1020°

Ghost of Tsushima Looks Like Breath of the Wild Without an Art Direction

Ghost of Tsushima may be a pretty looking game, but it certainly doesn't have any personality.

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AspiringProGenji1451d ago (Edited 1451d ago )

A game ser in japan with japanese aesthetics has no personality? Wtf?

“ Contrast that against Breath of the Wild, where everything is very distinct and appropriately Zelda”

Not everything... and in BotW there were plenty of empty spaces too that served no purpose, so why is that a problem with GoT? the purpose of the state of play vid explain the features and gameplay of the game, not to showcase every environment in the game. The game still looks hella beautiful and has much more to show

https://twitter.com/playsta...
https://twitter.com/gameinf...
https://twitter.com/suckerp...

bouzebbal1450d ago

I personally thought botw had zero soul.. Was boring as hell and the precious zelda were much more fun, intense and engaging

Sono4211450d ago

Gonna go ahead and fix the name of this site real quick from thegamer.com to TheBlindNitnendoFan.com

mav8051450d ago

I've tried to play BotW so many times, but I can't play for more than 20 minutes at a time before being bored to tears. It's too bad, because the world looks great--it's just entirely devoid of anything interesting or challenging, with awful combat and item mechanics, obnoxious music, and half-baked ideas. Oh well.

Jrios3551450d ago

It's all a matter of preference. I spent about 100 hours on Breath of the Wild, and finished it. I loved it, despite its problems.

abstractel1450d ago (Edited 1450d ago )

Zelda has nostalgia working for it, it has some great moments but the general world could not be more bland. Horizon Zero Dawn, and _especially_ Ghost of Tsushima each has a clear and defined art direction. You could show me a screenshot of anywhere in these games (unless you do something dumb like zoom into a wall) and I would know what game it was. That's strong art direction. Now, if you don't like that art direction, that's fine. Everyone has their own taste but to say GOT is devoid of art direction is just stupid.

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StormSnooper1450d ago (Edited 1450d ago )

It’s clickbait. It’s intended to rile people up, thus comparison to a famous but completely different game. Usually you get these when a game has an unknown element to it such as when it is trying something new, such as a new setting, which unfortunately then allows troll/clickbait author to draw on the unknown to make whatever claim he/she wants.

1450d ago
GottaBjimmyb1450d ago (Edited 1450d ago )

Yea, dumbest article title as well as content I have seen in a long time. There is an extremely clear direction for the art and it is executed extremely successfully by any measurable factor. I guess subjectively one might prefer cartoony whimsical landscapes more, but hot sure how adding realism means less art direction....

The arguments saying it looks boring at least make sense, (though I disagree) as the trailer was more a landscape/environment presentation than specifically showing combat and other gameplay mechanics. I am however looking forward to this game quite a bit.

Ratchet751450d ago

Totally agree with you on that one.
To me, they re both great looking games.
Period

rainslacker1450d ago (Edited 1450d ago )

I think the author doesn't understand that art style is a chosen method of presenting the game, not a measure of the scope of the games environments. For instance, BOTW had that cartoonish, Nintendo like art style which we've all become to know. GoT uses a more realistic, yet also somewhat Japanese painted art style...actually a combinatino of several art styles that pushes more towards the realistic.

There is character in spades in GoT, it doesn't even take a keen eye. Putting aside a undying devotion to say that Nintendo are Gods of game creation that no one can match helps to see it.

Tacoboto1450d ago

Breath of the Wild had so many empty spaces and bland AF textures. I wanted to show my spouse the first day how cool it is that Link could climb any mountain and go anywhere.

The reaction seeing that mountain: "What's wrong with the TV?"

