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170°

Beenox on the Trials and Tribulations of Developing a Spider-Man Game

OnlySP spoke to Beenox co-studio head and creative director Thomas Wilson about the company’s work on Spider-Man games. Between 2001 and 2007, Beenox did not develop a single original game. Instead, the studio worked as a porting house. Beenox’s experience with movie tie-ins led to the studio’s original work on The Bee Movie in 2007 and Monsters vs. Aliens in 2009, and its experience porting Spider-Man games resulted in the studio being handed the reigns to develop original Spider-Man titles in 2010.

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Community2077d ago
CarlDechance2077d ago

Nice read. Wilson's candor is refreshing. He flat out says Activision did not give Beenox the budget, resources, or the time they needed. Really is too bad Activision squandered their opportunities with the Spider-man franchise. They could have made some really great games. Activision being Activision.

Mister-Zay2077d ago

I wonder if we could have gotten better Destiny games if Bungie didn't go to Activision.

Profchaos2077d ago

Undoubtedly the quality would be much higher

UltraNova2077d ago

Activision's quick buck -low quality policy at its best. No wonder the first Spiderman game made by a competent dev with all the time and money needed turned out to be a stellar game overall that did justice to the source material...

Profchaos2077d ago

Activision being activision they dismantled neversoft probably the best studio they ever owned and they ran spiderman, Tony hawk, guitar hero and debeatably cod into the ground.

They have had a number of mega ips in their stable but they continue to pump out uninspired sequals for them until everyone grows tired.

Happy to see spiderman get another life with insomniac.

shuvam092077d ago (Edited 2077d ago )

Always felt the same...
Beenox Spidey games felt like they put effort into it...
But we all know that Activision is no Sony when it comes to budget, expectation and patience for these type of games...

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WeAreLegion2077d ago

Always felt bad for this team. They did a lot of things right, but Activision screwed them over at every turn.

50°

There are no "thoughtful" ads in video games, EA

There are no thoughtful ads in Video Games, EA. Leave them be.

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videogamer.com
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Community1h ago
northpaws4m ago

I think the only type of games that can gets away with it would be sport games, having those sponsors ads on the side like on real life.

But don't put freaking Doritos ads in Star Wars or something, it breaks the immersion. If it is a pop-up ads, then big no.

190°

Bungie CTO Leaves Company After 14 Years, Joins Sony PlayStation

Bungie veteran and current CTO, Luis Villegas, has left the company after fourteen years and has joined Sony PlayStation as its new Head of Technology.

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Community3h ago
Sonic188118h ago

"I feel incredibly lucky because as part of my new role I get to still work closely with my Bungie family."

New role and more pay and still can work closely with Bungie

15h ago
fr0sty3h ago

Yeah, he basically just got a big promotion within the same parent company.

15h ago
S2Killinit3h ago

Seems logical for him and probably for PlayStation

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140°

Square Enix Is Going Multiplatform; The Layoffs & Its Past Don't Inspire Confidence

After its latest games didn't meet sales targets, Square Enix is going multiplatform but the company's track record isn't convincing.

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Community17h ago
Scissorman17h ago

Square Enix been multiplatform for decades, a few exclusively-deals doesn't make them any less multiplatform.

fr0sty17h ago

Nor is selling their games on a console with only 25 million install base going to bring their sales to where they hope they will be... Unless they somehow manage to dumb down FF7 trilogy to work on switch, they aren't going to have much luck. They already released it on PC, after all.

anast5h ago

Where are you getting that number?

SegaSaturn66917h ago

It kind of does, giving preference to a certain platform by timed exclusivity. Console ports generally feel superior. Legend of mana PC port extremely broken

neutralgamer199216h ago

Sega

It doesn’t when square themselves didn’t want to fund the development of remake. It’s only after the success of the 1st they realized their mistake but now contract is signed. If it wasn’t for Sony there would be no FF7 remakes. Same goes for silent hill 2 with Konami. They don’t want to fund AAA budget. Companies like PlayStation and Nintendo get blamed when in reality they are saving some of these franchises

