290°

Xbox One X Has Helped PS4 Pro In Terms of Developer Support And Graphics Enhancements – Pachter

You've probably heard all there is to hear about the Xbox One X and how powerful of a console it is. Perhaps unsurprisingly, developers have been jumping on board to enhance their titles for the console. From what developers have been saying, it doesn't even take that much effort to properly optimize a game for Microsoft's platform. So it's good news for the company, right?

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threefootwang2343d ago

I doubt it's helping the PS4 Pro specifically. I do however believe future console releases will definitely be influenced by the design and architecture of the X.

You don't have to be a fanboy to recognize a well engineered box.

2343d ago Replies(2)
tontontam02342d ago

lol "design and architecture of the X. "

GrubsterBeater2342d ago

@tontontam0

Lol. This is the general jist of how XBox
fanatics talk of the One X:

"The One X... a marvel of hardware and gaming engineering, delivered by our savior, Phil Spencer. One X sets a new precedence for not only power, but also class and aesthetic perfection. Future consoles will use the One X for the go-to blueprint for quality, power, and sheer greatness. Behold the One X... and revel in it's brilliance...surely it was built by the Gods... for we were not worthy, but He delivered upon us... da beast...dude..."

rainslacker2342d ago

Patcher is clueless. It takes less effort to enhance a game from the base ps4 to the pro. The enhancements just aren't coming as much as they should because there just isn't much need to accommodate the smaller user base. Some devs take more effort, but the x1x has nothing to do with it, and the x1x is going to run into the same dwindling enhancements now that the hype is gone.

@wooly

And the ps4p enhancements are still "a joke". Just wait a few months and you'll see that just like the pro, the level and quality of the enhancements isn't going to be that amazing. X1x hasn't changed anything, nor will devs just transfer enhancements from the x1x to the pro like patcher insinuates. It's more likely to be the other way around because the pro will act as the baseline for the enhancements.

Don't believe me if you want. I'm not one to usually say I told you so when what I say ends up being true, despite almost everything I've said would come to pass around the launch window has pretty much happened.

rainslacker2342d ago

So to all the disagrees, how can people say that the enhancements are somehow meaningful when less than 10% of all the games available have enhancements? Even more so when less than half of that 10% are even worth talking about the enhancements to begin with?

This is what happened on the Pro, and I see no reason why it'll be any different on the X1X.

The pro is easier to enhance ports on, because the hardware is essentially the same, and very little change to the code is needed to get the enhancements. X1X can go either way, and mostly depends on the base models ESRAM implementation, which sometimes requires a lot more direct optimization.

Patcher is clueless, because in no way is X1X helping, or will it help enhancements on the PS4P. The PS4P enhancements will be easy enough to port to X1X, so that is the more likely scenario, but that doesn't change the lack of interest in the dev community in general, or at least the lack of resources from most publishers, to actually take much advantage from what's available.

To date, both the PS4P and X1X could deliver a lot more than what's been shown, but no one is taking advantage of it.

Disagrees care to rebuke my argument?

The cold hard truth is that neither MS nor Sony mandate that enhancements have to be made. Unless they do that, then it's going to be entirely up to the publisher to provide resources to make it happen. Given the install base, there isn't much reason for most publishers to do that to any significant degree. They'll do some modest enhancements, with the few and far between which really take advantage of it. Same on both systems, so it's not even me trying to hate on Xbox. The mid-gens have been mostly disappointing, because they've failed to really deliver on their potential.

Obscure_Observer2341d ago (Edited 2341d ago )

@rainslacker

"Some devs take more effort, but the x1x has nothing to do with it, and the x1x is going to run into the same dwindling enhancements now that the hype is gone."

That´s where your arguments falls short. You make a lot of predictions based on assumptions that never translates in reality! If Patcher is clueless you´re no better than him based on your comments above. What? So, according to you Xbox One X owners should be prepared for 1440/1600p resolution for most of their games now that "the hype is gone"?

That´s BS and people will remind you of the nonsense that you said once the new games are out!

If anything, enhancements will only get better now that the X is out! For both PS4 Pro and Xbox One X!

rainslacker2340d ago (Edited 2340d ago )

@obscure

Sure, it's assumption. But it's based on history now with the PS4P. On top of that, a lot of my assumptions have panned out to be true in many topics where I speculate. Just go read through my history, and you'll see I've been right about a lot of things. Almost everything I said about cloud, DX12, X1 in general, MS current direction, etc, has come to pass. I changed some of my predictions when Spencer took over because he appeared he wanted to change things, but ultimately, my original assumption was right.