Rude-ro1450d ago (Edited 1450d ago )

I love seeing the imaginary anti troll farm doing their disagrees/agree randomly as if this site is actually responsible for it because there is no pattern supporting said farming from the regulars on this site.
And it only lasts for about 10 comments.
🤔😂🤔

StormSnooper1449d ago

Not sure what you meant but I got curious. Are you saying there is a “farm” like a bot? That does what? And what pattern? I’m actually asking.

frostypants1450d ago

Wow. Where'd the Nintendo brigade come from? All the downvotes showed up at once.

phoenixwing1450d ago

i own botw and it's definitely overrated. ghost of tsushima destroys botw as far as looks go, half the colors don't really even pop in botw they're kind of bland on my switch lite

StormSnooper1449d ago (Edited 1449d ago )

That game wasn’t really about graphics, Zelda is, well, Zelda. Graphics are good/important, but not everything. Imo

Having said that, I’m super hyped for GoT

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Tech51451d ago (Edited 1451d ago )

this is a good topic actually, for future games references on historically accurate depictions.
does 1 to 1 historically accurate designs and abilities lead to losing a game's personality and uniqueness.
Ryse had this same topic years ago. it worked for games like Red Dead, Mafia and L.A. Noire with not having outlandish concepts. but for Ryse it lead to feeling repetitive not being able to move like Dante or Ryu Hayabusa. even-though none of this existed in their culture. the question remains should games be criticized for 1 to 1 accuracy. from clothing, faces, hair styles, to personality growth. beyond how people really were back then.

Tekken666341451d ago (Edited 1451d ago )

"When I sent the trailer to my friend to discuss how I was pretty disappointed with the generic-looking open-world design, the first thing he said to me was, "Breath of the Wild looks better." He wasn't referring to gameplay, but rather the art direction of Nintendo's smash hit open-world adventure game."

there is probably the source of your topic. as a historically accurate creation it recreates everything quite well. but this can be achieved by plenty of historical based artists that know plenty about the culture.
not all gamers i'm guessing want complete accuracy in their games.

Tito081450d ago

That friend he's talking about is himself, lol.

Hungryalpaca1450d ago

There was nothing historically accurate about Ryse. What are you babbling about?

bishup251450d ago

names, location, theology, armor, weapons, combat moves and battle formations was accurate.
Damocles is part of roman theology and literature.
https://en.wikipedia.org/wi...

the only thing that is inaccurate in Ryse is story plot and native language.
the roman empire did in fact go to war with Boudica. https://en.wikipedia.org/wi...

Genkins1450d ago (Edited 1450d ago )

Hungryalpaca-
"There was "nothing" historically accurate about Ryse."

?????
the Romans never had a Colosseum?
https://www.youtube.com/wat...

my sources say otherwise?
https://www.youtube.com/wat...

ShipWreck2001450d ago (Edited 1450d ago )

the only thing i thought was mostly inaccurate in ryse was boudica ridding an elephant. which she hijacks from roman exotic live stock. not impossible to see elephants in Rome at this time. because Rome did establish trade in India and Arabia. and part of that trade was exotic animals. as depicted in the movie Gladiator.

though Boudica in particular was extremely i'll equipped and did not know how to ride exotic animals. so for the sake of the game Ryse chose to go with with a more epic entrance for gameplay. not accurate though.

1449d ago
DigitalHope1449d ago

Except this game isn’t historically accurate and Sucker Punch has even said it’s not historically accurate. They just want to tell a sick story. The game takes place in the 13th century and his armour is from the 17th. So yeah, facts.

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-Foxtrot1450d ago

Breath of the Wild was not that amazing. It was an alright game, well made, top quality in terms of little details but it was a shit Zelda game where past games in the franchise did those Zelda elements better (story, dungeons, boss fights, side quests etc)

I’m really fed up of people making out BotW revolutionised open world games while using it to shit on every other open world game. It’s just a Zelda open world game at the end of the day and many things it does can be found to be done better in other games.

Only reason it seems why people over praise it, especially developers is because they remember Zelda and Nintendo during the golden age of video games, that nostalgia growing up as young children, playing on their Nintendo games and feeling the need to thank Nintendo even today, giving the benefit of the doubt because of the memories they gave them.

Flaws people “ignored” in BotW will be called in this game just you watch, same happened to Horizon, even the same types of articles near release.

solideagle1450d ago (Edited 1450d ago )

Sssshhhhh you cannot say that. Every Nintendo title is gold, flawless, and have 97+ meta. /s :)

On Topic: there is a reason there are 6+ billion people in the world who have distinct taste/values/etc. If you like Zelda better, it does not mean you shit on another game. I personally find it beautiful doesn't mean I would say Zelda is cartoony and not lifelike etc

I personally think Nintendo is always given more love by media than any other company. where are articles about their greedy practices of sales etc from big sites?

