370°

Dead Space 3 Isn’t As Bad As You Remember

The final chapter in Visceral Games' horror trilogy isn't so bad after all.

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Community1028d ago
-Foxtrot1029d ago

It was...I mean jeez, it basically killed the franchise

- It lost all its big horror themes

- It went full action, a crime which at the time was committed by Capcom with their latest Resident Evil games, so they clearly knew the consequences but did it anyway.

- The new character, you're partner, was a bland, generic space marine with no personality, I mean they set up Elle in Dead Space 2 and she was in this game, if they HAD to include co-op why not her?

- Speaking of co-op...the feature as a whole, again they didn't learn off Capcom where they were killing the Resident Evil franchise, loosing the horror element. The game also then sucked when playing play yourself, you lost that alone, isolated tension and overall lost the horror element.

- The story got ridiculous, I mean the overall story of Dead Space is out there I'm not going to pretend it's not, but by the end we had a giant moon sized Necromorphs. Like, they could have just stuck with the marker and brought in a central "queen" Necromorph overall, probably would have been a better route to go down, either that or just someone at the head of EarthGov or Unitologist cult The Circle.

gantarat1028d ago

Also the love triangle subplot.

Psychonaut851028d ago

Oh yeah I forgot about that. That was so fucking stupid.

1028d ago
giovonni1028d ago

Hey!!! Spoil alert… I never played part 3… then again if it’s as bad as you all say…. Carry on

bouzebbal1027d ago

I enjoyed this game a lot.. didn’t disturb me at all it didn’t stay dark because the first two were also very action oriented..
I enjoyed the possibility to craft weapons and that they removed the loading screens between levels.
What I didn’t like though is that they didn’t create any new enemy for this one they were all seen before.

For the first post who says like Capcom did with RE, RE4 5 6 were a complete redirection whereas DS3 kept the same gameplay recipe.. yes big part of it was happening in the daylight but that’s not a change in direction..

bouzebbal1027d ago (Edited 1027d ago )

Giovonni

Never heard of objectivity.? Tastes are a nature thing.. I for example loved DS3 I didn’t feel any off track it felt the same with some very welcome additions I ,mentioned above. The game is almost free now, give it a shot
The game felt similar yet very different and fresh.. DS2 felt exact same as1 due to the environment being the exact same. DS3 tried to do thing differently and I’m glad they did

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Kaze881028d ago

Last halloween played through Dead space 2, loved every second of it. Tried Dead space 3 right after. That cartoony look, love triangle and human enemies, coop partner that you never hear or see when playing alone but appears on the cutscenes (the maps even don't fit two players properly lol)....after 2h I was sick of it and quit the game - delete local content. It's not shit, but it's bad enough when compared to the first and second instalment.

neutralgamer19921028d ago

Yeah DS1-2 are awesome tried DS3 but never got into it

RNTody1028d ago (Edited 1028d ago )

Don't forget the resource gathering robot that took 10 minutes to get you supplies unless you paid real money to get your resources in 5 minutes.

One of the earliest, most predatory ideas of a microtransaction to ever 'grace' a game.

Oh, and having quite literally 900 bullets and 25 med packs in your inventory is hardly the survival horror Dead Space was built upon.

Yeah, it is as bad as I remember.

DeadManMMX1028d ago (Edited 1028d ago )

Damn beat me to it

DeadManMMX1028d ago

Micro transactions for resources to upgrade your weapons.
It was effectively impossible to find enough to max out your weapons. Eghh

septemberindecember1028d ago

The one coop element that was cool was the fact that one of you was going crazy the whole time. However, they butchered it. They could have made it subtle where you were t sure if you were going crazy. Instead they filled the game with clowns.

Kaze881028d ago

Yeah I saw a video about that, great idea that never came into fruition because of EA management. It went something along the lines that they wanted to steer more to into horror territory and design the whole game around that other one sees everything as is and other is going crazy and seeing hallucinations. EA told them to scrap it, then later told them to add coop because of RE5 was a success. the maps etc. never were designed for it. they never had the time to balance it properly and it shows.