When I talk technical here about ease of coding, that is just the way it is. It isn't assumption. It's what I do for a living, so I know what these systems can do, and what it takes to get software running on them. So, I also base my assumptions on that.

Having experience with how things work in the industry, how much publishers don't really care to spend resources to support things that don't return them any money, and general tight development schedules, it makes it easy to make these assumptions.

I may be wrong one day, but as of right now, there is nothing that says I will be.

Here's some food for thought.

All these enhanced games help sell the mid-gens. They do absolutely nothing to little at all to help sell the software. Let that sink in.

So, why are the publishers going to expend any significant resources to fund these enhancements in a meaningful way? They aren't on the PS4P to any great degree, and it's not that hard to get them up and running since the PS4P is essentially the same hardware with a few tweaks. X1X has a couple major departures from the OGX1 to really take advantage of it, and I just don't see resources being funneled into making use of them to great effect. Maybe one day when MS removes the OGX1 mandate, if that day comes. But by then, we'll likely be in a new generation.

The X1X is a very capable machine, and to date, not one single game really takes advantage of what the hardware has to offer. That's a good thing because it means it's capable of more than what you already see, but a bad thing because it means that all these improvements which some claim are so easy, aren't actually as straight forward as they assume. I could say the same for the PS4P in terms of taking advantage of the hardware, although some games come close.

As far as what X1X owners should expect. I am saying don't expect a huge boon of titles really using the hardware to great effect. They'll likely have some enhancements, just not so often or so many like some seem to be expecting.

People will be free to remind me if I'm wrong. I'm capable of accepting when I'm wrong, and will change my view should I be wrong. But one or two games that stand out is not meaningful support. As I said earlier, less than 10% of the game available for the system have enhancements. Less than half of those have meaningful ones that really make a difference, and less than half of those have enhancements that are any more than you see on the PS4P.

If you disagree, do the math yourself and show me the numbers.

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2342d ago Replies(3)
carmelo432342d ago

@threeforwang, please do tell us how the xbox one x is design will make other future consoles better? lmfao

Obscure_Observer2341d ago (Edited 2341d ago )

The Pro is definelly getting better support now that the X is out. Before the X, most devs just throwed 1440p resolution for games like Crash Bandicoot N. Sane Trilogy and call it a day.

Now, they will push things further on the Pro. Good news for gamers.

+ Show (3) more repliesLast reply 2339d ago
Ashlen2343d ago

This is a ridiculous premise.

First off PS4 Pro had around 100 enhanced games before the X even launched. And secondly almost every AAA game that was released since it's launch had Pro support. So the idea that X has anything to do with the Pro's success is ridiculous.

TheUndertaker852342d ago (Edited 2342d ago )

You're twisting by far. Support does not equal success in context.

Considering it's clearly easier to make a One X product versus a Pro product I fail to see how the premise is incorrect. Further it then turns easier for developers to dial down the One X product to a Pro product rather than go from a PS4 product up to a Pro product.

zaherdab2342d ago

I think all the guy is saying is that with another power console on the market and probably due to deals microsoft made to get more games supported more developers were willing to revisit their games and hence retouching their code on both consoles

Ashlen2342d ago (Edited 2342d ago )

This is the false assumption.

Most of the Xbox games that are enhanced were enhanced on PS4 Pro first not the other way around. And Sony was making "deals" to get games enhanced for a full year before the X was even released. And I'd like to point out that PS4 Pro has more enhanced games than the X.

If anything the success of the Pro paved the way for the X not the other way around.

zaherdab2342d ago

Thr title says it helped not caused the success ... the witcher 3 was a definte no before enhancements were annouced for the xbox and some other games followed the dame pattern

rainslacker2342d ago (Edited 2342d ago )

The thing is, the support(or enhancements) themselves have mostly not been that compelling. Maybe 1 in 5 games has some real work put into the enhancements.

There is no actual mandate from MS or Sony that any enhancements have to be done. Some are relatively easy to implement though, and they often are because it only requires a bit of change in a setting here or there.