Remember sega didn’t want to fund bayonetta and epic games didn’t want to fund another gears of war. It’s easy to blame console makers but they are the ones taking the risk and paying huge upfront costs without seeing the final product. FF7 remake trilogy won’t be coming to Xbox now or in the future. PlayStation and PC is what square signed up for. Sony paid them more than they would make from Xbox sales.

ravens5216h ago

I just wonder when everyone is going to demand that the Square Enix exclusives with Nintendo come to PS and Xbox. Or it's just the PS exclusives that matter lol

phoenixwing16h ago(Edited 16h ago)

I'd love for the nintendo exclusives to come to pc or ps5. They'd actually be playable then.

neutralgamer199216h ago

Raven

Exactly and that’s where square enix does more exclusive than any other platform. Gaming is square has always been very unrealistic with their sales expectations. Remember when tomb raider reboot sold 7.5 million and square said it wasn’t enough. They need to spend less on development and have more realistic expectations from sales.

And those thinking games being not on Xbox makes a difference don’t understand we have a decade plus of data showing square enix games having less than 20% of their multiplatform sales on Xbox (final fantasy series) and Nintendo consoles aren’t strong enough to run any current games. Nintendo switch should be as strong as Xbox one x atleast but we all know that’s most likely won’t happen

RoadRacer15h ago

@raven

thing is, as neutral said in their comm, the switch isn't strong enough to run flagship SE games
i think what SE does is, it makes unique games for switch only so that it has something for that console too. Thats where all the "underlined sans" rpgs go to mostly

maybe things will change when Swtich 2 drops cuz that's gonna be as strong as ps4 afaik from the rumors flying around

TheGamingHounds16h ago

@Scissorman

Your point is valid enough but when the icon of this company is limited to one console in timed-exclusivity, it means the company has crossed the line. By some degree at least

All things aside, Square itself stated "aggressive multiplatform strategies" so we all know what it's talking about

Scissorman13h ago(Edited 13h ago)

Then the headline should read "Square To Drop Exclusively Deals in Pursuit of A Sweeping Multiplatform Strategy". I don't recall this argument when Square Enix released Bravely Default, Octopath Traveler, and Triangle Strategy on one platform. And even if FF is the icon, not all of its titles have gone to one platform. We're talking about three games, one of which is already on PC. Did Square suddenly go 'multiplatform' after it released subsequent Tomb Raider sequels on more than just the Xbox? It's just a silly way of putting it.

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TheGamingHounds16h ago(Edited 16h ago)

SE needs to go all in optimization. Broken PC ports won't help its case, especially with big releases like mainline Final Fantasy

Asterphoenix16h ago

It's actually simple. What doesn't inspire confidence is Square allocating their budgets on the wrong projects such as Forspoken, Avengers, Babylons Fall and Foamstars.

Square has always been multiplatform since PS3/360 days which 80 % of their games are. People kick up a fuss over PS exclusivity but not Nintendo which has more exclusive projects console exclusive from Square.

FF16 has done ok but not enough to fix the blunders that the past mistakes Square has made with some of their projects. FF7 Rebirth is unclear we'll see a PC release for sure so it's hard to say so far not as good as they would of liked.

Then again unrealistic expectations. If it weren't for Sony these games would at least had another 2 years development time. So some people need to be realistic in that regard.

Scissorman13h ago(Edited 13h ago)

It's the blunders that set those expectations so high. If you remove those from the equation, I bet the sales numbers would be more than stellar. Square believes it's okay to release a pile of risky, middling, garbage because the big boys will ultimately subsidize the cost. Don't worry if Forspoken sells poorly, FF16 will surely sell 10 million copies to balance that right out. Oh wait, it only sold like 4 million. Well that's a disaster. Meanwhile games that sell 2 million units with comparable budgets are deemed successful.

thorstein8h ago

I would also add that FFXVI, which I loved has a hint to one of their biggest problems: the number 16.

It's a great franchise, but that's all they've become known for. Dragon Quest is my favorite all time series but it's like they don't know what to do outside of those two IPs.

Valve never makes trilogies. The idea is that they don't want to become stagnant. Gabe Newell hates the number 3.

I can't imagine their talent wouldn't want to try a new RPG.

RoadRacer15h ago

Square Enix just really need to revise its expectations. Maybe consider a change in strategy on dev end as well. Multiplat will help for sure but only good games that are marketed well will sell

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