220°

FromSoftware Is Developing Multiple Projects; Hopes To Release Games In Short Periods

Armored Core 6 producer Yasuhiro Kitao said many games are in development; the studio hopes to release them at frequent intervals.

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Community400d ago
blackblades400d ago (Edited 400d ago )

I wouldnt say the goats, they still using old engine from ps3 era I think. Which why there games has performance issues etc themselves. Multiple games might make it worse

XiNatsuDragnel400d ago

Fair but from software make quality games unlike others

Bobertt399d ago (Edited 399d ago )

I never had any issues with their games. Graphically they may not be the best but all of their games i have played are fun which is more important. They aren't a bug fest like Bethesda that sometimes need modders to fix their games after launch.

CrimsonWing69399d ago

They’re good, but the best of all developers?

Bobertt399d ago (Edited 399d ago )

Who would you put as the best developer?

CrimsonWing69399d ago

@Bobertt

When I think of the best devs things like Naughty Dog, Rockstar, and Insomniac come to mind.

I'm not trying to rag on FromSoft.

I love their games, but let's be real, where was everyone before Demon's Souls came into the picture? Miyazaki turned the company around in my books, but I've been with this company since the PS1 days and while I love a lot of their games, aside from the Souls-like series, I haven't thought of them as like the best developers over all developers. Have you played Enchanted Arms?

IamTylerDurden1400d ago (Edited 400d ago )

More jank quality then. Dudes sell 10-20m units on some games and still have AA quality. Brilliant developers but always the same flaws. Technical issues, hit boxes, visual quality, NPC quality (AI, lip synching), and while the lore is fantastic and there is an element where stitching together the story is interesting, they always lack coherence and are always messy and lacking narrative direction. You often must use reddit to figure wtf is going on, which can be fun but a touch more direction and few cutscenes would be interesting nice at times. Unless i'm wrong and ppl will tell me Bloodborne, Demon's Souls, ER, DS have clear and easy to follow narratives?

You do AAA numbers, how about AAA polish? Ppl act like ER is perfect. Damn near scored perfect. Yet it would've been better with more production quality and polish. That's fact. Same with Team Ninja. Basically every Soulslike is AA. Other than Demon's Souls Re.

-Foxtrot400d ago

I have to agree with you with the lore stuff, like it's brilliant but because the game doesn't present it well for you in a coherent matter you are usually lost. What good is amazing lore if you scatter it to the winds and make your audience piece things together where even once they are done they still argue over it on places like Reddit about what's actually right.

Even things right down to the names, it can confuse people look at Elden Ring

Mohg, Margit, Margott, Miquella, Malenia, Melina, Marika
Renna, Rennala, Ranni, Radahn, Radagon, Rykard, Rogier,
Godrick, Godfrey, Godwin, Gideon, Goldmask

IamTylerDurden1400d ago (Edited 400d ago )

But the technical issues bruh? They exist.

But yeah, ppl dress it up as brilliant storytelling and at times it's simply messy and confusing. From was influenced by Shadow of the Colossus and models some narrative elements from that game. However, does anyone say SotC has a brilliant story? Again, cool lore, kinda, but masterful storytelling? Not really.

For those who are smarter than the room and claim From Soft storytelling is brilliant , i ask this. Why then do films and most books waste time developing a clear narrative path? Why aren't they just a bunch of lore you have to piece together? Or has From Software elevated the artform beyond what we formerly perceived as the apex? Like..can you rightly say Dark Souls has a better story than TLOU? No. Because TLOU, narratively, is crafted appropriately.

goldwyncq400d ago

"What good is amazing lore if you scatter it to the winds and make your audience piece things together where even once they are done they still argue over it on places like Reddit about what's actually right."

So should there only be one true interpretation of the story? Where's the fun in that?

-Foxtrot400d ago

“ So should there only be one true interpretation of the story? Where's the fun in that?”

Oh come on I didn’t mean it like that, it’s just their games do it to EVERYTHING.

Every single thing in the game is like it’s own mini discussion where fan theories go wild

It’s alright if you have set story lore in place but when your fans are literally at each others throats over almost every thing it just seems silly

It’s nice to have fun discussions and about some open ended things but with games like Elden Ring it’s a lot

enkiduxiv400d ago

Miyazaki has talked about his approach to storytelling and his core idea is to keep it vague with disconnected details.

He described his experience of reading western fantasy novels in English as a boy. He could never quite grasp what was going on so he had to use his imagination to fill in the blanks.

His goal is to have the player experience a similar feeling of agency when piecing together the lore for themselves. I highly doubt that a new engine would change his approach and I honestly hope it doesn’t. If you want a cinematic fantasy rpg there are plenty of them out there. Let From Software keep doing their weird thing.

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goldwyncq400d ago

Soulslikes aren't really traditional narrative games. You're not meant to figure out everything on your own because it's a community effort and seeking help is often encouraged, not only to understand the story but to progress in the game as well through use of messages. This isn't your generic cinematic game where everything is spoonfed to you via cutscenes.