TheHan1027d ago

Coming from ones opinion, I on the other hand and many others disagree.

Seraphim1027d ago

while it failed miserably at bringing more of what Dead Space 1 and 2 offered it was still a good, enjoyable game; imo. As you mentioned, there is no shortage of notable issues with Dead Space 3, though. It was a disservice to the franchise but a good game nonetheless.

& let's be real here. When a developer strikes lightning in the bottle it's more probable than not everything goes downhill at some point. Especially when the publisher is pushing for change which is what's rumored to be the case and reason for Dead Space 3 being what it was. What, one or two games later Visceral was shuttered by EA; or at the very least I believe most of the core team and management were gone. side note: It still baffles me anyone at EA or Visceral thought a police based Battlefield was a good idea.....

Thing is, for all intensive purposes Dead Space was a perfect game. Dead Space 2 was more of that solid experience. Then the suites step in, allegedly. We need this game to move more units so make it more accessible to appeal to a wider audience, cater to multi-player gamers by giving the game co-op etc. Dead Space is very much the definition of what a solo player horror game should be. Minus the mediocre story. I think if Visceral were able to make the game as they wanted it would've been another banger. But in EAs infinite greed they decided the game needed change; allegedly.

& here we are over a decade later and EA is handing the reigns to another team since Visceral is shuttered and I have absolutely no faith that they'll pull off a Remake. Furthermore, why even remake what is already perfect? The game simply can't get any better. Maybe you add a few more shit your pants moments or whatever but you're taking a supermodel and sending her in for plastic surgery. Surely with EA's emphasis on making it more appealing and pushing max units sold.

gantarat1027d ago

EA Want Risk with Dead Space 3.

While Dead Space 2 Sold Very Well (over 4 million copies) but still not enough to Them since the game was cost $60 million to make (+ marketing, tax, etc)

Limitedtimestruggle1027d ago

Right on, this game was a disaster.

gantarat1026d ago

About The Brother moons, the Visceral Games plan it since the first game.

There is a hint/reference on Dead Space 1 and 2.

+ Show (6) more repliesLast reply 1026d ago
gantarat1028d ago (Edited 1028d ago )

It's not a bad game, just not the fans want.

I really like the idea your coop partner (Carver) saw something that you (Issac) can't see.

dreamed1028d ago

Yeah buddy those coop missions were good fun... Issac having to defend you both, while carver has gone all fetal position....coop asymmetric gameplay 😎👍

JCOLE131951028d ago

Definitely not a bad game, just not the best dead space game.

bloodyspasm1028d ago

This. It's not that the game itself doesn't have merrit, it's just not what fans of the series were expecting

Sciurus_vulgaris1028d ago

I did enjoy making weapons in Dead Space 3. However, Dead Space 3 lacks tension. Ammo was far too easy to manage. Also, the weapon crafting allowed the player to create some rather overpowered [or overly effective] weapons.

Fist4achin1028d ago

Agreed. When sequels are supposed to build upon the prior iterations, make improvements, tie up the story arc, maybe put the storyline in motion for a new direction, etc... And it just disappointed in all those aspects and traded it for an action game. Call of Dead Space was more like it.

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50°

How the names Arrowhead Game Studios and Helldivers 2 came to be

Arrowhead Game Studios CEO Johan Pilestedt explains how the studio name comes from a name translation, plus the background on the game title “Helldivers.”

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90°

Rockstar Games Founder's New Studio Is Working On AAA Open World Action Adventure Game

Rockstar Games founder Dan Houser's new studio, Absurd Ventures, is currently working on a AAA open world action adventure game.

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Community16h ago
porkChop1d 1h ago

I'm really curious to see what he's going to do. It seems like a GTA-style game, but I wonder how it'll differentiate itself.

