Companies, particularly public companies like Microsoft, need to grow.
Ubisoft is working on XDefiant netcode and hit registration improvements, as tuning on sniper flinch and camera shake are incoming.
NoobFeed editor Azfar Rayan writes - The target audience for Senua's Saga: Hellblade II is certain to be narrow. This game is purely designed for fans of narrative-heavy games where the gameplay takes a back seat, as well as those who want to play the sequel to the original. Some portions are spot on, and other parts fail badly at maintaining the mood while attempting to stay true to the concept.
Similar to Heavy rain, Detroit become human etc. not my cup of tea. MS better port Forza Horizon/Motorsport to PS5 thx
Man…. I posted on another story about my initial experience… I guess this is the follow up. The game never ceases to impress graphically. The ONLY game I’ve gone into photo mode more with is Ghost of Tsushima. My screenshots from that game are actually my phone backgrounds. To the point, game looks great. However…. It’s boring as HELL. I’m talking play after work, like you do any other game, and you’re passing tf out because of the LACK of gameplay. To be real, the supermassive games are the only “games” with less gameplay than this. In fact, I think they’d be the best games to compare this to. It makes perfect sense why they’d look so good. There’s literally nothing else going on and it’s on rails. This game has gotten me back into the gym because given the choice between the two, the gym wins so I thank Microsoft for that. Beauty is in the eye of the beholder, as is value. For me, this game thus far, is absolute bull and if I’d have bought it on Steam I’d be getting a refund and YouTubing the story. Since it’s a gamespass PC game I’m just dragging my ass through it. I seriously hope it gets better. I’m no conspiracy theorist and I have never (look through my history post police) blamed any company or website of being paid off. This game getting a 10 from anyone should be tremendously scrutinized. To be real anything over an 8 should raise an eyebrow. Personally I’m feeling 5~6 all through my soul but I’m not done yet. Guess we will see. I know gamespass may not be best for the industry, but thank god for it today. This game is a beautiful fully loaded plane crash.
Hardcore Gamer Writes "If you've been dying to know if Yahtzee Crowshaw's recent indie game stands out from the crowd, then find out in our Starstruck Vagabond Review."
i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.
its just shit that because of MS's miscalculation alot of people lost their jobs.
They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.
They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid
The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.
And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.
Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.
THIS IS MICROSOFTS FAULT.
The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?
There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.
Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.