Elden Ring lacks Bloodborne's sharp focus
ESTNN writes: "His past game marathons came with redesigned streaming rooms, costumes, cameos and other hyped additions. But the longest one of them all proved to be with FROMSOFTWARE's magnum opus: Elden Ring."
Saad from eXputer: "Utilizing its myriad strengths and masterful design, Elden Ring ruined gaming for me in a way I'll always be thankful for."
It sounds like you’re just an eldenring fan and not so much a fan of games by and large. Which theres nothing wrong with.
Elden ring ruined from software for me....maybe.
I hope their next game isn't open world too...
I loved it but yeah it is just overwhelmingly massive and confusing, I don’t think I’ll ever finish it.
The large-scale DLC "Shadow of the Golden Tree" for "Elden's Circle" will be released on June 21. This is the only additional content for "Elden's Circle" since its release two years ago, and according to public information, its size will also be the largest DLC since the founding of Fromsoftware.
Bloodbourne was an astounding achievement, especially given the hardware available compared to today's.
Bloodborne is just something special. Its art style, worldbuilding, and soundtrack are on another level. It could launch yesterday and still be a game of the year contender.
It just felt different from Dark/Demon Souls
It had a completely different theme and overall setting which separated it from what came before had it was fantastic
While I love Elden Ring the setting seems to go back to the fantasy themes of what we saw in Dark/Demon Souls…Knights, Dragons, Kings, Royalty, Medieval etc
You sacrifice one thing to get another, the more linear you are the more focused you get, and the more open you are the less you get, if you ask me, what From software achieved with the world design and world building in a consistent fashion in Elden Ring is beyond incredible, it's not that far off their usual games
difficulty level