Goodguy0113h ago(Edited 13h ago)

A new studio making a AAA game. Yea, that'll go well. I still think new studios should only make small games for a few years to build up teamwork and trust within.

shinoff218312h ago

That's a good point but if they have the talent it may not be needed

Mr_cheese11h ago

And the industry experience like this guy clearly does

anast10h ago

If it weren't one of the founder's of one of the most prolific open-world game studios, I would agree.

EazyC7h ago

That is an interesting point. They should gun for something akin to a great PS3 game imo. The resource cost of say RDR 2 would only EVER be possible by a monolithic titan of an organisation. It would be crazy to even try and compete straight away.

130°

Hypercharge Unboxed Dev Saddened By Claims It'll Be 'Dead' Without Xbox Game Pass

One of the big Xbox releases heading our way in May 2024 is the long-awaited Hypercharge Unboxed, which is finally bringing its "first and third-person shooter action figure game" to Xbox consoles on Friday, May 31st.

Sadly, ahead of launch, the game's official Twitter (or "X") account has been highlighting the "trolls" who are claiming that because it's not launching on Game Pass, Hypercharge Unboxed is already set up for failure on Xbox.

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helicoptergirl1d 17h ago

It's horrible what people will say, but the truth might be harsh. There is a good chance it might not do well on Xbox if it's not on GamePass. There is a strong possibility that is the case. We'll see.

When it launches on Playstation in the future you can rest assured it will sell much better. The devs have confirmed it's coming to Playstation in the future.

"It is built in the Unreal Engine 4. The game was released on the Nintendo eShop on January 31, 2020 and on Steam on April 27, 2020. The development of Hypercharge: Unboxed for the Xbox platform was officially announced on July 16, 2022, with the developers also confirming future support for the PlayStation."

ZeekQuattro1d 16h ago

I remember having this on my radar years ago for the Switch but never pulled the trigger on it. Crazy it's still not on PlayStation yet.

northpaws1d 8h ago

And that's the problem of GamePass.

JEECE1d 7h ago

Unfortunately once people are conditioned to expect to get something as part of a subscription they already pay for, they are unlikely to buy it a la carte. Some games, including this one, now look like "Gamepass Games" to a huge chunk of the Xbox audience. Maybe this game will buck that trend, and I wish them luck, but I'd imagine they'll have a rough go trying to sell this game on Xbox.

shinoff21831d 7h ago

Hopefully their game not selling on Xbox doesn't stop them from bringing it to ps. I can't imagine why a developer would go Xbox first if their not on gamepass. Good luck to them though.

JEECE1d 7h ago

Yeah I can't figure that out either. I mean I understand why you go there first if you get a Gamepass payday, but if you are just trying to sell copies it doesn't make sense. Fewer users overall, and a smaller percentage of those users are willing to buy indie games a la carte.

Jingsing1d 5h ago

Yeah, I can't understand it either unless there is some deep routed fan-boyism from the developer, which isn't very clever if you are trying to make a living. Fatshark is a perfect example of a developer sending their games to die on Xbox and they kept doing it.

Jingsing1d 5h ago

British guy saying Xbox is his dream console doesn't really sit right does it. 5 generations of PlayStation in the UK and you haven't figured out what console is going to make you the most money. That is the mistake you've made.

JEECE20h ago

I wonder how old he is and when he got into gaming. For a certain segment of gamers, it can be difficult to overstate how influential the Xbox 360 was.

Jingsing15h ago(Edited 15h ago)

Fair, but by the end part of the 360 it was a pretty much a damp squid and then they've had two terrible generations of consoles after the 360 and still sticking with Microsoft and calling it your dream console at this point is for the birds. His game launched on Switch first now Xbox. It seems he has some preference for all platforms before PlayStation regardless of financial outcome. That isn't to say they won't do a PlayStation release. Also the UK was pretty much instrumental in launching PlayStation from a software perspective.