Recently sites like Joystiq and Penny Arcade have posted articles about how used game sales by companies like GameStop are harming the developers and the gaming business in general.
Ethan Torretta from Infinite Bits has another take though, suggesting that the used game market has in fact vastly helped the developers. There's no double talk or econ-magic happening, just basic economic theory put into practice.
Read on for a fantastic explanation of how and why GameStop is helping out developers through their support of the used game market.
17 years on from release and 5 years into a botting epidemic, Team Fortress 2 is on its knees, and it's high time Valve stepped in to fix it.
Ah yes, pc gaming aka the bastion of fairness and equity and everlasting online playerbase, all i can say is lmao
Not to mention that these tf2 idiots were the progenitor of mrx in gaming
Chronicles of Riddick: Escape from Butcher Bay debuted 20 years ago, and to this day is a surprisingly good film franchise adaptation.
I'd love a remaster of both games with 4K, raytracing, and the ability to have both AA and AO at the same time.
MS owns the developer, if only they wanted to bother with the license, could be a nice addition to Series X BC program. These titles and Arx Fatalis.
ScreenRant's Ben Brosofsky writes, "There have been a lot of great co-op games over the years, and the best of the best cover a wide variety of genres while maintaining the fun."
That people aren't commenting on this, since it is so much easier to hate but something else to think about: Have you ever bought a game that for some reason after you played it a little, it totally was not what you thought and you were mad you paid full price for it? In a world with no used games, you are stuck with that piece of cr@p you paid full price for. Sometimes, publishers put embargoes on reviews because they KNOW their game is cr@p, but are hoping enough people buy the game before word that it sucks hits the streets for them to break even or maybe make a little money. Thing is, with a new game, you CANT take it back just because YOU DONT LIKE IT. But if you can trade it in and get SOME money back, then use that towards something you do like, then everyone wins-- developer/publisher sold a full-price retail copy, customer bought game and didn't like it, but was able to trade for something they did like, and Gamestop makes some money. It seems that people who sell used games on Craigslist or Ebay are hurting the system just as much or more, but no one seems to be going after them.