SSD machine. But:
a) It's Nintendo problem that their hardware can't handle the game and they don't release the next console/revision yet;
b) Both games are exclusives and should show the best the console can perform.

I can kinda agree that Redfall should be criticized more (because of how much extra power they can use). But Zelda must be criticized as well, don't act like low FPS doesn't matter or doesn't affect the score.

Either performance issues for all games should affect the score or the other way around. I prefer the former. Double standarts are bad, period.
That's why i wouldn't trust any of those 10/10 reviews.

P. S.: It's not even stable 30 FPS. It's much better with the patch, but still it drops to 20-25-ish periodically in busy places.

Nitrowolf2365d ago (Edited 365d ago )

Lol dude, most people understand when something limited by the tech they're on versus something that's been praised to high hell as the world's most powerful console.

We're talking about a game that's even bigger than most next-gen games running on hardware that's over 7 years old that was even then barely stronger than last-gen consoles, versus a current-gen game.

This isn't "oh but because it's Nintendo" cause otherwise Pokemon Scarlet and Violet wouldn't be sitting at a 72

TotK runs fine for most part. Yes there's dips, but not much we can do seeing there's not a switch 2 yet. If this was a switch 2 launch game then yes, people would be complaining about the lack of 60fps. Again, most people fully understand the limitations of the system, it's been showing for years.

Redfall, a game built exclusively for the series is being outperformed by a console built nearly 2 gens ago.

Not to mention, even if Redfall ran at 60FPS, that is literally the least of its concerns on why the game is scoring so low. You really think if Redfall ran at 60fps it would somehow fix the bland story, the repetitive tedious gameplay loop, and the gameplay in general?

Redfall could be running at 1000fps and it would have still reviewed badly

Redfall releasing at 30FPS just weakens the Xbox in general because it indicates it's not the powerhouse Microsoft made it out.

TotK releasing at 30FPS only tells what everyone knew for the last 5 years, that Nintendo needs to move on already.

Imalwaysright365d ago (Edited 365d ago )

30 fps has never impacted the score of any game. Insomniac who was well known for only making 60 fps games started to make games in 30fps because they did their research and reached the conclusion that games didn't sell better or reviewed better if they ran at 30 fps vs 60 fps.

https://www.eurogamer.net/i...

staticall365d ago

@Imalwaysright
If you're criticizing one games' performance (aka, it's affecting your score) and do not criticize the other or acting like, quote, "majority of people who play this game are not expecting 30fps" (it's from an article) - it is hypocritical. This is not about 30 fps only, this is about not hitting 30 fps 100% of the time (aka, performance issues) and sweeping that under the rug for the game you like. Both games have a problem here (not hitting 30 fps 100% of the time). My comment was about the thegamer article, not eurogamer or Insomniac.

NotoriousWhiz365d ago

^ when did nintendo ever show off 60fps game play and pretended it was for the Nintendo?

sadraiden365d ago

Nintendo doesn't have any problems. They still are selling Switch's and they keep making crazy money. Sounds like you just don't like the Switch. That's a you thing.

repsahj364d ago

Even Redfall runs at 120fps, it's still a garbage game. They cant fix a trash game with fps patch.

+ Show (1) more replyLast reply 364d ago
Abracadabra365d ago (Edited 365d ago )

"Gamers" (fanboys) are BS hypocrites. What else is new?

Abracadabra364d ago

LOL. A fanboy that even has PS5 on his name accusing others of being fanboys... * Facepalm *

So much PS5 love, you must sleep with your console.

shinoff2183364d ago

Abra

It doesn't make him wrong though

Abracadabra364d ago

It doesn't make him right though.

Soulsborne365d ago

Because redfall would be such good game with 60 fps .... lol

Show all comments (110)
110°

One Year Later, Zelda: Tears of the Kingdom Has Timelessly Free Gameplay

The Legend of Zelda: Tears of the Kingdom has already cemented its legacy through its sprawling open world and commitment to player freedom.

