380°

Unreal Engine 5 Nanite Tech Can Easily Render a Million High-Poly Objects at 60fps on PS5

Just how many thousands of objects and billions of polygons was that Unreal Engine 5 demo pushing? New details on Epic's next-gen tech!

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wccftech.com
Jin_Sakai1398d ago (Edited 1398d ago )

A million high-poly objects at 60fps sounds amazing. Can’t wait.

1397d ago Replies(2)
GamerRN1396d ago

Would be nice if it could do it at 4k...

RazzerRedux1396d ago

lol....why? DF had to use Photoshop magnification to tell the difference between a lossless 4k image from the UE5 demo and its corresponding 1440p version. Why waste processing resources for differences your eyes cannot detect?

GamerRN1396d ago

@RazzerRedux

I can see the difference between 4k and 1440p on my 82" tv. I sit about 6 feet away and can see the difference... Also, if a competing console decides to use the same reason as PS5 it could actually outperform it and have higher poly counts. So the point is it's a weaker system

CBaoth1396d ago (Edited 1396d ago )

We're not talking normal 2K vs. 4K. The UE5 demo used a form of temporal aliasing that rendered a 1440p image indistinguishable from 4K. The chaps at DF had to zoom to 400% to notice the minute differences in the upscaled image versus the native one. I seriously doubt with out this, ray tracing would even be possible on the next gen consoles.

EDIT: at least not without serious concessions

GamerRN1396d ago

@CBaoth

It's not ready tracing, it's a ray traced lighting lighting alternative. Please don't confuse the two.

Also XSX has dedicated ray tracing hardware. It's very doable this coming generation on that box

+ Show (1) more replyLast reply 1396d ago
Jin_Sakai1398d ago

If you’d read the article you’d know.

“The “Lumen in the Land of Nanite” demo ran at approximately 1440p and 30fps, but apparently, the PS5 could easily render most of it at 60fps. As we already learned, Nanite is not particularly taxing on hardware – the entire GPU rendering cost of the demo was about 4.5ms, which is about 1/4 the timeframe budget at 30fps or 1/8 at 60fps. The demo also only used a rather paltry 768MB of RAM.”

“Lumen is the reason the UE5 demo only ran at 30fps, although Epic is hoping they’ll be able to get it working at 60fps”

Kribwalker1398d ago (Edited 1398d ago )

i did read it. If you got rid of lumen, then it would run at 60fos, but without lumen, it wouldn’t look as good. So why are they having to sacrifice? Lumen is like a type of software ray tracing per say. It’s not genuine ray tracing, and if your hitting 1440p/30fps with kinda ray tracing, what’s it gonna be like with full ray tracing

sinspirit1397d ago

@Kribwalker

Ray tracing is ray tracing. What do you mean not genuine? Software just means it's not taking advantage of dedicated purposed hardware or accelerators. It's still ray tracing.

SierraGuy1397d ago Show
Babadook71397d ago (Edited 1397d ago )

I think there is a misquote there. 4.5ms is 1/4 or 60 fps budget and 1/8 30 fps budget. The demo was on both early PS5 hardware and an early engine prototype so its possible their goal of 60 fps is reachable.

GamerRN1396d ago

@sinspirit

It's not ray tracing, it's a cheaper alternative

sinspirit1396d ago

@GamerRN

Ray tracing is ray tracing. Any ulterior method of lighting isn't ray tracing or labeled as such. If it's ray tracing, then it's ray tracing. Ray tracing is a very specific method of light rendering. Explain how it's a cheaper method. The only difference between software and hardware is that it's not running on dedicated ray tracing hardware or ray tracing cores. Software actually is historically and technically more accurate than hardware for rendering, but it takes far longer to get results and the difference is unnoticeable.

Absolutely ridiculous that people make up these remarks on the spot or twist heresay that others have told them to try and join technical conversation.

+ Show (3) more repliesLast reply 1396d ago
Tech51398d ago

@ Kribwalker

i would imagine they're still working on it and it won't be out till late next year.

----------------------------- -----------------
on the side -

the engine no doubt will be even more powerful. though even with that said, even with these new tools. considering that not all developers will be the same. you may still have other factors to consider for game development. - budgets, pricing, ambition, team scale, and project scale. we will have to see how many developers will be producing the content at the standards.

blackblades1398d ago

The engine is still in development bruh

IRetrouk1397d ago (Edited 1397d ago )

Good to hear, one of the epic devs talked about it outside of the video on twitter too.

https://mobile.twitter.com/...

