From GameWatcher: "Publisher Paradox Interactive has announced its decision to cancel several unannounced games, as it shifts focus towards "its proven game niches and projects that better meet the company’s requirements on returns and risk."
The company has written down the value of these canceled projects, which will impact its Q3 2021 profit before tax with a decrease of 135 MSEK, roughly the equivalent of $5 million dollars. As previous financial reports show, Paradox Interactive has canceled other unannounced games over the course of the last year, amounting to a total of 265 MSEK in write-offs."
Summer Game Fest's mobile offering is always notably lacking compared to other platforms, but Supercell's Squad Busters broke through.
Ubisoft has given players a glimpse at the first update for Rogue Prince of Persia titled The Temple of Ire.
Ubisoft has given players a glimpse at the first update for Rogue Prince of Persia titled The Temple of Ire.
And this is a big problem in the gaming market. It's hard to innovate and try new things because the numbers show battle Royale and micro transactions sell. That's why GTA 6 isn't even announced yet. The same thing was done with epic when fortnite was found out to be successful. I actually played the save the world version before the battle Royale launched and like it as well as paragon. Both those were scrapped and another game or two once they saw the successful launch of the battle Royale.
Paradox does have the right to abandon uncertain gaming projects and sticking to the more profitable IPs as it seems fit.
However I found Paradox to be a unique publisher because it created experiences I could find nowhere else with such polish. Maybe those cancelled Paradox projects were more ambitious and interesting than most games out now.