-Foxtrot1450d ago (Edited 1450d ago )

I can hear the assassins closing in on my house as I type this...

No but seriously, I have friends who do the whole "Oh it's the best game ever " or "best Zelda game" and I ask them the same things. What's your favourite Zelda dungeon, favourite boss battle, music, memorable NPC, moment, side quest, story, themes? So on.

Almost ALL of them with their answers mention every other Zelda game except BotW, it's very rarely it gets mentioned for any of the questions. So I then ask "If BotW is your favourite Zelda game like you say then why is it that you never picked it for most of your answers?"

They usually have nothing to say...the fact is, from the story, dungeons, boss fights etc, past games did it better, you know things which make a Zelda game...Zelda. Seems they only say it's the best because seeing it online be praised and that everyone is saying it's the best they feel the need to say it aswell without thinking about it.

I'll give it top marks for little details like going down a steep hill in your shield, making things, gliding, the clouds shadows on the ground, turning water to ice using them as platforms and so on but when the rest of the game is just a step back from other main Zelda games, what's the point, these things don't hold it up on their own.

1450d ago
1450d ago
-Foxtrot1450d ago (Edited 1450d ago )

@Pekeni613

The fact you've just joined 19 minutes ago from writing this, to repeat yourself 3 times about fanboy bullshit and twisting it into something it's not in pathetic. Let me guess, didn't want to say it on your actual account...

imtiyaz61450d ago

This. Cell-shaded design has been done countless times already. Nintendo always plays it safe when it comes to presentation and graphics and they are always commended for it. GoT designers have actually taken risks, and put in more work. GoT doesn’t look like any other game on the market and SP deserve praise. Imagine if every developer goes for the cell-shaded art style to give the game a ‘timeless’ aesthetic, I’d be pretty sick of it.

Tacoboto1449d ago

@Foxtrot

The last paragraph about the little details is why BotW is my favorite Zelda game. It's not about how "Zelda"-like it is, especially because there are no gameplay-mechanical similarities between something like Link to the Past and something like Skyward Sword. The overall experience for me matters way more than any specific thing (all of your subsets would fall into moments of Ocarina for me, but I still had more fun in Wind Waker).

It set you on a journey for you to complete yourself. I don't know how I spent 100 hours on it but I did, something no other game has done to me since ES4: Oblivion.

The fire is my favorite little detail. It reacted to the wind. To my blade, to my armor. If I hit it with a stick. It is incredible all the subtle environmental reactions this game has.

It's that much more incredible when something like Horizon had Alloy speak a canned phrase about her boots getting wet only when I entered a river. It was raining, I was already drenched, and the torches along that stretch of river remained lit in Horizon.

When you notice and pay attention to those often-overlooked details, BotW seems that much more "amazing" in how it tries so hard on getting those right. For me, I didn't even really care or think about the Zelda norms until I was done and realized that... For the first time, I beat a Zelda game without switching to a different game. I missed the dungeons because I expected them, but after 100 hours, maybe leaving them out kept BotW fresh instead of just being another formulaic Zelda game.

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Nyxus1450d ago (Edited 1450d ago )

While I think BoTW is still a great game, I agree that it had some noticeable flaws and that a lot of things were overlooked in the game that other, similar games were critized for.

Moe-Gunz1450d ago

100% Agree. BotW is grossly overrated. I found Horizon to be vastly superior but nostalgia and what I call “the Nintendo curve” blind people. That’s how I feel about the situation.

-Foxtrot1450d ago

I found Horizon Zero Dawn better aswell

The story was better (it actually had one), voice acting, music (Aloy's theme was superb), the open world, variety in enemies (f***** dinosaur robots man) and I enjoyed the side activities, the main character was developed and more interesting. Even the Cauldrons shit on the shrines in BotW.

However even though it did fantastic in reviews, there were some things here and there journalists nit picked about the game they totally ignored in BotW. I mean even the weapon breakage system, just one flaw, was never mentioned in any of the Zelda reviews but was then talked about in a negative like well AFTER release.