Personally, I can't see any reason why publishers would spend money on an X1X enhancement, only to dumb it down for the PS4P. The more likely scenario is that they'd work on the PS4P version, then allow the X1X to use the same settings(to keep the explanation simple), and maybe tweak a few things to get a bit better performance on the X1X. The so called brute force method.

The reason I believe this is for those cases where enhancements aren't half assed....which most are right now IMO....the PS4P has a much larger install base to cater to, while as of now, the X1X is just not really that high on the list. Publishers aren't going to expend exhorbitant resources supporting the lower install base of the mid gens. I said this would be the case when these mid-gens were just rumors, and so far, I've been proved right, because IMO, such a small number of games actually really take advantage of the mid-gens available power. Truly, people really haven't even seen what these systems are capable of from either company, because they are capable of a lot more than we've seen so far. I've seen tech demos made in our company that would blow people's minds.

@TheUndertaker

How is it easier to make a X1X product compared to a PS4P product. The PS4P is essentially the same as the PS4 to the software itself. OTOH, the X1X may require more optimization depending on how much ESRAM was implemented in the base version of the game. I see a lot of people equating the ease of getting port running on an X1X as somehow indicative that it's easy to get that game running well, or highly optimized on the X1X, and I'm afraid it just doesn't work like that. Both systems require added optimization or enabling of new hardware commands within the software in order to take advantage of any new code. There is no single button solution in any game that is highly optimized, but a highly optimized game on the PS4 will simply run better on the PS4P without any optimization to the new version. The reverse isn't true for X1->X1X.

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XiNatsuDragnel2343d ago

Ugh pacther you are drunk go home

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2342d ago
superchiller2342d ago

Yet another lame article from Trollingbolt, don't give them the clicks.

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50°

Eternal Damnation Interview With Soham Jaiswal, CEO, SD Games

Recently Gareth at Skewed and Reviewed spoke with Soham Jaiswal, CEO, SD Games about the pending Eternal Damnation game. The game is a hybrid of RPG and RTS and cast players as a Spider.

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250°

Take-Two CEO Doesn’t Think AI Will Reduce Employment or Dev Costs; “Stupidest Thing” He’s Heard

Take-Two CEO Strauss Zelnick doesn't think AI will reduce employment or lower development costs, and calls it "stupidest thing" he's ever heard.

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lodossrage3d ago (Edited 3d ago )

They already have AI trained to do coding.......

How he thinks it's stupid is beyond me, Especially since we see it happening in real time.

CS73d ago

Company A has 300 employees and lays of 200 to replace them with AI to release the same quality game.

Company B has 300 employees and keeps all 300 but instead uses AI to release a game with dramatically larger scale, scope, complexity, short dev cycle etc.

Company B would release a dramatically better product by using humans + AI and consumers would buy the better game.

I actually agree with this concept.

Huey_My_D_Long3d ago (Edited 3d ago )

This is key facet. Its how the AI is used. It's actually is impressive as is and really would make an amazing addition to alot of people in their jobs, not just tech. It also has the potential for businesses to use to lay off large amounts of people, as much as they could to save money on labor. I hope too many companies don't go with the latter. But since usually companies are worried about bottom line over people...we will see some try and hopefully fail. But yeah, if its to help workers like in your company B scenario I'm totally down...Just scared Company A may be too enticing to some ceos and businesses.

Darkegg3d ago

Value of AI and value of humans will both be increased with human-AI complex. Each, by themselves, will not be independently better than the other. Whether AI will ever be independent from humans is the fear question of humans, ironically because of our doing. At this stage, most of the doing is because of humans, not because of AI. AI is doing exactly that by our design, until we have failed ourselves with an AI development that went awry. The biggest take is that humans have only ourselves to blame when things become wrong, and we have to decide what is the ultimate goal with AI we want to accomplish. It would take a person with high morals and high ethics to make right of AI. I would not want businessman to decide what AI should do or what capabilities it can have. AI should be in the hands of people with high moral fiber, or those operating on love, kindness, and compassion.

BlackOni3d ago

AI is SUPPOSED to be used as a tool, not a replacement. It's designed to do two important things artists can take advantage of immediately.

- Make the ideation/reference imaging process much quicker and easier (basically using it as a google search)
- Make mundane and time consuming tasks faster and easier so more time is spent on creation.

Unfortunately, what many have done is used it as a way to replace rather than supplement.

Einhander19723d ago (Edited 3d ago )

CS7

In the ideal world yes.

