SECTOR.sk interviewed Jonathan Blow, developer of Braid and The Witness, about his work, indie games in general, and his future projects.
The president of Nintendo expects the game development cycle to be more complex and more lengthy in the future.
That's why this guy gets paid the big dollars...no one else could of worked that out...
During Devstream 179 for Warframe, Digital Extremes unveiled a lot of exciting information for stuff coming to the game, and we were able to ask about some of it!
In a poignant announcement, Dutch indie developer Paladin Studios bid farewell after an impressive run spanning “almost 19 years.”
Considering the level of games they made, I'm surprised that more than 2 people worked there. 45 people (+ outsourcing) making mediocre mobile games, like cut the rope. I mean dude....Nintendo stooped to new lows in quality development and entertainment standards.