The issue with Horizon in this comparison is that because it's a Playstation exclusive, it ends up being turned into a fanboy thing where people say you are only saying it's better because Sony vs Nintendo.

solideagle1450d ago

I found Horizon's gameplay to be very addicting for some reason, I loved it. I rarely get this feeling of addiction from a game :)

kneon1450d ago

Just trim 10-20% from every Nintendo game review score to account for the nostalgia bonus and you'll have a better idea of where the game really stands

notachance1450d ago

by the time I went to the 3rd beast I practically abandoned the game because it's the same flow of meeting the successor -> getting their help in entering the beast -> puzzle time -> ganon boss fight

literally they can make 4 different story arc with the 4 beasts but I guess that takes too much work, better put 100 shrines with similar puzzles instead

remixx1161450d ago

Yup I tapped out on the 4th beast, someone told me the final boss fight with calamity Ganon wasn't worth it and I just had to go look it up on YouTube after. I was pretty pissed.

All that effort and I couldn't get a single good dungeon, a memorable story or at least a good final boss. I sunk 70 hours in that I don't regret but it seemed more like a foundation for a future game than a complete experience in itself.

notachance1450d ago

@remixx
yeah it's an okay sandbox game, the spell and interactivity with the world is just.. unique, it manages to be different and it sets a good foundation for their next game

but in terms of gameplay and story it's a godawful decrease in quality from previous zelda games, copy pasted beast, lack of enemy variety, godawful weapon breaking mechanics, and practically non-existent narrative..
I swear the only side-quest I remembered having storyline is just that one village where you tail someone in the middle of the night, others are basically collect this or kill x number of enemies

Imalwaysright1450d ago

Of course you are fed up. You were on a vendetta towards BoTW before the game was even released and people including the devs that praised the game made well thought out arguments as to why and how Zelda differs from 99.9% of open world games that you can buy right now. Here's a few examples of what I'm saying

https://www.youtube.com/wat...
https://www.youtube.com/wat...
https://www.youtube.com/wat...
https://www.youtube.com/wat...
https://www.youtube.com/wat...
https://www.engadget.com/20...
https://www.destructoid.com...

-Foxtrot1450d ago

1) Before the game came out I basically said things I was right about, lack of enemy variation, barren landscapes that go on for miles in the distance, lack of huge towns with crowds full of towns folk. If I saw it, questioned it and then ended up being right, what can I say, people like yourself said "wait for the game to release". I did...I played it...my opinion never changed as it didn't give me a reason to change it. So what I said before release and after means nothing really.

2) As for developers. Well I mentioned this in my comment above, most developers always have a big spot for Nintendo anyway but going through your video links, things I've seen before they don't actually explain WHY? It's sad because some of them who have done open world games have actually done certain things better than the game they are over praising. Another thing to consider is you are cherry picking things with those links to fit your narrative, there's so many developers, you are acting the majority of them are saying the exact same things. However like I said in another comment above, they still have a big spot for Nintendo as I'm guessing most of their games when they were younger influenced them. I mean can you imagine if someone said something bad about BotW? Even those 7.5 reviews were getting torn part so...you know.

Does Zelda BotW have superior dungeons? Nope. Boss battles? Nope. Enemy variety? Nope. You can twist it but it would be laughable to say other wise, that's the facts no matter how many developers or journalists say otherwise.

Imalwaysright1450d ago

https://n4g.com/news/202511...

"The more Japanese it is, the better it is - Famitsu logic" This is what you said before the game was even released and you had the opportunity to play it. I'm not wrong when I say that you were demonstrating your negative bias towards the game before it was even released. No wonder that you're fed up.

2) Bullshit. Some of the videos I posted even say why in their titles: "open world design". That's what makes Zelda different. It turns the open world formula that has been established years ago completely upside down but you'll just sweep what other people have to say under the nostalgia rug anyway.

"Does Zelda BotW have superior dungeons? Nope. Boss battles? Nope. Enemy variety? Nope. You can twist it but it would be laughable to say other wise, that's the facts no matter how many developers or journalists say otherwise."

