CliffyB Tweeted: "Oh and while I have your attention - yes, it WAS a mistake putting LawBreakers on Playstation over Xbox. :)
(when people follow your career from a beloved series such as Gears on Xbox uhhh mighta made sense to put the new game on said console)"
An unofficial fan-made launcher for Nexon and Boss Key Productions' first-person shooter, Lawbreakers, has once again made the game playable after 6 years.
After six years since servers were killed off, LawBreakers is being revived in an unofficial capacity with playtests happening this weekend.
Hey, if Gigantic can garner enough attention it can happen for LawBreakers too. Funny thing is that both would share a similar story if going multiplatform:
-Gigantic remained Xbox One/PC until closure
-LawBreakers remained PS4/PC until closure
Oh shit, it's actually happening? This game was pretty dope. Shame the marketing was shit-tier.
Cliff Bleszinksi, aka Cliffy B, opened Boss Key Productions in April 2014 and released the first-person shooter LawBreakers in 2017 for the PlayStation 4 and PC. The studio would close in May 2018 and the servers for the game would shut down in September 2018.
Bleszinksi shown interest in resurrecting LawBreakers. Publisher Nexon also owns the rights to the IP and Bleszinksi is open to talking with Nexon CEO Owen Mahoney.
Lawbreakers was never successful, and therefore not worth reviving. It was hero-shooter [incorrectly labeled as an arena] that failed cash in off the popularity of Overwatch.
LMAO I guess he really thought it was going to be competition.
This wasn't the only game that failed and claiming to be something entirely different.
Battleborn anyone?.
I'm still amazed this guy opened a new studio, and then shut it down after their first game flopped. Your excuses didn't matter cause all that people got was their money taken, and a product they could no longer play.
Thinking you had a hit and lightning striking twice was a mistake. Good games transcend platforms. Me too games with low player bases don't last.
Yeah cause putting it in a platform with less than half as many units out there would've made so much more sense. Your game just didn't stand out and you couldn't help but keep comparing yourself to overwatch. Your marketing sucked and the game wasn't good enough to make up for that mishap. Take the hit and move on Cliff
LOL. Yes because the console choice was the problem...not the fact it looked generic as hell and was releasing in a sea of other like clones trying to "steal" that "Overwatch magic".
Please, this guy has come out with every excuse in the book for this game failing, just admit it was a shitty generic game.
Lawbreakers wouldn't have sold any better if it was on the Xbox One instead. That being said I would like to see Cliffy B make video games again and I'm curious if he could make a game like Gears of War again or not.
I said that when you announced it.
“ However, as Bleszinksi alludes to, there might have been a loyal audience that was left behind on Xbox One that may have helped keep Lawbreakers above water and gave it a chance to build a foundation to grow upon.”
Yeah, i reckon that would have helped