Ubisoft Toronto discuss differentiating from other Ubisoft games and avoiding Cyberpunk's cross-gen troubles.
At a recent visit of 11 bit studios, Wccftech got hands-on with Frostpunk 2 and spoke to the development team about it. Here's the exclusive Q&A.
Josh Sawyer is a name that has been familiar to RPG fans for decades. He's worked on Icewind Dale, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment. How did he get into game development, how has his design philosophy changed over the years, and why did he decide to do Pentiment a little differently?
Those are some great games. Icewind Dale I & II are underrated.
If Larian made Icewind Dale III, I'd lose my mind.
What a fantastic, thorough interview.
TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."
No they just want the 160m install base… it’s obvious it’s all about the money and it always will be.
Cant wait for devs to ditch previous gen.
Footage looks great that i saw, though i wonder if that was pc footage or ps5 and XSX
4k60 is nice but i would want a fidelity 30fps option seeing as everyone wants 2 options except i seem to be the odd one out prefering fidelity.
of course they are. they cant rely on current gen alone, if they wanna make bank.
nothing wrong with that
When this excuse is given it literally translates to "more money". Can't fault them but this is a big issue for next gen gaming - it takes a few years before the majority of games become true next gen only, as for now they're still trying to pull in those millions of PS4/Xbone players.
No shit. Game looks bland af.