Alex Chalmers at GameCloud writes: "Speed. Aggression. Desperation. Potty-mouth. These are hallmarks of an older, often nostalgically idealised generation of shooters. LawBreakers brings these ideals into form with the expected complexity and dynamism of a modern competitive shooter and succeeds in creating shootouts that, once experienced, can’t be compared to anything else. I’d say I was addicted, but unfortunately, it has been tough finding matches in LawBreakers with any regularity. Not enough people have bought the game, and there are so many other shooter time-sinks out there that people may already be attached to, they might wonder why they should bother. Because it’s so damn fun, is why. Even without an exciting world or memorable characters, or the most consistently excellent level design, it will still leave you with white knuckles, and your neighbours pissed at all the smack-talk you’ve been making into the wee hours of the morning. Get your mates to get a copy, and get fragging."
An unofficial fan-made launcher for Nexon and Boss Key Productions' first-person shooter, Lawbreakers, has once again made the game playable after 6 years.
After six years since servers were killed off, LawBreakers is being revived in an unofficial capacity with playtests happening this weekend.
Hey, if Gigantic can garner enough attention it can happen for LawBreakers too. Funny thing is that both would share a similar story if going multiplatform:
-Gigantic remained Xbox One/PC until closure
-LawBreakers remained PS4/PC until closure
Oh shit, it's actually happening? This game was pretty dope. Shame the marketing was shit-tier.
Cliff Bleszinksi, aka Cliffy B, opened Boss Key Productions in April 2014 and released the first-person shooter LawBreakers in 2017 for the PlayStation 4 and PC. The studio would close in May 2018 and the servers for the game would shut down in September 2018.
Bleszinksi shown interest in resurrecting LawBreakers. Publisher Nexon also owns the rights to the IP and Bleszinksi is open to talking with Nexon CEO Owen Mahoney.
Lawbreakers was never successful, and therefore not worth reviving. It was hero-shooter [incorrectly labeled as an arena] that failed cash in off the popularity of Overwatch.
LMAO I guess he really thought it was going to be competition.
This wasn't the only game that failed and claiming to be something entirely different.
Battleborn anyone?.
I'm still amazed this guy opened a new studio, and then shut it down after their first game flopped. Your excuses didn't matter cause all that people got was their money taken, and a product they could no longer play.
Is it possible that the "Quake 3/Unreal Tournament style shooter is not as big as it once was? I remember when Unreal Tournament 3 came out and it was poorly received despite it being a great game. "It was hard to find online players in UT3"
COD has even implemented this style of game play into their past couple of games and found that players still prefer more grounded combat. Hence going back to more traditional FPS style with COD WW2.
Then there is the reaction to Titanfall 1 and 2 no matter how many positive reviews there are people are just not that into it and the player count is the proof in the pudding.
It would have more players if it was really a great shooter.
With as many games as there are being crammed in the pipeline, "good" does not cut it anymore for a game to be successful.