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820°

Why Do Ubisoft Games Lose So Many Players?

GameRave.com writes:

''Ubisoft has released three multiplayer focused games in as many years. This is not news or that surprising. Nearly every big name in the industry has at least one title that focuses purely on multiplayer. If successful, a good multiplayer title can support a company for years to come.''

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Garethvk2622d ago

Popular theory is that the games are released with issues, they lose players, they listen to the fans, patch them and add things, then players come back.

PixelGateUk2622d ago

which is funny given how many 'beta' tests they run

naruga2622d ago (Edited 2622d ago )

i say is the lack of talent that haunts their games ...meaning lack of genuine characters /adversaries, unoriginal plots, mediocre concept art /worlds, boring overused mechanics /gameplay (aka not enjoyable), quick sloppy made games and all of these just shrouded with pretty game engines ..just everything from Ubisoft games cannot touch players ...Ubisoft is like a cheap burger restaurant ....you can eat what they serve but is not the best and it bores you easily

Aeery2622d ago (Edited 2622d ago )

This guy have zero stats except steam chart so go on with useless, brain dead article. You will get some click now, but zero credibility in future.
They screwed The Division, but For Honor is pretty healthy, Rainbow six siege is still kicking.
Not all the games in this world can be as appealing to a wide audience as Overwatch.
...

Goldby2622d ago

@Aeery

Its a Free to play model on a retail game.

if you were to earn every little bit of cosmetic and weapon upgrade for just the starting 12 charatcers, say goodbye to 2 years of your life.

or just spend 700$. which every comes easier to you and cheaper i guess.
People who are defending the practice behind this game need to be taught a few things about gaming. how it shouldn't be a chore to complete the game

ABizzel12622d ago

Because the majority of their games are overhyped with above average graphics, slightly above average gameplay, and mediocre storytelling.

+ Show (2) more repliesLast reply 2622d ago
2622d ago
IamTylerDurden12622d ago

They patched The Division and it got worse..

Garethvk2622d ago

I think it is much better with the new modes, expanded Dark Zone, and so on.

ChronoJoe2622d ago

Not really true though. Division's players never came back, neither did The Crews, neither will For Honors.

Ubisoft are sustaining these games financially off of pre-release hype and then extortionate MT which only attracts whales. It's a shame but someone will spend £200 or more on For Honors DLC, while it screws the rest of the community over.

The only game that's really sustained a healthy player base, supported a community that's actively grown has been Rainbow Six Siege, and the overlap with the esports competitive communities, and Rainbow Six's existing fanbase really helped a lot there. It's not as if the game itself wasn't broken and full of MT.

But I think most of the problems don't relate to their MT systems, but the fact that the games tend to put people off with their design. For Honor, for instance is incredibly unbalanced right now, with a myriad of bugs and glitches (e.g. indicator glitches) that directly affect gameplay, balance and the overall player experience. That harms player retention and engagement more than anything else.

2622d ago Replies(1)
Seraphim2622d ago

they lose players because their games aren't built to last. They skimp on the meat and add it later in the form of DLC/Season Pass. Even then it's often too little too late. If Ubi wants to retain players they need a meaty, beefy game that can withstand the rigors of not only long term play but in holding interest of players.

UltraNova2621d ago

But then they wouldnt be able to get you to buy their 'new' games each and every year...

Timesplitter142622d ago (Edited 2622d ago )

I think it has more to do with the fact that the average Ubisoft game design process goes like this:
1- Hire 999 human psychology experts
2- Lock them in a room for a year and tell them they need to find the absolute most generic and wide-appeal ideas possible
3- Make a huge game based of this, and focus on quantity instead of quality
4- Invest in a big ad campaign to create artificial, short-term hype

...and then it results in a highly-produced soulless bland game that everyone thinks is "okay" but no one truly loves. Ubisoft is more like a video game factory than a video game studio. They make the game equivalent of Marvel movies

+ Show (4) more repliesLast reply 2621d ago
annoyedgamer2622d ago

Because they aren't very enjoyable?

Compare that with classics like Halo 2 and Bad Company 2 which still have scores of players and would have many more if the companies actually made working remakes.

PixelGateUk2622d ago

Halo 2 would have still been active if it wasnt for it being trapped on services long gone. As for Bad Company 2, the player base was pretty damn small towards the releases of BF 3/4

InMyOpinion2622d ago (Edited 2622d ago )

For Honor is extremely enjoyable and well-made technically (graphics, gameplay etc).
Problem is that the multiplayer is unbalanced as all hell and the netcode is produced by baboons. It's a damn shame because it was just inches from being one of the best MP experiences ever.

Out of their past titles only Watchdogs 2 is a gem. The seemless MP is awesome and the game is superb overall. It sh*ts all over Mafia 3 which was a big disappointment.

Goldby2621d ago

For honor has more issues than netcode and graphics and such.

they should never have put a free-to-play model behind the 60$ game

Bigpappy2622d ago

I am enjoying the GR co-op. That game is a lot to fun. You and set traps, use the darkness to your advantage by shooting out lights, and you can disable escapee vehicles. Single player is fun but the using the wheel makes some missions too hard. I do prefer to play with people I know though.

2622d ago
_-EDMIX-_2622d ago

But doesn't that just speak to the Testament of how difficult it actually is to make multiplayer games? I don't think this has anything to do with Ubisoft I actually think it just has to do with the difficulty of crafting a balanced multiplayer game.

Even the games that you named are by well-known companies that clearly have trouble capturing that same type of concept long-term.

I think if you simply look at the Call of Duty 4 remake numbers you'll realize that the majority of that fan base didn't just all return in millions to Simply play Call of Duty 4 over again despite and actually selling more than the two games that you listed I'm sorry but I think you're looking at it with Fanboy glasses on because you enjoy the game and you're not realizing that the majority of an install base of multiplayer Gamers actually never return to multiplayer games after a specific point in time

That might have nothing to actually do with the quality of the game and just the nature of the industry.

