210°

Super Mario 64's Physics Flawlessly Recreated in Dreams

A complaint often levelled at user-generated content is that it rarely plays as well as a professionally made game. It’s a fair criticism: hobbyist creators working in suites such as LittleBigPlanet are often capable of incredible artistic achievements, but it’s rare for amateurs to get that all-important “feel” right. That’s what makes this Super Mario 64-inspired sandbox made in Dreams all the more impressive.

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Community1762d ago
Mulletino1762d ago

My only complaint with Dreams is that I went into the game thinking I would be able to remix and use all of the other user created assets no matter what. Yes there are quite a bit that are unlocked to borrow but I found that most of the user created characters that I wanted to use in my own endeavors were not able to be downloaded or remixed.

I get it that people don’t want others taking credit for and stealing the show with their creations, but I just imagine what the Dreams world would be like if everything were 100% “remix-able”.

There’s also the chance that maybe I’m not doing it right and these creations are usable?

1762d ago
bluefox7551762d ago

That's pretty damn impressive. Feel like this game is gonna be a big deal.

Bleucrunch1762d ago

Looking forward to what my mind creates with Dreams....this is creativity at its finest folks.....Furthermore, I look forward to seeing what others create and try out their games as well.

TK-661761d ago (Edited 1761d ago )

Dunno if I'd call copying something in this manner 'creativity at it's finest', but I do have high hopes for original creations in Dreams.

Bleucrunch1761d ago

Well yes copying others works is not creative, but I suspect their is more to this new game than just recreating what has already been done. Those works just show the level of detail you can do by showcasing other works that have already been done in the past.

This is how you would market the game, suggesting that you could re-create a classic that has been beloved by everyone and potential add you own "creative" spin to it. The possibilities are endless it would seem with dreams because you can create your own version of classics. (I always wanted a Super Mario that was more dark and gore)....

I could make the world of mario 64 and turn it into a dodge ball game where you would hop on the enemies to neutralize, then pick them up and try to throw it at the opposing enemy to knock them out. Creative things like that.

Xaevi1762d ago

Flawlessly is an exaggeration. Besides the speed in which he runs, most of the animations do look quite similar. I wish they'd release the early access physically, it's hard for me to fork over 30 for a digital game but dang it I wanna play this

Platformgamer1762d ago

good job recreating the shitty physics of that overrated game, dreams is a creation-tool marvel indeed

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140°

Dreams Creator Regrets Lack Of PC Versions, Next Project Is "More Of A Game Than A Creation Tool"

Media Molecule director said the studio's next title is more a game & less a creation tool. He also regrets not having a PC version of Dreams.

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-Foxtrot5d ago

If there was one PC version that should have existed it’s Dreams

I’m super glad they will be going back to something more traditional gaming wise.

Cacabunga4d ago

I’m sure they’ll find something creative to implement like Tearaway on vita. What a gem 💎 that thing was!!!

Abear214d ago

My dream was DreamsVR and creating landscapes, characters, and sculptures using that amazing toolbox in vr, that would have been something imo.

Amplitude4d ago

It did but it came out as an update LONG after the game was essentially dead

P_Bomb4d ago

Dreams PC was the dream. Woulda given the game a much needed boost. Here’s hoping they follow it up well.

phoenixwing4d ago

If sony had any sense they'd be making a pc version pronto

mkis0074d ago

They probably ran into the same problem they did with the potential of last of us factions....the support needed was just too much to consider expanding to more platforms for a smallish studio.

Abnor_Mal4d ago (Edited 4d ago )

I use to say this when the game was first releasing, many kept saying it would not be possible, something about the toolsets.

I said this was one game that needed to be on as many platforms as possible, including PC and Xbox just like how Minecraft is everywhere.

Goodguy014d ago

Creation tools just don't work on console very well. It's definitely more suited for PC, and it's very odd Sony decided not to port it over. Good MM is working on an actual game instead.

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80°

Super Mario 64 DS: Remakes Done Right

Super Mario 64 DS was offered as a launch title for the Nintendo DS, a remake of the classic platform game with a few original tricks.

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Chard8d ago

Not with those D-pad controls

CDbiggen8d ago

Needs more appreciation. I never had an N64 so this was what I played. Sure the Yoshi hat mechanic at first is a slog but you unlock Mario and the others for real and then it takes off. Personally I never had an issue with the controls. Can't forget the mini games and the 4 player rumble over download play.

kevco338d ago

Indeed, as stated in the article there were tonnes of control options and very much a 'take whatever you like, leave the rest' attitude to most of the game's extras.

4d ago
60°

Dreams Dev Media Molecule Says Layoffs Impact Planned Community and Curation Support

IGN writes: "Media Molecule has said the layoffs at the Sony-owned studio have affected plans for ongoing community and curation support in Dreams."

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shadowT50d ago
Inverno49d ago

How self sustained can DREAM be when it's basically stuck on PS4? I don't think it's even gotten a PS5 upgrade. Ending support for what is essentially a game making engine is basically death. SONY did DREAMS dirty.