Associate Game Director Julien Galloudec told VGC in an exclusive interview the features of Immortals: Fenyx Rising that makes it different to one of its inspirations, The Legend of Zelda: Breath of the Wild.
Mark Rubin, XDefiant’s executive producer, responded to an X/Twitter post that fixes to hit reg “are something [they] are working on.” Unfortunately, it’s unclear when it will arrive, as neither Rubin nor the development team have yet to provide an actual time frame.
Ha man what is this the 8th time they are working on this issue?
SO the game is using division one maps/assets with some divison 2 thrown in with that we can say they never really made the maps so what have they been doing for there 6 to perhaps 8 years of dev time? must be alot of hookers/blow/parties.
https://www.youtube.com/wat...
Wccftech interviewed The Alters Lead Designer Rafał Włosek to learn more about the making of The Alters and its feature set.
In a recent conversation with the fans on X, the CCO asked them for their opinion on a new Stratagem for Eagle-1. He engaged with the fans, praising their ideas, and everything was going smoothly until a fan named Nasdorachi shared their idea.
Like a story and HD graphics 😏
Of course! It's not a. Copy and paste of Zelda, for instance the inventory, the gear design, the combat, the skill tree and all of that was taken from AC odyssey.
I'm glad Ubisoft is taking this approach and I'm waiti g for this game.
The game looks enjoyable, name pretty questionable.
I don't know man, for some reason I believe em B.
Liking the look of this. I think it will be different enough from BoTW.