Probably should've seen Diablo Immortal's flaws from a mile away...but there's actually something worse.
Game Rant sits down with Diablo Immortal developers to discuss the game's new Tempest class, its variety of playstyles, balancing it, and more.
Game Rant sits down with Diablo Immortal developers to discuss the Tempest and the team's approach to designing an all-new class for the franchise.
«Tempest» with water and lighting, blue-green color scheme, wow, so original. I've got a new idea - «Volcano» with power of fire and earth, brown-red color scheme, ain't it great?! /s
Cinematic in the trailer is so cheapely made, for anything Blizzard-related, it's such a shame. Also, looks like they combined monk and blood knight(?) abilities, kinda makes it look like an afterthought.
How the mighty have fallen...
Game Rant spends some time trying out Diablo Immortal's extremely mobile Tempest class ahead of its release, and it's a fun one.
Going purely by revenue, Diablo Immoral is actually a massive success. Gamers have embraced lootboxes and microtransactions in order to grow their e-peen.
There really is no reason why we shouldn't see games like Diablo Immoral everything, nickel and diming gamers 100% works.
I thought Babylon's Fall was pretty good