IamTylerDurden1399d ago

I understand the appeal of filling in the blanks, Returnal did this well, but ffs it had cutscenes, it had enough well placed breadcrumbs to not feel completely lost but rather question what is going on. From Soft isn't even storytelling it's scattered lore.

I'm not asking for a Telltale game but a few more threads to stitch together would be nice. A couple cutscenes? Again, Returnal did this brilliantly and still kept it open for interpretation. Imo Returnal did story better than any From Soft game while adhering to similar principles.

And it's basically every game. No longer a novelty. It's the same thing from DeS 2009 to ER 2022. 13 yrs and 5 games, i didn't play Sekiro enough to know. Some elements to connect it, some coherence, some production. Again, like cutscenes in Returnal which only further pushed the investment and mystery rather than spoiling anything.

aws04399d ago (Edited 399d ago )

I agree with the technical issues, but not sure on the visuals complaints. I prefer more variety of weapons, armors, enemies, dungeons over more rock polygons and that's the part eldenring focused on.

IamTylerDurden1399d ago

No From Soft game has been a technical or graphic standout. To the point where not have met average AAA standards. DS3 did 10m. E Ring will dl 30 million units. It has nothing to do with scale or weapons as that would be attributed more to file size and compression. From has the overhead with current gen to implement better visuals and not change a thing about design other than their engine.

When games do 10-30m copies you can afford to develop better tech. You can have a good looking Soulslike. Look at Demon's Souls. Blue Point given the resources could do the same to ER. Despite the scale.

Bathyj400d ago

PlayStation needs to front up some cash to get Tenchu made.

phoenixwing400d ago (Edited 400d ago )

Agreed. I want it to have a map editor too like the old ones.

Bathyj400d ago

See if that happened people would complain that PlayStation paid off From Software to keep it off Xbox without realising there was no game to pay off and games like that don't get made unless someone takes that step and makes it happen.

badz149400d ago

hopefully the quality doesn't suffer

IanTH400d ago (Edited 400d ago )

That was my first thought as well. Platinum were doing solid work, and then they tried to do like 40 games at once and their quality suffered for it. So if From thinks they can manage it, cool...just please keep it measured.

And maybe hire a few extra people who have a firm grasp on optimization (and if we're getting really crazy, one or two who understand how to port to PC lol).

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90°

Naughty Dog's Neil Druckmann Teases Multiple 'Single-Player' Games in Development

Naughty Dog has multiple single-player games planned.

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gamerant.com
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Cacabunga1h ago

Thats something ! Got the reason back

OtterX1h ago

I'd like something more lighthearted up next. Don't get me wrong, I enjoyed The Last of Us, but I sure do miss the Naughty Dog games that didn't leave me feeling like someone just kicked my dog into traffic.

Hotpot48m ago

I hope they have something ready for next year, last time they released a new game was TLoU part 2 4 years ago

RaidenBlack30m ago

Hope one of them is a FPV game. They can try more immersion with FPV.

Yui_Suzumiya23m ago

The Last of Us: Part III as a direct continuation from II. The series doesn't end until they have a cure.

140°

Why is Steam Blocked in Vietnam? Government Shares Reason

Finally, the Vietnamese government has officially responded to Steam being blocked in the country.

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spieltimes.com
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blacktiger13h ago

AMAZING! Thank You Gabe, stand for freedom of speech!!!!

PRIMORDUS13h ago

VPN to buy games, fuck that if it's allowed or not, or just use a VPN and torrent what you can.

seanpitt231h ago

I just cannot believe we haven't had a game from them this generation nearly 4 years in.. crazy!

Knightofelemia6h ago

If the game is crap then yes there will always be negative feedback it comes with the territory. It's called word of mouth or welcome to the internet. Where the truth about a game comes out really fast whether the game is good or crap. If you can't handle the criticism because of a game then why publish the game. Why should people who never criticized or even played the game be punished? Vietnam has some really screwed up laws block Steam because they don't answer us rule. And going on a witch hunt with Steam please. Where's the proof, where's the evidence of this witch hunt. Somebody is butt hurt and has a Vietnamese Karen leading the witch hunt.

250°

Take-Two CEO Doesn’t Think AI Will Reduce Employment or Dev Costs; “Stupidest Thing” He’s Heard

Take-Two CEO Strauss Zelnick doesn't think AI will reduce employment or lower development costs, and calls it "stupidest thing" he's ever heard.

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lodossrage1d 20h ago (Edited 1d 20h ago )

They already have AI trained to do coding.......

How he thinks it's stupid is beyond me, Especially since we see it happening in real time.

CS71d 17h ago

Company A has 300 employees and lays of 200 to replace them with AI to release the same quality game.

Company B has 300 employees and keeps all 300 but instead uses AI to release a game with dramatically larger scale, scope, complexity, short dev cycle etc.