Yes, BoTW is a different beast when compared to other Zelda games wich makes it ironic when you say that the praise the game got can be boiled down to the word "nostalgia". BoTW went another direction but that doesn't mean that the things it did differently weren't done right.

rainslacker1450d ago (Edited 1450d ago )

That vandetta may not have grown so strong had Nintendo fans not tried to pit BOTW against Sony games, and treat the game as if it was the best game ever made, while ignoring it's flaws.

BOTW was an OK game. It's differences aren't anywhere close to what people make them out to be, and as I recall, that "exploration with no set course" wasn't highly regarded by many for Death Stranding.

" It turns the open world formula that has been established years ago completely upside down "

These are the kinds of claims I'm talking about. What does that even mean? Why did the open world formula need to be turned upside down? Instead of just making a hyperbolic claim with no substance, say how it did this. Then at least people can discuss those points without wasting time. It'd be a waste of time anyways, because some people just won't accept that Nintendo didn't really innovate with this game, but at least people could get right to expressing why they think you're wrong.

Imalwaysright1450d ago

rainslacker

Ahh here comes the playstation fanboy bullshit as if Sony fanboys weren't upset because BoTW got higher scores than Horizon. The narratives and excuses around here were as follows

- Nintendo games get a pass.
- Nostalgia
- Reviewers are Nintendo fanboys
- Sony is a poor victim and their games are always judged harshly.

This is what happens EVERY time when a Sony 1st/2nd party game doesn't get close to perfect scores or isn't considered to be the best. It happened with the Order, it happened with Days Gone, It happened with Death Stranding got some average scores. It's always the same with you sony fanboys and BoTW had to be the target of your pathetic fanboy rage because 100 or so reviewers gave it better scores than the 100 or so reviewers that reviewed Horizon.

"What does that even mean" Simply put no illusion of freedom. While Nintendo said go, explore and create your own adventure, other developers are constantly telling the player where to go to start a mission, how to get there, how to do the mission, what you can't do to not fail the mission and that cycle continues until you finish the game. BoTW broke the shackles imposed by the established open world formula and gave meaning to the word "open". If you want to go into more detail on how Nintendo achieved that you can watch some of the links I provided above.

"Why did the open world formula need to be turned upside down" Yeah settling with stagnation is where it's at right? Nintendo should have just followed the established formula we've seen dozens of times before. Nintendo should be ashamed of themselves.

rainslacker1449d ago (Edited 1449d ago )

Sure, it's both sides fault. But why get into the chicken and egg scenario, when the Nintendo fans most certainly did go out of their way to say why BOTW was truly innovative in spades. Well above what would be required to just pit it against Horizon. And yeah, Sony fans were more than willing to say why BOTW wasn't innovative.

But, that's two sides engaged in the discussion, and I know most certainly that you were in on that discussion. Your part in what I said is indeed real, regardless of who started it.

Sony fans had a critique against the reviews which said that BOTW was better than Horizon, when there are objective ways to say it wasn't. Nintendo fans took that as the means to push BOTW being the most innovative game out there because you could climb mountains and play anywhere you want at any time, because I guess progression is antiquated or something.

"Open world freedom"

And what game really pushed that as it's main directive. That you could go anywhere, at any time? There hasn't been a single open world game like that, and the reason it's not like that is because those games had real progression, and purpose to keep the player from advancing to areas where it wouldn't make sense for them to advance. In the mean time, you have BOTW, which had the most cursory of progression schemes, with no plot or reason not to go anywhere, but it's great you can go explore anywhere, even though there was absolutely no point in doing so other than to see more of the same no matter where you went.

You suggest settling with stagnantation is what those other open world games have to offer, so I guess my next question is, would you rather have a stagnant game design that's interesting, or a truly open world where you can go anywhere, but not have anything to see, nor anything meaningful reason to go see it other than you can?

THere has to be a point to turning things on their head. I'll concede if that's your reason that Nintendo did that, now you just have to explain how it made a more meaningful game by doing so, because it certainly didn't help with the story, character agency, or motivation of the player to do what they did.