In the real world where companies have shown little desire to innovate and spent every effort to maximize profits the end result will be the same quality games (if were lucky) made by less people and more AI.

Company Real World: Fires 200 people and makes the same game cheaper using AI and the executives get record bonuses.

Edit:

Lets look at history, specifically auto manufacturing.

In the 70's and 80's the auto unions tried to oppose automation of jobs (robots) stating that they would take peoples jobs. And the people in charge who wanted to make more money said the exact same types of things that are being said about AI. But we can look at history and see that countless types of jobs were in fact replaced by automation, that was of course even compounded upon by computers.

The net effect was that the rich got richer less jobs were needed so wages were forced down by competition for the jobs that were left.

hombreacabado2d ago

that concept works in the initial beginning phase of AI but once AI learns and surpasses the knowledge and coding expertise of even the best human employee than this CEO will no longer need competent humans in that line of work.

Extermin8or3_2d ago

@Hue_My£D_Long

Yes but that is a choice then by massively increased productivity and this greater income and wealth and stagnating with similar levels of productivity and output and not creating much wealth. Usually the option that creates wealth prevails because a rising tide raises all ships.

+ Show (4) more repliesLast reply 2d ago
Number1TailzFan3d ago

You can already make your own SFX with text prompts now as well, of course it will lower development cost and time

1Victor3d ago (Edited 3d ago )

WARNING WARNING ‼️ SARCASM AHEAD
Sure Strauss and robots didn’t take jobs from car factories.
Edit:Sad thing is he believes it and unfortunately he won’t be replaced for a long time by AI

senorfartcushion3d ago (Edited 3d ago )

He doesn't, he's just lying. These people lay people off so they can get bonuses. If AI takes jobs, their bonus goes bigger and the workforce goes smaller.

porkChop3d ago

Because he sees AI as a tool to aid development. He wants to use AI to help make bigger and better games in the same timeframe. Other CEOs want to replace devs with AI to cut costs and make lifeless games faster for a quick buck. Strauss has the right idea, this is how AI should be used. To extend and expand the capabilities of devs.

neutralgamer19922d ago

There will be few companies who will go overboard and try to replace their employees with AI tech. The ones that will make the most money will be the ones that utilize ai, along with their employee talent, to make the best product possible

AI could handle some of the most time consuming processes. To expediate the development, so in return, costing the publisher's last money end time.

Extermin8or3_2d ago

Not reliably they haven't. Coding done by ai is generally abysmal for all but the most generic tasks.

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jambola3d ago

Ceo says stupid thing
Part 5837384

Zeref3d ago (Edited 3d ago )

I think maybe sometimes we give people in these positions too much credit when it comes to intelligence.

DarXyde2d ago

I think you mean candor, not intelligence.

If you take him to mean what he's saying at face value, sure.

I don't. And I think he's clearly lying.

romulus233d ago

As long as it doesn't effect his inflated executive salary or his ridiculous bonuses I'm sure he's fine with it.

RNTody3d ago

Hahaha yeah trust the CEO suit over the actual developers making the games. Good one.

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340°

Trying to push players over from PC to console is a terrible idea, PlayStation

As PlayStation announces its new strategy to encourage PC users to choose PS5 it is a bitter-sweet moment for PC gamers.

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Christopher5d ago

I mean, it's a business based on hardware market. Do we expect them to not even try? It's not like Nintendo doesn't do the same by not putting any games on PC and Microsoft until recently did the same. I don't care what they attempt, as long as they don't abuse the community or lie about their goals/requirements.

Will it work? Not likely. Should we care? No. Let them waste their time, it doesn't affect anything.

RaidenBlack5d ago

let them try ... at the end of the day, we get few extra PC games ... yay ... and also promotes game preservation via PC ... so double yay.

LordoftheCritics4d ago

If only Playstation games provided the ease of pc gaming features.

Primary being very few PS games support m/kb.

Christopher4d ago

If only PC games supported controllers more. Main reason I play primarily on console. So many games have shit support on PC. Playing Dark Envoy now, and it's quite frustrating since I have to switch to keyboard during cut scenes just to make sure advancing conversation doesn't also auto-select a decision. Let alone it's quite rough to select between characters and inventory screens are bad bad bad.

Anywho, similar complaints for both I find. But, I 100% agree that both PC and consoles should support both as best as possible.

crazyCoconuts4d ago

PS may push more kb support in the future to get more PC converts, we'll see.

