Ghost of Tsushima may be a pretty looking game, but it certainly doesn't have any personality.
TNS: "Ghost of Tsushima: Director's Cut on PC is one of the best ports we've seen in recent years from one of the best action-adventure games ever."
Ghost of Tsushima PC vs PS5, best settings and more in the Digital Foundry tech review.
Playing this at a locked 175 fps on an OLED ultra wide at max settings is truly awe inspiring. A great way to replay this classic.
Sweet! Glad to see it make the jump. Hopefully the PSN requirement doesn’t put too many people off. I think it’s only if you plan to play the Legends mode. It’s bullshit, but at least you can access the main game without making a PSN profile if that bothers you. I know on PC everyone’s sick of everyone trying to push their own launchers and shit.
CG writes: The question we’re asking is, has Sucker Punch’s just released stealth-action game Ghost of Tsushima Director’s Cut on PC earned over £18 million in revenue on release week via the Steam platform alone (also available via the Epic Games Store)?
"also available via the Epic Games Store"
I'm pretty sure Epic Games Store is available in over 190 countries and 30 territories. So anyone that said that this game was not available in them was just lying.
I'm so shocked by games journalists and fauxragers lying. Really shocked. I do pity them though. I can't imagine going through life with such anger... at everything.
A game ser in japan with japanese aesthetics has no personality? Wtf?
“ Contrast that against Breath of the Wild, where everything is very distinct and appropriately Zelda”
Not everything... and in BotW there were plenty of empty spaces too that served no purpose, so why is that a problem with GoT? the purpose of the state of play vid explain the features and gameplay of the game, not to showcase every environment in the game. The game still looks hella beautiful and has much more to show
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this is a good topic actually, for future games references on historically accurate depictions.
does 1 to 1 historically accurate designs and abilities lead to losing a game's personality and uniqueness.
Ryse had this same topic years ago. it worked for games like Red Dead, Mafia and L.A. Noire with not having outlandish concepts. but for Ryse it lead to feeling repetitive not being able to move like Dante or Ryu Hayabusa. even-though none of this existed in their culture. the question remains should games be criticized for 1 to 1 accuracy. from clothing, faces, hair styles, to personality growth. beyond how people really were back then.
Breath of the Wild was not that amazing. It was an alright game, well made, top quality in terms of little details but it was a shit Zelda game where past games in the franchise did those Zelda elements better (story, dungeons, boss fights, side quests etc)
I’m really fed up of people making out BotW revolutionised open world games while using it to shit on every other open world game. It’s just a Zelda open world game at the end of the day and many things it does can be found to be done better in other games.
Only reason it seems why people over praise it, especially developers is because they remember Zelda and Nintendo during the golden age of video games, that nostalgia growing up as young children, playing on their Nintendo games and feeling the need to thank Nintendo even today, giving the benefit of the doubt because of the memories they gave them.
Flaws people “ignored” in BotW will be called in this game just you watch, same happened to Horizon, even the same types of articles near release.
It's hard to compare aesthetics of Assassin's Creed: Japan and Zelda. Both may be open world, but visually they serve different purposes.
Lol. Can’t take this seriously and didn’t bother to even open the article. I’m sure this game will thankfully not have breakable weapons though. Breath of the Wild was one of the only Zelda games I never bothered to complete. As far as I’m concerned the best Zelda game continues to be Link to the Past.