One of the most popular and influential titles of all-time, id software's Doom played a key part in gaming's challenging 90s transition from two to three dimensions, and its legacy of technical innovation continues to this day. Last week, Nintendo and Bethesda announced a handheld version of the Doom 2016 reboot, seemingly a technological miracle in handheld form. However, back in 1993, full-fat Doom required a medium to high-end PC - and the race was on to accurately translate this incredible new experience to more affordable console hardware.
The iconic stealth-action Syphon Filter series is nowhere to be seen, while Sony's busy planning more ridiculous live services.
Sometimes bringing back an old IP is like digging up a corpse and peeing on it, just look at Duke Nukem Forever, be careful what you wish for.
You are essentially asking Sony to make a better game than MGSV. That is risky given were stealth action games are right now.
If Sony can make a multiplayer component to go with a story mode like the great PSP games I think people would like this alot.
I've always wanted a reboot of Syphon Filter 1 at the quality level of Uncharted 2 or better. But the game has been abandoned like many previous Sony games that made other generations memorable.
The music, the voices, the story, the weapons and the amazing Taser were awesome for the time. The boss battles cool. But Bend and Sony don't care about bringing it back. About as bad as many other properties from Sega, Capcom, Namco, Konami, etc that we'd love but won't be getting.
Yup. Seems like Sony is dialing back on the live service plans but not completely. I wish they’d just can them in general. Maybe just let Bungie do Marathon and pivot everyone else.
Intercept Games, the developer of space sim Kerbal Space Program 2, appears to have been shut down by parent company Take-Two.
This year is starting to look like it's going to have an infamous nickname at some point in the future.
As part of previously-announced layoffs, Take-Two Interactive is closing Intercept Games and Roll7.
I loved Rollerdrome and was looking forward to a Rollerdrome 2. 😐
Don't want to be melodramatic but as far you can be upset over video-game news ... bit heartbroken.
I feel like there's a trend of well made games like this going largely ignored by the gaming audience. It's quite frustrating. I hope the devs form a new studio but I suppose they'd have to start again from scratch.
Olliolli 2, olliolli world and rollerdrome are some of my favorite indies of all time. This industry is disgusting lately.
I loved Olli Olli.
I wanted to like Rollerdrome a lot more than I actually did. Shame about the studio though
this game is so boring i tried several times to at least finish the main campaign - to no avail. after a very short while i stop it again.
i also find it very funny that the switch crowd does not get tired to point out how dull the big titles are compared to their nintendo-approach-exclusives but as soon as someone manages to port one of these dull games to the switch it gets celebrated like the golden calf. how should one take this behavior seriously?
The PS1 version had a soundtrack that ran circles around the PC version. That alone made this console port the best version by far. I don't know who decided to do that, but it was a saving grace to replace those infamous cheap tunes based on famous hard rock tunes played in short loops endlessly with a beautiful and eery soundtrack that really enhanced the terror you felt in some levels.
It only we had been treated to 60Hz games in Europe... :p