With an eye towards preserving our video game history, Player 2 puts forward the case for shortening the length of Video Game Copyright.
Firaxis veteran Jake Solomon hasn't seen mass layoffs like this in his whole 25-year career.
Alot’s changed in 25 years. We have games with $300 mill budgets, people not interested in games other than Fortnite and Minecraft, the older generation of gamers giving up the hobby or dying off, a period of super bad inflation where the industry decided to hike up prices on games, Gamepass harming game sales, GaaS games being pushed left and right with obnoxious monetization and worse looking/playing (Suicide Squad vs Arkham Knight).
The industry is just shite right now. Games ain’t selling, games cost massive amounts, businesses can’t bleed money and this is what happens. Part of it is on them and part of it is on consumers not buying.
Trevor Walker said: Fighting games have always been able to simultaneously experiment and innovate while staying true to their roots in the best of ways. Mechanics change, crossovers take place, and evolution occurs. One of the best examples of all three can be seen in the coveted guest character.
The fighting genre is full of mini-games, from Street Fighter's car destruction to Tekken Ball. Here's the best Mortal Kombat mini games.
"Player 2 puts forward the case for shortening the length of Video Game Copyright."
Been saying this for years already myself. Properties are one thing. Individual games are another. This should apply to movies and music as well.
Seeing sludge companies regurgitating 35 year old games and charging $10 for them is just sickening really. Rinse and repeat with each new console generation.
So tired of the "create one thing, and profit off it forever" system.