An article over at Joystiq.com suggest so
-- "When we learned that the PS3 version of The Elder Scrolls IV: Oblivion would not feature the majority of downloadable content found on the Xbox 360 and PC versions of the game, it was a blow to fans of horse armor everywhere. This weeks episode of The 1UP Show (02/02) provides the follow-up hook as Managing Editor Garnett Lee relays a juicy bit of info from Bethesda. As it turns out, it's due to a memory limitation with the Playstation 3 itself."
Read the full article for more details on the PS3, Xbox 360 and rumored Wii versions.
Virtuos is currently working on a multiplatform Unreal Engine 5 remake, which is rumored to be The Elder Scrolls IV: Oblivion.
I thought they’d go for Morrowind first to be honest but this is a welcoming surprise to tide us over before ES6
Unreal Engine isn't efficient for open world games, so I question the reliability of this story.
Hopefully modders can fix the aged combart in this game if this is true. Enemies leveling up with you broke and defeated the whole purpose of leveling up.
Created by Bethesda Softworks, The Elder Scrolls is hailed as one of the most groundbreaking RPG franchises.
GF365: "If you’re a reader, this list of great games for avid readers is for you. Games are a form of art, and some have written literature in them."
I want to hear the spin on this one please?
Apparently. It's all about learning how to use the memory. At the moment it's not as easy as all that.
Hahaha how great is this AGAIN
Man we had to hear DJ, Jin, Juevani, , PS3fan and all those other PS fanboys crying about:
COD3
FNR3
all the version would be better looking when the PS3 arrived. I've seen multiple articles before they were released, hyping up the games and then they came out and...
The 360 version looked better always!
Once more, the Oblivion stuff... We already heard that the new shader, drawing distance etc. would be implemented by a downloadable patch for PC/360 and now... We learn that once more, the 360 hardware choice is more optimal for gaming.
Like a real gamer always had known already. So DJ what will be your twist story AGAIN?
"it just so happens that the new shader techniques applied to the PS3 will also be worked into the 360 version of the game. And thus, they are equals once more. "
OMG
" As it turns out, it's due to a memory limitation with the Playstation 3 itself.
Bethesda simply could not find a way to load every piece of downloadable content without affecting the performance of the game. Considering that the Xbox 360 can pull off this feat without a hitch, it looks like the $1 billion dollar gamble has paid off again for Microsoft."
If one has bought the PS3 I bet they're really are looking into selling that overhyped videoplayer and buy the real next gen system with premium online service, the 360
@ DJ (below)
you're getting really funny now. I just quoted Managing Editor Garnett Lee from Bethesda. Raist nor FX know better then him I guess, right?
It's just proven over and over again that you and those other brainwashed Sony fanboys always twist and lie.
I heard you also with Gears before it came out. "It'll never live up to the hype", "It will be a mediocore game in the end", "they won't make the graphics shown" blablabla
And then it came out, it hit about 9.5 average scores and what? You are all quiet. I bet when Oblivion comes out and looks worse then the 360 version you'll be quiet also. I am enjoying every moment when reality and the truth got you guys pwned big time
"Oblivion sucks anyways", "they are too lazy to unlock the real power of the PS3.", "this site is paid by MSFT.", "This doesn't prove anything".
"The PS3 version of Oblivion isn't a simple port of the game either, although players who have picked up the 360 version will be very familiar with the control scheme. For one thing, the PS3 version has been optimized to take advantage of the Cell processor and hardware that the system offers. As a result, the game runs a lot faster than the 360 build. Entering dungeons or buildings results in a load of 3-5 seconds, compared to the 7-10 seconds or longer for the 360 version of the game. Similarly, the amount of framerate drops or hitches that cropped up in the wilderness as you accessed a new area on the 360 have been substantially reduced on the PS3 version. There is a plan to completely eradicate these issues as the game nears release, as well as fixing a number of bugs that were present in the other builds. Kiss the item duplication glitch goodbye.
The visual presentation of Oblivion has also been significantly enhanced. While it was a beautiful title on the 360, far off environmental details often displayed low resolution textures. This has been fixed with new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces. While there is still a fair amount of pop-in that occurs (which can't be helped due to the size of the world), the draw distance is farther than the 360 version. As a result, screens from the PS3 version should approach those from high end PCs running Oblivion, which is an impressive feat."
http://ps3.ign.com/articles...