Bruce Straley, ex TLOU and Uncharted director at Naughty Dog, said it is possible to create such stories without the shooting parts and praised Kojima for trying to do something different with Death Stranding.
Mark Rubin, XDefiant’s executive producer, responded to an X/Twitter post that fixes to hit reg “are something [they] are working on.” Unfortunately, it’s unclear when it will arrive, as neither Rubin nor the development team have yet to provide an actual time frame.
Ha man what is this the 8th time they are working on this issue?
SO the game is using division one maps/assets with some divison 2 thrown in with that we can say they never really made the maps so what have they been doing for there 6 to perhaps 8 years of dev time? must be alot of hookers/blow/parties.
https://www.youtube.com/wat...
Wccftech interviewed The Alters Lead Designer Rafał Włosek to learn more about the making of The Alters and its feature set.
In a recent conversation with the fans on X, the CCO asked them for their opinion on a new Stratagem for Eagle-1. He engaged with the fans, praising their ideas, and everything was going smoothly until a fan named Nasdorachi shared their idea.
There's no doubt about that. If anything, games need to explore narrative without violence, if only to finally stretch themselves a little and create new experiences. Violence, shooting, etc will always have it's place in games - fighting is usually the way games test you - but there are ways to go without.
Shooting in real life is bad. In video games it’s fun.
Ehhhhhh you have to shoot in death stranding too. The non lethal weapons worked like lethal ones. But I get what he's saying, it's very possible. People love shooting things, myself included.
Death Stranding is an easy top 3 gen game for me alongside Bloodborne and The Witcher 3. Such a therapeutic game, playing on hard as a hoarder is an amazing experience.
I still prefer TLOU over any Kojima game any day.