Company B would release a dramatically better product by using humans + AI and consumers would buy the better game.

I actually agree with this concept.

Huey_My_D_Long1d 17h ago (Edited 1d 17h ago )

This is key facet. Its how the AI is used. It's actually is impressive as is and really would make an amazing addition to alot of people in their jobs, not just tech. It also has the potential for businesses to use to lay off large amounts of people, as much as they could to save money on labor. I hope too many companies don't go with the latter. But since usually companies are worried about bottom line over people...we will see some try and hopefully fail. But yeah, if its to help workers like in your company B scenario I'm totally down...Just scared Company A may be too enticing to some ceos and businesses.

Darkegg1d 17h ago

Value of AI and value of humans will both be increased with human-AI complex. Each, by themselves, will not be independently better than the other. Whether AI will ever be independent from humans is the fear question of humans, ironically because of our doing. At this stage, most of the doing is because of humans, not because of AI. AI is doing exactly that by our design, until we have failed ourselves with an AI development that went awry. The biggest take is that humans have only ourselves to blame when things become wrong, and we have to decide what is the ultimate goal with AI we want to accomplish. It would take a person with high morals and high ethics to make right of AI. I would not want businessman to decide what AI should do or what capabilities it can have. AI should be in the hands of people with high moral fiber, or those operating on love, kindness, and compassion.

BlackOni1d 16h ago

AI is SUPPOSED to be used as a tool, not a replacement. It's designed to do two important things artists can take advantage of immediately.

- Make the ideation/reference imaging process much quicker and easier (basically using it as a google search)
- Make mundane and time consuming tasks faster and easier so more time is spent on creation.

Unfortunately, what many have done is used it as a way to replace rather than supplement.

Einhander19721d 13h ago (Edited 1d 13h ago )

CS7

In the ideal world yes.

In the real world where companies have shown little desire to innovate and spent every effort to maximize profits the end result will be the same quality games (if were lucky) made by less people and more AI.

Company Real World: Fires 200 people and makes the same game cheaper using AI and the executives get record bonuses.

Edit:

Lets look at history, specifically auto manufacturing.

In the 70's and 80's the auto unions tried to oppose automation of jobs (robots) stating that they would take peoples jobs. And the people in charge who wanted to make more money said the exact same types of things that are being said about AI. But we can look at history and see that countless types of jobs were in fact replaced by automation, that was of course even compounded upon by computers.

The net effect was that the rich got richer less jobs were needed so wages were forced down by competition for the jobs that were left.

hombreacabado19h ago

that concept works in the initial beginning phase of AI but once AI learns and surpasses the knowledge and coding expertise of even the best human employee than this CEO will no longer need competent humans in that line of work.

Extermin8or3_17h ago

@Hue_My£D_Long

Yes but that is a choice then by massively increased productivity and this greater income and wealth and stagnating with similar levels of productivity and output and not creating much wealth. Usually the option that creates wealth prevails because a rising tide raises all ships.

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Number1TailzFan1d 17h ago

You can already make your own SFX with text prompts now as well, of course it will lower development cost and time

1Victor1d 17h ago (Edited 1d 17h ago )

WARNING WARNING ‼️ SARCASM AHEAD
Sure Strauss and robots didn’t take jobs from car factories.
Edit:Sad thing is he believes it and unfortunately he won’t be replaced for a long time by AI

senorfartcushion1d 16h ago (Edited 1d 16h ago )

He doesn't, he's just lying. These people lay people off so they can get bonuses. If AI takes jobs, their bonus goes bigger and the workforce goes smaller.

porkChop1d 14h ago

Because he sees AI as a tool to aid development. He wants to use AI to help make bigger and better games in the same timeframe. Other CEOs want to replace devs with AI to cut costs and make lifeless games faster for a quick buck. Strauss has the right idea, this is how AI should be used. To extend and expand the capabilities of devs.

neutralgamer199218h ago

There will be few companies who will go overboard and try to replace their employees with AI tech. The ones that will make the most money will be the ones that utilize ai, along with their employee talent, to make the best product possible

AI could handle some of the most time consuming processes. To expediate the development, so in return, costing the publisher's last money end time.

Extermin8or3_17h ago

Not reliably they haven't. Coding done by ai is generally abysmal for all but the most generic tasks.

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jambola1d 19h ago

Ceo says stupid thing
Part 5837384

Zeref1d 18h ago (Edited 1d 18h ago )

I think maybe sometimes we give people in these positions too much credit when it comes to intelligence.

DarXyde22h ago

I think you mean candor, not intelligence.

If you take him to mean what he's saying at face value, sure.

I don't. And I think he's clearly lying.

romulus231d 18h ago

As long as it doesn't effect his inflated executive salary or his ridiculous bonuses I'm sure he's fine with it.

RNTody1d 17h ago

Hahaha yeah trust the CEO suit over the actual developers making the games. Good one.

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