Flewid6384d ago

As someone with a high end PC, I feel like the ease is on PS5. Too many PC games are a troubleshooting nightmare, which few people have the time for when all you want to do is pop in a game & play it.

Yui_Suzumiya4d ago (Edited 4d ago )

I just use an Xbox controller on my laptop for everything 😆 .. I haven't used a keyboard / mouse combo for PC gaming since 1996

VariantAEC1d 11h ago

@Yui_Suzumiya
While I agreed... I also can not agree completely. Many of my PC games from pre-2000s era do not support a controller through non-official means ("non-official" means I can't map KB/M commands to a controller without the need for 3rd party apps). I would prefer not having to download shoddy apps from Joe's Programming Imporium™ just to play ye olde PC games. In those cases I make due with KB/M. Also, game preservation is hit or miss for the same reasons. The official support is spotty. Without 3rd party emulation of old PC games... for newer PCs. It's a big old mess on PC. The real disappointment will be that PS might not ever implement full PS library support in future consoles... but PC gets so much slack when there is very little official support from the major OS developer Microsoft for the same thing.

Adding to the hypocrisy of PC gamers is the fact that MS is locking down Windows OS more and more with each new update to Win 11 never mind each new numbered OS version (same on Android - iOS was always the most restrictive along with Mac OS or OSx). Eventually all PC gamers will need to morph into Linux power users just to enjoy most, but not all, of the stuff they claim they want most from PC as a platform and then they'll be strangled by much poorer and slower driver support while still paying a hefty premium for all their HW. Dual boot will be their future at best which introduces its own set of issues.

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LordoftheCritics4d ago (Edited 4d ago )

I don't think you understand what I mean by the lack of m/kb support on PS.

Over a thousand titles have PS controller support on PC.

Not even 30 titles have m/kb support on PS5.

Once you are done with the single player title, you'll go back to playing your daily shooter/looter/mmo etc which the pc gamer has mastered with their mouse and keyboard.
Why would any pc gamer make the switch?

jznrpg4d ago (Edited 4d ago )

PC is secondary to PlayStation for them. Mouse and keyboard would affect development. Live service will have it but most single player games aren’t going to have it as PC is not the focus

Christopher2d ago

I didn't miss it. I explained why I, a former PC only gamer, now play primarily on consoles. I don't play MP games, and the games I tend to play are better supported with controllers on console. Let alone some games aren't even supported with controller at all on PC. On console you are guaranteed the best support since it's the primary input. The fact is, PC isn't the best choice for every gamer just like consoles aren't the best choice for every gamer.

If you wanted to only disparage consoles and ignore any benefit of console, cool. But that's not how it is. There is no perfect platform for everyone. It's why we have the hardware market that we have.

VariantAEC1d 11h ago

Were none of you around in the 90s?
PS already did this and likely I'm not the only PC to PS convert. Even if I were the only person on Earth to see the horrible direction of PC gaming and recognizes the PC platforms failures only got worse (DRM only became more draconian and now phyiscal games are like a myth with GPU manufacturers - not just Nvidia - making mistakes left and right with APIs degrading performance of games more than the aforementioned draconian DRM along with the asinine pricing model that everyone complains about and then prides themselves for pirating games software to save a buck when PC games are already the cheapest and I could go on forever)... PC as a platform their audience by and large and the fragmentation of HW... PC is a whole huge a•• mess! Windows is also the PCs own walled garden that no one wants to admit. Linux is only currently being seen as ok for PC gaming because of Steam OS not Proton or WINE or any of the emulation pathways available (WINE, Proton and all the others I forget the names of are all forms of emulation)... Who games on Mac? PC covers any desktop laptop or otherwise static or portable electronic non-communication device capable of running a wide array of programs users may purchase from basically anywhere... but if you play videogames... you're on Windows or trying to emulate Windows. Also the love of Steam Deck just shows PC Gamers are in a state of complete confusion.

Hardcore PC Gamer: 'I love PC fully maxed out power, can't stand 30FPS, 120FPS or bust at very high/max settings or bust. Console gamers are such peasants on cheap slow HW!'

Steam Deck launches...

Same HC PC Gamer: 'I take my Steam Deck everywhere, its not at all a dealbreaker to play huge PC games at ultra low settings at an intolerable and wobbly 30FPS in resolutions well below 720p! Also, consoles still suck.'

