Final Fantasy XV’s ending and FFXVI’s opening moments have a small parallel that can be symbolic of the series going in a new direction.
Bobby writes, "Final Fantasy 16 — The Rising Tide is a great expansion but it's on the short side."
The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."
I don't know about ''great'' rpg.
Most epic fight sequences and presentation? Yes
Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite
There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.
Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.
That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!
However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.
The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.
From the best abilities to their rotation in combat, learn everything that makes the best build to use in The Rising Tide DLC for FF16.
Geezus this is a stretch and honestly the campfire is an absolute coincidence. It’s the whole transition from a scene in fire to a present scene with fire.
There’s literally no connection to 15.
Played through the entire demo and thought it was very overhyped. If you enjoy spending your time watching cutscenes, linear levels and weak feeling combat, then this games for you. Can’t understand what people are raving about. Was a big letdown for me
more story telling and world building in the ff16 demo than the entirety of ff15.
Hell no, FF15 was a dumpster fire, FF15 is a good roadmap for what not to do with FF16. I don't think any misses the cross media either, alot of that stuff should have just been in FF15 to begin with. Thankfully, the team doesn't seem to be making the same mistake with FF16.