Final Fantasy XV tries its hand with the open-world format, but it gets too many things wrong and ultimately does more harm than good.
Here are the games that will be leaving the Extra and Premium tiers of the PS Plus subscription service in the month of May, 2024.
Absolver Downfall
Abzu
Adrift
Ashen
Elex
Final Fantasy VII
Final Fantasy VIII Remastered
Final Fantasy IX
Final Fantasy X | X-2
Final Fantasy XII The Zodiac Age
Final Fantasy XV Royal Edition
How To Survive 2
I Am Dead
Jotun
Last Stop
Minit
Moster Jam Steel Titans 2
My Friend Pedro
Observation
Sundered Eldritch Edition
The Artful Escape
The Messenger
This Is The Police
This Is The Police 2
World of Final Fantasy
Gary Green said: With my fondness for (most) Final Fantasy games and my side goal of finishing off games in my collection with loose ends, a return to Final Fantasy XV seemed inevitable. It also serves as my third Final Fantasy platinum trophy after VII and VIII, a reasonable substitute since Final Fantasy IX is nigh on impossible to master.
Final Fantasy 15's director has revealed why he left Square Enix back in 2018.
Hajime Tabata famously resigned from Square Enix two years after Final Fantasy 15 shipped in 2016. In a special livestream at the time, Tabata announced his decision to resign from the company, cancelling three of four new story-focused DLC episodes for Final Fantasy 15 in the process.
Man inherited a train wreck and was expected to release this game in under two years after it spent a better part of a decade in development hell. At one point there was even plans to make FFXIII Versus a musical. He did what he could.
Whatever the behind-the-scenes went on over the many years, at the end of the day it was a radical change in direction that I could not go along with. Also why I never bought 16.
Settlements not fortified against the monsters at night? The had powerful spotlights that burnt monsters which came out in the dark. Many a time I lured an Iron Giant into them and watched their HP slowly whittle down.
The problem with Open-World games is very simple. They are designed so that the things you do in them, do not matter. The fix: Make every single thing extremely heavily matter, and suddenly you have a very interesting game. Kill someone? Massive change in the game world and for the player. Help someone? Same. Suddenly choices, and outcomes, become very interesting. If you can't make such a game, do not make one.
The open world was heavily flawed but not for these reasons, the settlements were fortified, the game doesn't start a battle music, it just have a danger sound effect but the track would continue after it, the biggest problem was how much the side quests were detached from the rest of the game, the stories in them were weak don't add much to the plot or develop the characters which is a overkill in a game that it's biggest strength was the main cast's dynamic
My problem was that there was one single town and people driving to nowhere outside of it. It was bizarre. Diners and rest stop motels for nothing. Where were all these people coming from and going to?
FF15 best parts were linear. The royal dungeons linear, the last few chapters linear , dlc linear. Ff7 remake is a linear game and no one complained about it. Ff10 was linear . People Just complain about ff13 about being linear but I bet you It would do well if they re release it .
I hope ff16 isn't a force open world game and just take the pacing from ff7 remake .