Oh, BTW. BOTW wasn't the first game to actually be like this. MMO's have been doing it for years. After the starting zones in WOW, you could truly go anywhere you wanted. Wasn't always a good idea to, because of that whole progression thing, but it was possible. But, if you want to keep credit with Nintendo, why not just cite that the first Zelda game allowed you to do this?

Imalwaysright1448d ago

Meaningful is in the eye of the beholder. Most gamers don't even finish linear games let alone open world games with disjointed storytelling that take 30+ hours to finish.

Also, there is purpose in exploring hyrule. Everything you do is to prepare you for the fight with Ganon or to learn about the backstory of the game while other open world games give you an illusion that you're exploring their world and give you checklists but if you don't want to explore Zelda's world then don't it. Challenge yourself and go for Ganon. This kind of freedom as opposed to the annoying handholding in other open world games is what makes this game different. It's up to you to decide what you want to do. A game where the choices you make are your own.

Character agency? Nah I rather have player agency and just because you don't see value in it it doesn't mean that others don't. There are people such as myself that rather create our own stories than having to be forced to follow mediocre stories and if you don't see value in it there is no point in me telling the importance of what Nintendo achieved with this game.

The original Zelda was not an open world game but contrary to some narratives BoTW is closer to Myamoto's vision than previous Zelda games and WoW is again, a different genre.

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rainslacker1450d ago

"I’m really fed up of people making out BotW revolutionised open world games while using it to shit on every other open world game"

This so much.

I liked BOTW well enough I guess. It was kind of a trudge after a while though, and after finally deciding to just finish the game, I had no desire to go through all the extra stuff that I hadn't done up to that point.

Nothing about the game play was innovative, and while it's my only complaint about the game play, the broken weapon system also makes the game annoying and frustrating at times, until suddenly, it's not an issue anymore because you get the Zelda equivalent of an ultimate weapon.

Yeah, the environments were nice, but unlike what this article says, is not something that will be held in the annals of games with the most amazing graphics. They were acceptable for what it was, but certainly not better looking than other games that have come out this gen, or what I've seen of GoT so far. It didn't really have soul, and the things you did in this environment were not engaging enough to last the whole game.

I think the game is good overall, and I can see why people would praise it, and I can even understand why it'd rate so high. But this penchant for making it into one of the greatest games ever has gotten stale, and to me, shows a lack of understanding that many gamers, and journalists have to really look at how a game is constructed, and consider objectively the quality of the game. Further, if they're the ones that think BOTW is this amazingly innovative game, it just makes me think that maybe they only play Nintendo games, and need to branch out more and have more varying experiences.

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Morbid Bulldozer1450d ago

It's hard to compare aesthetics of Assassin's Creed: Japan and Zelda. Both may be open world, but visually they serve different purposes.

sampsonon1450d ago

Assassin's Creed was set in Japan? When?

Mr_Writer851450d ago

@sampsonon

He's basically calling GOT an Assassins Creed clone.

sampsonon1450d ago (Edited 1450d ago )

@Mr_Writer85: Oh! I get it now. I don't see how you can compare games when one hasn't been released yet. Ans isn't almost all openworld games kind of cut from the same cloth? Until the ps5 of course.

DOMination-1450d ago

I get more of a Witcher 3 vibe

WillyC0091450d ago

Lol. Can’t take this seriously and didn’t bother to even open the article. I’m sure this game will thankfully not have breakable weapons though. Breath of the Wild was one of the only Zelda games I never bothered to complete. As far as I’m concerned the best Zelda game continues to be Link to the Past.

JesusBuiltmyHotrod1450d ago

It's fallen angel. look at his history of anything playstation.....

RazzerRedux1450d ago

He is fine as a poster, but he submits a lot of shit articles.

JesusBuiltmyHotrod1450d ago

I was talking about his articles, and based on those I don't want to see any of his posts, he has a massive bias.

Show all comments (195)
220°

Ghost of Tsushima on PC Won't Be Released in Specific Countries Due to PSN, and Here's the List

It seems Ghost of Tsushima on PC will have the same PSN purchasing restrictions that caused massive backlash to Helldivers 2.

H92d ago

People on N4G: just fly to another country, what's the big deal

JL29302d ago

No one cares about 3rd world problems.

