Sekiro: Shadows Die Twice, Dark Souls, Bloodborne, and more From Software games don't have difficulty levels, despite their high level of challenge--here's why.
Pilestedt writes: "Very good question. First thing we got to do is ensure we get more devs time playing the game. It's hard to make the right decisions if the eyes aren't on the road.
Secondly, I want to ensure we actively look at the sentiment and create a holistic view of WHY feedback is given. And my working theory is that TTK is too high."
By the looks of it, PlayStation 5 exclusivity does not hurt the sales of Stellar Blade in Japan as the game has passed 90,000 sold physical copies.
Stellar Blade really deserves way more praise than it got, devs have been adding more and more content, for free, since release and the game already was great to begin with!
Stellar blade is performing very impressively there, DD2 didn't do well because word of mouth destroyed it's reputation and not about the Microtransactions or performance, bad word of mouth about how the game lacks so many things that were in the first one
Exclusives matter. No matter what bumbling phil and bond try to say, exclusives is why you buy a console.
They dropped the ball with dogma. SB is a solid game, it just had to weather the social storm.
"AI is not a substitute for human creativity. We position it as a technology that supports creativity. Creativity resides in people. We will continue to contribute to people's creativity through technology," the CEO said.
...not yet but 100% within the next 10 years!
..Then Sony will use it like the drop of a hat. They're no different to the others.
People that aren't software developers just don't understand the benefits of AI. People who's only exposure to A.I is the Terminator movie and other related sci fi films won't understand the benefits it provides.
It's not about replacing human labor. It's about making human labor easier.
Many years ago, I had laser eye surgery done. It was performed by a robot. The doctor took my measurements and calibrated the machine to make sure it would do what needed be done. And then the robot corrected my vision in 10 seconds.
15 years later and I still have 20/20 vision.
It does make sense. Playing and conquering a From game is an experience from start to finish and having easier (or more difficult) settings would dilute that. It's good that you can talk about Ornstein and Smough and instantly everyone knows exactly what you mean because you all shared it.
I’m surprised Activision isn’t making them tone down difficulty for Sekiro.
i don't tbink the games would be that interesting with an easy mode.
i also don't think they are as hard as people claim. i mean if I can finish them, anyone can
It is their choice, but I don't buy the argument.
Some people are good at playing games, but some aren't. Easy mode for one person could be the same experience as hard mode for a great player. Each could get the same enjoyment from the game.
" We don't want to include a difficulty selection because we want to bring everyone to the same level of discussion and the same level of enjoyment," Miyazaki said. "So we want everyone … to first face that challenge and to overcome it in some way that suits them as a player."
iam totally agree with him