Sounds demented, but we see this all the time here and everywhere and its not just online. I know several PC gamers like this IRL. I was never that kind of PC gamer, but I am a graphics snob. Some of the most impressive games with the best visual presentations were console games. Driveclub is still amongst the most visually spectacular games ever created.

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Fishy Fingers5d ago (Edited 5d ago )

I wish them the best of luck.

But PC players are often a patient bunch, many will even wait for Epic launcher exclusivity to end until a game comes to Steam.

If they didnt buy the console when its games were exclusive, why would they do it now theyre not?

MrNinosan5d ago

Way more do than you probably think.

ravens524d ago

All you need is that one game that'll make a few switch at a time. Like a game a PC player REALLY wants.

porkChop4d ago

It just doesn't work that way though. Plenty of the best games ever made were never available on PC. That didn't make PC gamers buy consoles to play them. This kind of strategy has never worked in the past and it won't work now. It's fine for PS to hold their games back and release on PC later, but to think that will boost console sales is wishful thinking. All this will accomplish is some double dipping, which is obviously good for business.

JackBNimble4d ago (Edited 4d ago )

People aren't going to switch from pc to ps5, why would anyone do that for a game?
Most sony exclusives aren't all that to begin with, and pc has the option to upgrade what they want when they want it. Having access to some ps5 games, gamepass and steam.

Thinking this would happen is naive

ravens5217h ago

Why does everyone keep saying switch? In addition to PC.*

outsider16244d ago

I mean if there's 10 million pc gamers out there...getting atleast just 1 million from there is probably a good thing..right?

romulus234d ago

PC players are not a monolith, I don't know why people keep thinking they speak for the entirety of all PC gamers like they all know each other personally. You think out of the millions of PC gamers not one single person will be impatient?Well Sony is willing to bet there will be. Why would they do it now? People's feelings change and new PC gamers come along all the time that may also feel different about waiting, that's why.

Yui_Suzumiya4d ago

Just like how I'm waiting for Alan Wake II to hit Steam 😆

+ Show (2) more repliesLast reply 17h ago
-Foxtrot5d ago

PC gamers are just too patient and loyal to their gaming set ups, something they've spent a lot of money on to perfect. They have backlogs of games which many never get round to finishing or get round to at all and will always have other multiplatform releases to keep them going.

Over the many years Sony has published so many awesome titles such as The Last of Us, Uncharted, Heavenly Sword, Infamous, Killzone, LittleBigPlanet, Dreams, Puppeteer, Resistance, Heavy Rain, Gran Turismo, Motor Storm, God of War, Horizon, Ratchet and Clank, Spiderman, Ghost of Tsushima, Bloodborne

If none of those games BEFORE all these PC ports convinced a hardcore PC gamer to get a PS5 console then why on Earth would porting them them to PC now make any difference? All PC gamers now know 100% is that they just have to be patient, which they are good at anyway to get a PS5 game 2 years later.

I get GaaS games or multiplayer focused titles but if people really want to play these games they'd have gotten a PS console years ago.

Crows904d ago

Not sure they're aiming to convince the hardcore PC gamer.

Not sure why people are obsessing over his comment...it seems pretty simple to me.

He will do all he can to entice gamers to move to his ecosystem. As you say....exclusives existing hasn't moved many gamers over. But if they get to try them and love the games then they might change their mind about waiting 2 years.

We're in an echo chamber on this site...I've Personally seen people with Xbox and PC setups but no PlayStation. I've also seen people with small PC setups but no console. Not every pc gamer invests thousands and many may decide to put one in the living room.

They're not looking to convince all of players to buy a PlayStation...just a few...and really it is just a PR statement after all...they have to give a reason why single player won't release day 1....not to mention they also have to ensure current PlayStation gamers don't jump ship to PC. It goes both ways and they're ignoring the big L by putting any of their games off their platform.

anast4d ago

"Not sure they're aiming to convince the hardcore PC gamer."

Right here

Kakashi Hatake4d ago

PC gamers think tomorrow is promised. Sorry, don't have time for that.

Michiel19894d ago

it's not just about loyalty or sunk cost, pc is an open platform while consoles are closed platforms. If you for example want to mod, you will play on pc, no question about it. Also if you like indie games, steam is a fucking goldmine for that. I've been playing a lot of indie games over the last years and there just seems to be an endless amount of them on steam. Also not having games locked to a certain fps is a prettty big deal for me and I assume a lot of other pc players.