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gamerant.com
CS721h ago(Edited 21h ago)

Yesterday I was playing and there was a puzzle with two gears, (one moving and one stationary) and I couldn’t figure out how to get the stationary gear moving .

I took my spear and stuck it against moving gear and it transferred the motion to the stationary gear and that solved the puzzle.

I was so shocked I went online to see what was the intended way to solve this and I didn’t see anyone solve it quite the way I did (from the few videos I watched).

I definitely believe that this “intuitive” gameplay is the future of game design.

ZeekQuattro21h ago

Indeed. The number of puzzles I solved thinking this will never work surprised me. One puzzle had me wanting to pull my hair out though. It was one of the jet rail puzzles. I looked up tips and one solution was as simple as creating a box and draping it over the rail and riding that across as you stood in the middle of it. I was done. 🤣

FinalFantasyFanatic12h ago

I'm dumb AF when it comes to this game, I tend to over complicate the solution, but some of the things people come up with is brillant, people are making missiles systems, mechs, tanks, etc...

antikbaka17h ago

i stll believe that it's inferior to the first part

FinalFantasyFanatic12h ago

ToTK would have been amazing to me if the first part either didn't exist, or I never played BotW. Part of my issue is feeling like I've done all this before and TotK feels like a 1.5 version of BotW, Totk temples and puzzles were better than the first game though.

H916h ago

The gameplay loop is one of the best ever

180°

Would It Have Even Mattered If Redfall Were Good?

Even if Redfall were a good game, the closure of Hi-Fi Rush proves even that doesn't matter in the industry.

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thegamer.com
Profchaos22h ago

Yeah it would have mattered especially since their huge game that year wasn't all that it was cracked up to be remember redfail was almost heavily promoted and hyped not to the level of starfield but still more promoted than the average game.

There was still a decent marketing campaign behind the game I'm sure millions were spent advertising it on websites and I saw a few billboards and bus stop signs in real life

darthv726h ago

their biggest mistake was showcasing it as being a 60fps game only to release it at 30. That really soured the taste so that when the real 60fps mode was released, many still didnt want to give it a taste. i tierd it at 30... it was okay, but playing it at 60 is a much better experience and a better overall game. Its really not that bad once you get past the drama surrounding its initial release and just play it for what it is. It has some pretty decent aspects but nothing groundbreaking. It feels like a typical fps from the ps360 days... of which there were many.

jwillj2k422h ago

No it wouldn’t matter it wouldn’t bring in enough profit to offset their 100 billion dollar acquisition. It would maybe delay the inevitable by some months.

Profchaos13h ago

Pretty much no game in Bethesda stables makes cod numbers instantly even fallout 4 Bethesda's best selling game sold 12 million at launch and over the next 10 years climbed to over 32 which cod would do rapidly

CrimsonWing6922h ago

I would f*cking think so. Good games are what draws people to your platform. It’s why I adored the 360 era with Gears of War being one of the highlights for me. You make sh*t games and it just makes your platform that much worse and you start gobbling up studios I like and then killing them off it also makes me hate your platform as well… just sayin’

franwex22h ago

Unless the game would’ve been War Zone, or Fortnite level. No. Maybe even Hell divers 2 I doubt would’ve been enough.

Eonjay1h ago

Helldivers 2 realistically has earned about half a billion which is definitely a success considering it probably cost Sony $50 million to make.

However you would still need 140 releases to at least be that successful to break even on a ACT purchase.

This is how you know the goal for Microsoft was to reach those crazy subscribers numbers. Without them the whole plan falls apart.

Exvalos21h ago

No it would not have, the ABK deal was great for Microsoft but horrible for Xbox. Over 100 billion dollars in acquisitions. That money has to be made back. That ABK deal essentially destroyed Xbox as we know it.

Show all comments (36)
60°

Zelda: Tears of the Kingdom Official Soundtrack releasing in Japan, pre-orders open

The Legend of Zelda: Tears of the Kingdom soundtrack to be released in standard and limited edition versions for first anniversary.

Read Full Story >>
nintendoeverything.com
anast2d ago

Nintendo really knows how to milk a product.