Probably should've seen Diablo Immortal's flaws from a mile away...but there's actually something worse.
Weather the storm in Diablo Immortal with the Tempest—the eighth class making its way into Sanctuary! Starting May 23, players can make waves through Sanctuary with this dynamic new class.
VGChartz's Mark Nielsen: "Warner Bros. gaming boss J.B Perrette recently described traditional AAA games as “volatile”, but while that development approach has its issues as well, in reality it’s the GaaS format that best fits this description, as each title is quite literally as likely to explode in popularity as it is to implode."
Live services aren't the way forward, they're an expensive dead end that appeal to execs far more than the gaming community.
For every game that gets it right, at least five fail miserably and make no money at all. What WB and other companies consider to be easy money is actually a much worse bet than a SP title or traditional MP game could ever be.
So says the company responsible for one of the biggest flops of the year. This is a pathetic attempt to push an agenda to justify GAAS and mobile monetisation in triple A games. Do you think we're stupid? No one asked you to balloon your development costs by over hiring and expanding and over estimating sales and budgets, failing to meet targets, developing trash games like Suicide Squad that have to be delayed and take 6 years to release because of poor reception, creating mediocrity like Gotham Knights, or over extending on advertising
As the article points out, Gaas is equally likely to be a monkey sink especially post release if it fails like Redfall.
Baldur's Gate 3 and God of War Ragnarok shamed you all. The former for delivering a top quality product without the vices of triple A games, and the latter for releasing an entire game mode and story DLC for free because their product was quality enough to sell beyond expectations.
It’s already working. I’ve made comments about this and people are happy with Hell Divers 2 and even defending the micros and Battle Passes. We’ve opened the door and traditional games are going to be less and less the norm. Hope you’re happy with the bright future of gaming.
from paulsemel.com: In this exclusive Q&A, the writer of the lore in this official "Diablo" cookbook discusses how he came to co-author this book.
Going purely by revenue, Diablo Immoral is actually a massive success. Gamers have embraced lootboxes and microtransactions in order to grow their e-peen.
There really is no reason why we shouldn't see games like Diablo Immoral everything, nickel and diming gamers 100% works.
I thought Babylon's Fall was pretty good