Author writes: "Following yesterday’s announcement of the solo experience event coming next week, Fortnite’s Zero Point has begun glowing purple and pulsing every couple of minutes."
Microtransactions have gotten ridiculously overpriced in recent years, with titles now offering cosmetic skins worth more than some games.
There never was, the only time I paid for a microtransaction was on Blacklight Retribution (PS4) and it was because I enjoyed the game a lot so I felt the devs should get something for all that entertainment (€5 "membership")
I couldn’t believe what Blizzard charged for horse armor and cosmetics in Diablo 4…
I remember back in the day when a season pass was $15 and you got everything included in it. Now, I see them at $60 and you still don’t get everything.
As soon as gaming wasn't deemed nerdy anymore, and reached the casuals this happened. We're smart, but casuals play mobile games and other stuff, and don't really have anything to compare. They think gaming is supposed to be like this and pay for in game purchases.
Samus Aran from the Metroid series almost made an appearance in Fortnite, but Nintendo and Epic couldn’t agree on how she’d be implemented.
VGChartz's Mark Nielsen: "Warner Bros. gaming boss J.B Perrette recently described traditional AAA games as “volatile”, but while that development approach has its issues as well, in reality it’s the GaaS format that best fits this description, as each title is quite literally as likely to explode in popularity as it is to implode."
Live services aren't the way forward, they're an expensive dead end that appeal to execs far more than the gaming community.
For every game that gets it right, at least five fail miserably and make no money at all. What WB and other companies consider to be easy money is actually a much worse bet than a SP title or traditional MP game could ever be.
So says the company responsible for one of the biggest flops of the year. This is a pathetic attempt to push an agenda to justify GAAS and mobile monetisation in triple A games. Do you think we're stupid? No one asked you to balloon your development costs by over hiring and expanding and over estimating sales and budgets, failing to meet targets, developing trash games like Suicide Squad that have to be delayed and take 6 years to release because of poor reception, creating mediocrity like Gotham Knights, or over extending on advertising
As the article points out, Gaas is equally likely to be a monkey sink especially post release if it fails like Redfall.
Baldur's Gate 3 and God of War Ragnarok shamed you all. The former for delivering a top quality product without the vices of triple A games, and the latter for releasing an entire game mode and story DLC for free because their product was quality enough to sell beyond expectations.
It’s already working. I’ve made comments about this and people are happy with Hell Divers 2 and even defending the micros and Battle Passes. We’ve opened the door and traditional games are going to be less and less the norm. Hope you’re happy with the bright future of gaming.