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130°

DF Retro: We Play Every Single Doom Console Conversion

One of the most popular and influential titles of all-time, id software's Doom played a key part in gaming's challenging 90s transition from two to three dimensions, and its legacy of technical innovation continues to this day. Last week, Nintendo and Bethesda announced a handheld version of the Doom 2016 reboot, seemingly a technological miracle in handheld form. However, back in 1993, full-fat Doom required a medium to high-end PC - and the race was on to accurately translate this incredible new experience to more affordable console hardware.

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eurogamer.net
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Community2434d ago
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chris2352434d ago

this game is so boring i tried several times to at least finish the main campaign - to no avail. after a very short while i stop it again.

i also find it very funny that the switch crowd does not get tired to point out how dull the big titles are compared to their nintendo-approach-exclusives but as soon as someone manages to port one of these dull games to the switch it gets celebrated like the golden calf. how should one take this behavior seriously?

Darkwatchman2434d ago

Doom was a revelation when it released. Whether it still holds up as a video game in 2017 in comparison to everything that has released since is entirely up to each individual, however you can not deny the impact and legacy the original Doom left on the industry.

2434d ago
Master of Unlocking2434d ago

The PS1 version had a soundtrack that ran circles around the PC version. That alone made this console port the best version by far. I don't know who decided to do that, but it was a saving grace to replace those infamous cheap tunes based on famous hard rock tunes played in short loops endlessly with a beautiful and eery soundtrack that really enhanced the terror you felt in some levels.
It only we had been treated to 60Hz games in Europe... :p

80°

Take-Two Head Denies Closing OlliOlli World, Kerbal 2 Devs

Take-Two head Strauss Zelnick has denied closing Rollerdrome developer Roll7 or Kerbal Space Program 2 studio Intercept Games.

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techraptor.net
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Community7h ago
-Foxtrot1d 7h ago (Edited 1d 7h ago )

That's hilarious because he did and said the same thing with 2K Marin who developed Bioshock 2

They've been closed since 2013 but not officially acknowledged

He just doesn't want the backlash so pretends there's no issue.

80°

There are no "thoughtful" ads in video games, EA

There are no thoughtful ads in Video Games, EA. Leave them be.

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videogamer.com
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Community1d 5h ago
northpaws1d 4h ago

I think the only type of games that can gets away with it would be sport games, having those sponsors ads on the side like on real life.

But don't put freaking Doritos ads in Star Wars or something, it breaks the immersion. If it is a pop-up ads, then big no.

Hofstaderman1d 2h ago

EA can thoughtfully eff themselves.

Makersbreath21d 2h ago

EA coming back for the crown of being perceived as the worst company in gaming.

Chocoburger10h ago(Edited 10h ago)

One of my favorite series is the THPS franchise, and it was packed with ads, but it didn't bother me. Posters for skateboard companies, JEEP, and Nokia phones. It did sort of fit in with the game world, but that was the past, these days ad would be intentionally intrusive or unskippable loading screen type of imagery. Ugh, I know EA would do it in a horrible fashion. Screw them.

270°

Bungie CTO Leaves Company After 14 Years, Joins Sony PlayStation

Bungie veteran and current CTO, Luis Villegas, has left the company after fourteen years and has joined Sony PlayStation as its new Head of Technology.

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Community1d 7h ago
Sonic18811d 22h ago

"I feel incredibly lucky because as part of my new role I get to still work closely with my Bungie family."

New role and more pay and still can work closely with Bungie

1d 18h ago
fr0sty1d 7h ago

Yeah, he basically just got a big promotion within the same parent company.

1d 18h ago
S2Killinit1d 6h ago

Seems logical for him and probably for PlayStation

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