JEECE1397d ago

Wait, you mean a tech demo of a new engine, shown half a year before a console launch, was not a demonstration of the engine's full capabilities on that system?

1397d ago Replies(1)
silenthillstrangler1397d ago

Lets hope they are able to, it would be a shame to spend another console gen in 30fps.

Christopher1397d ago (Edited 1397d ago )

Let's be honest, current-gen is only in 30fps because of the prioritization of graphical fidelity over performance. If that holds true next-gen, then it won't be because 60fps isn't possible but because they prioritize graphics over everything else.

Modestmex1397d ago

i didn't read your comment Christopher basically the same comment that u stated.

silenthillstrangler1396d ago

Though their is far more room to have both this gen unless its ubisoft.

RazzerRedux1396d ago

@Christopher

Exactly correct. I see folks talking about a system that "targets 60fps" and such. Any system can "target" 60fps. It is a sliding scale between fidelity and frame rate.

@silenthillstrangler

Sure....if they were trying to maintain current gen visuals and focus on frame rate, but that isn't the case. Last gen it was the race to higher resolutions. This gen it is about enhancements like ray tracing.

This is why we should have modes like what they will have in the Demon Souls remake. Let gamers decide over visuals vs performance.

Modestmex1397d ago

lets be honest these consoles are always gonna be pushing fidelity to high levels so they gonna have to sacrifice performance. you want pretty graphics and 4k.

silenthillstrangler1396d ago (Edited 1396d ago )

1440p, dynamic res, upscaling, all ways to achieve both performance and fidelity.

Show all comments (57)
80°

Fan-Made Unreal Engine 5 Version of Toy Story 2: Buzz Lightyear to the Rescue!

Dive into a stunning fan-made version of the beloved 1999 game set in Toy Story's Andy's room. Get nostalgic with Unreal Engine 5 graphics.

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retronews.com
DazaMc31d ago

I'm getting PS2 vibes. Still good for homemade.

90°

IGN - Gray Zone Warfare: 23 Minutes of Exclusive Gameplay

Get a look at 23 minutes of exclusive gameplay from Gray Zone Warfare, the upcoming Unreal Engine 5-powered military shooter from developer Madfinger Games. Wishlist it on Steam if you're interested: https://store.steampowered....

RaidenBlack61d ago

The most realistic and engaging open world FPS game in works. for quite some years, by Madfinger Games.
Here's more about the game :
https://youtu.be/Romb5AIbce...

PsychoKiller60d ago (Edited 60d ago )

Atmospheric and immersive!

160°

The Future is Now: Upcoming Unreal Engine 5 Games That Will Amaze You

Explore the future of gaming with upcoming Unreal Engine 5 games. Discover how this groundbreaking engine is shaping next-gen titles across various genres, from stealth survival in 'Nakwon: Last Paradise' to action-packed adventures.

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finalboss.io
rlow1108d ago

I’ve been waiting to be amazed since they launched it. Some beautiful games out there, but not mind blowing. Hopefully this year is better.

FinalBoss108d ago

It's still early days, most of the games that have already been released under UE5 were started under UE4.
The devs are going to get to grips with this new engine, and come up with some great games.

rlow1108d ago (Edited 108d ago )

I know but it’s been a minute….lol

I just remember those Gears of War, Halo, God of War holy crap moments.

My guess, the engine takes longer to optimize and more manpower to do it right.

EvertonFC107d ago

Nxt gen, it's always the same until you actually get the OMFG new engine games. Might see some in 2026 though.

FinalBoss108d ago

In fact, one of the biggest advances in UE5 is the 'ease' with which content can be created.
Take a look at this video from 3:50 onwards, showing how the engine automatically generates the scenery.
https://www.youtube.com/wat...

UE4 wasn't capable of that at this level. And the devs had to resort to all sorts of tricks to make quality procedural.
UE 5 greatly simplifies all that. In my opinion, games will take a different turn in the coming years.

rlow1108d ago

Thanks for the link, will check it
Out.

PRIMORDUS108d ago

We need Unreal Tournament 5. If Epic won't touch it I would rather pay fans money to make it. Lately I'm having more respect for fans of games that mod and or do total conversions than the actual devs.

FinalBoss107d ago

Oh boy, I forgot about Unreal Tournament! Such a good idea!

Yes there is many indie solo dev that works on UE5 'remake' which are doing a great job.
Like OverJump Rally - remaster of Sega Rally 2.
And Shenmue, that is entirely remade by a dev in UE5 as well.