Walalon4d ago

And don't forget steam sales, you can get a ton of games on an awesome price.

badz1494d ago

@Walalon

Sony has been doing sales constantly on the PS Store nowadays.

jznrpg4d ago (Edited 4d ago )

@Walalon Steam sales are basically the same as PS sales. I was going to buy a Steam Deck and I heard about these Steam sales but the games I was interested in were not any cheaper. Indie games were cheap and older AAA were cheap but the same can be said for PS store sales. I didn’t end up getting the Steam Deck as there weren’t any games that I wanted to play that wasn’t already on PS and prices aren’t much different

romulus234d ago

And how do you know out of the millions of PC gamers that not one single person ever went ahead and bought a PlayStation console for one or more of those games? People keep speaking for the entirety of millions of PC gamers like they know them all personally. Here's one example for you, I'm currently typing on a recently purchased PC that cost me over twenty five hundred dollars and is more than capable of running any game including Sony exclusives that come to PC and yet I still bought a PS5 so apparently I'm not patient or loyal enough to my set up, hope it's not mad at me for not being loyal.

jznrpg4d ago

Some of those people will consider getting a PS5 some wont. I was a PC gamer for a long time and I’m a console only gamer now. Everyone’s different.

VariantAEC1d 10h ago

Lol. A lot of those games were PS3 games franchises, and a lot of PC gamers picked up a PS, PS2, PS3, and a PS4 for those games. Why wouldn't the same happen for PS5??? Even the biggest PC fanboys admit they have at least one current console. There aren't as many hold-outs as you think there are. I myself got my start playing videogames on PC as a young child. PC quickly became secondary to PS even as most of my favorites were on PC... what I didn't know was that my favorite PC games were PS first-party games. And that is what pulled me more into the PS ecosystem. Now I'm mostly on PS and PC is generally post-secondary to mobile gaming. I don't play a lot of modern phone games, but many of my non-gaas 'ancient' phone games still work on my most recent phone with Android 14. So, I do play more on my phone than on PC these days... it's something else. If you told me in 1994 that I would be a console gamer. By the year 1998, I'd demand you to explain your reasoning. The chronic unchanging issues of PC forced me away and ultimately the user experience of playing and just enjoying games instead of constantly fiddling and no longer having to hope that new software will work properly kept me focused on console. Primarily PS, but I still had some fondness for Nintendo up until 2012. Xbox killed my interest in them with my relatively short experience playing on Xbox 360 for a few months during the PSN outage.

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helicoptergirl5d ago

Who cares? Then just stay on PC and play the waiting game. No big deal. Sony wins in the end anyway.

Melankolis3d ago

Yup. If the strategy doesnt work, all they have to do is to change their mind, publish the games on PC, and they still win anyway.

VariantAEC1d 10h ago

If the strategy doesn't work they'll pull their games from PC yet again.

This happened before, in the 90s and yes I'm one of the PC to PS converts and ultimately it was Psygnosis' future WipEout games going to PSP that pushed me over the edge. If PS games on PC continue to underperform PS will pull out of the PC market. They know releasing day and date on PC will only give PS gamers a reason not to buy their HW and this might result in software just not selling especially since some will wait for that game to build their PC around. If that HW is too expensive some gamers will just wait for the price of HW to drop and software will be forgotten. How many times has that happened to you? Well, you forgot about it so...

Number1TailzFan5d ago

I mean if there's any single player Sony games that I actually want that aren't on PC then I would buy said console to play them on. But the ones that I like that aren't on PC are few and far between anyway so no loss for me.

If I game, it's usually multiplayer titles, otherwise I like playing around with some other software.

Amplitude4d ago (Edited 4d ago )

Astro Bot is the game that just did it for me. I'm gonna have to grab a PS5 again for that.

I did this for Ratchet Rift Apart too but ended up selling the PS5 after getting my plat. Rebought it on PC and other than GoW Ragnarok and Horizon FW (which eventually I could get anyway), I haven't had a reason to downgrade my graphics, controller features, ease of recording, and increase my game costs and monthly subscriptions throughout this entire generation.

I play on a TV with a controller but this has been the absolute worst console gen for both consoles. Never in my life thought I'd be a PC gamer but I've been spoiled by the cheap costs, cross-platform controllers and mostly the unbelievably useful Steam controller config.

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