INMATEofARKHAM2d ago

There's actually at least one 1st world country on that list and a number of 2nd world countries too. It's almost as if you don't know what defines 1st, 2nd or 3rd world countries... 🤔

JL29302d ago

Ever hear of turn of phrase? English must not be your first language.

H92d ago

If only it was a gender problem

SPEAKxTHExTRUTH1d 15h ago

If I had to guess your age based on your comment I’d say middle schooler.

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purple1012d ago

not available in JAPAN., wtf sony need to sort their sh** out. this is beyond a joke when a samurai game cannot be sold in Japan, something is wrong.

Hugodastrevas2d ago

Yeah, it's all wrong since they may bed to California

StoneTitan1d 13h ago

Because for Japan you have to create a different version. You should look it up. The game is sold in Japan but its not the same storefront. Same with helldivers.
Has something to do with microtransaczion laws.
Look it up.

Hugodastrevas2d ago

Bunch of geniuses running Sony these days... Smh

ocelot072d ago

Got the feeling Sony are half arsing the PC thing. It's that or the whole PC thing is completely lost on them.

wesnytsfs2d ago

Its lost to sony, They have been quite poor at pc releases going all the way back to the OG planetside.

Inverno2d ago

Why tho? The SP works without the need to log into PSN, this was literally announce. So why is it an issue? Simply A. removing the login restriction fixes this, or B. People simply won't play the MP which I don't think people will care much. A better option is A, or even better just lower the game price in those countries to compensate for the lack of MP access.

Show all comments (24)
150°

Ghost of Tsushima 2: The Samurai Game Sequel We All Want

Rumours and murmurings suggest that Ghost of Tsushima 2 will be announced soon. Here is what we'd love to see in the sequel.

Read Full Story >>
fortressofsolitude.co.za
S2Killinit46d ago (Edited 46d ago )

I would be on it. Especially if they change up the gameplay to differentiate from first game. Loved the first.

Currently enjoying Rise of Ronin.

blackblades45d ago

Both have different gameplay but it amazes me how people kept comparing just because they both are samurai. Seems kinda ...... that im not gonna mention.

Cacabunga45d ago

Bend studios making a gaas game and getting lot of negative comments abt that direction.
I hope these stay faithful to making amazing SP games..

Demetrius45d ago

Definitely getting ronin soon, I'm on my 2nd playthrough of GOT on ps5 this time🔥

-Foxtrot46d ago

Probably my most anticipated to be announced

I hope Jinns story continues and we get way more stealth tactics like dragging bodies away and the like.

Lightning7746d ago

I fully expect this game to be announced. Late 2025 release perhaps.

Either way I can't wait for its announcement at Sony's showcase.

Friendlygamer45d ago (Edited 45d ago )

I'm hoping for more complex interior level design for stealth gameplay and also a more complex stance system that's more than rock paper and scissor for each enemy type

RhinoGamer8845d ago

I have stopped pre-ordering games since Cyberpunk 2077 fiasco...this is a game I will make an exception for...

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70°

5 Ways Ghost of Tsushima is Better Than Rise of the Ronin

Sucker Punch's open world epic stands head and shoulders above the most recent game that takes inspiration from it.

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jznrpg46d ago (Edited 46d ago )

Ghost of Tsushima is one of my favorite games all time. Hard to live up to that. Not all games are going to be equivalent to some of the best games ever and that’s ok. It is a natural comparison though

Killer2020UK46d ago

Totally agree, as a jaded gamer well into his 30s I didn't think games could hit like Ghost it Tsushima did. I actively avoided story missions in order to pursue every single side quest purely because I didn't want it to end. I wanted to be immersed in that world for as long as it lasted.

JangoMan44d ago

I hate open world games. Its clutter and fatigue. Except GoT.. I completed every thing before going into next main mission. The feeling of playing the game was.... I cant explain. It was perfect

raWfodog46d ago

My favorite jaw-dropping moment was obtaining the Ghost stance. Epic.

JangoMan44d ago

Agreed. Its the dream come true for fans of Samurai and Japan feudal age.

Andrew33646d ago

Got was good but super repetitive.

Juiceid46d ago

Arguably every game is repetitive.