Sorry but I don't remember that special edition of Call of Duty with the Call of Duty 4 remastered selling 25 million.

Goldby2621d ago

i will have to disagree with you there edmix.

If we were just looking at balancing issues, Ubisoft could have easily had For Honor or even Division in the same boat as Destiny, that game was super unbalanced at the beginning, yet they have managed to keep their fan base somewhat happy through nerf cycles.

But instead of going about it where you need to actually play to get the equipment like in Destiny and many other PVP MP games, For Honor lets you purchase in game currency to unlcok everything, in essence rewarding themselves for their own fuck ups by making it more appealing to throw 20$ at ubisoft to get better gear instead of going through the chore... sorry grind of earning the steel.

No one, and i mean no one should be defending a 60$ AAA retail game that has over $700 of in game MT to complete your game

InMyOpinion2621d ago

Destiny wasn't pay to win but still an overpromising and underdelivering grindfest. I'd rather give a nod to games like Battlefield 1 or Overwatch. Uncharted 4's MP isn't too shabby either. I especially enjoy the Survival mode.

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cberg252622d ago

I wonder if saturation is becoming an issue for Ubisoft. They're releasing multiple major multiplayer games a year, each claiming to have a long lifespan of content ahead of it. Those audiences will inevitably overlap.

thekhurg2622d ago (Edited 2622d ago )

Nothing with saturation. Their games just aren't enjoyable for long term playing.

For Honor has atrocious combat which didn't welcome casual players. It had level advantages which didn't welcome new players post launch. Especially after many people no-lifed AI matches to boost their level. The lack of a large amount of new players meant that whoever was new, was eventually matched with the no-lifers, was subsequently stomped and those people likely quit.

The Division had the dark zone, which for the vast majority of players, simply wasn't fun. Griefing and gear gaps ruined the experience for the bulk of the community, and again, the no-lifers who went all out got the massive advantage and eventually ran off the rest of the community because "git gud". During the beta, I was not alone in trying to tell Massive/Ubisoft that the dark zone was a terrible idea. But because the streamers loved it, it had to be amazing right??

Dunno about Rainbow Six. But it probably also has something to do with being anti-casual friendly. Although that's a 100% pure guess on my part.

LabRat2622d ago

@ theKhurg - Rainbow six is alive and kicking. Probably one of their most successful in terms of long term playability and I hear the player base keeps growing, not shrinking. Since there is no "gear stats" in the game, and just takes learning the maps like every other multiplayer game out there, its more welcoming to new players.

SlightlyRetarted2622d ago

Rainbow Six Siege has like 4 times as much daily players compared to it's release. It has really similar growth since release as CS:GO had. Yes, it has a pretty steep learning curve, but i managed to push through it late last year and now i'm so addicted that i've found hard time to be interested in any other games right now.

Fist4achin2621d ago

I would attribute saturation, at least partially. There are so many games with MP that it is hard to keep gamers interests, when there's so much cool stuff coming out.

joab7772622d ago

That's it. Many publishersbtake years to make a game. Ubisoft pumps out a bunch every year. Definitely more like they are in it for the money. That said, it's quite impressive how damn good so many of them are.

2622d ago
TheOptimist2622d ago

Becuase their games are boring and repetitive and have issues at launch.

PixelGateUk2622d ago

Rainbow Six Siege is pretty damn good to be fair

TheOptimist2622d ago (Edited 2622d ago )

Agreed, but then that game is an exception to a thumb rule. Also I doubt a PvP or PvE multiplayer only game will become repetitive? I mean I have 1k+ hours in CSGO and I didn't find it repetitive because it's about getting better and thinking two steps ahead of the enemy.

JayPi32622d ago

Siege, For Honor, Child of Light, Grow Home, and then some are some of their pretty good games, I'll agree with their launch issues, but their games are far from repetitive and boring when when they aren't open world and really put love into their work.

TheOptimist2622d ago (Edited 2622d ago )

10 Assassin's Creeds (Albeit 2 and Brotherhood were the best among them, they were still repetitive as hell, can't replay any of the Assassin's Creed games), 4 FarCry (Again 3 was decent, but can't replay it), The Division, Watch Dogs 1 and 2, Steep (Which was a SNOW rip off), most of their titles follow the same rules like a checkbox list.

Yes there are exceptions and R6Seige is a good game, For Honor could have been if they would have had dedicated damn servers, so much wasted potential. That leaves me with Grow Home and Child of Light, their indie department which is making the beter games.

naruga2622d ago (Edited 2622d ago )

ubisoft just lacks gaming knowledge

PixelGateUk2622d ago

For Honor and Siege are pretty fresh in terms of approaches, design and mechanics. They just release them with awful servers and a glut of bugs

AcidDvl2622d ago

And with a huge lack of complexity and variety, unbalanced, shortage of content and relying too much on season passes (more money from the consumer), weak plots, generic characters, heavy reliance on 'Ubisoft mechanics' from their other titles (which makes every game somewhat 'familiar' not in the good sense), the infamous 'downgrades', very ambitious promises that are never delivered, relying too much on the same gameplay loop without proper variation...

Their games are short lived (Siege is the exception) because within a few hours you basically see everything the game has to offer.

Goldby2622d ago

@Pixelgear,

Ya lets take a great combat style thats used for 1v1 and throw in more players /s

JayPi32622d ago

I disagree, they're one of the few companies who are willing to take risk outside of Assassin's Creed, like Rayman, Child of Light, For Honor, Siege, and then some. As Pixel said, servers and bugs plague their games.

RosweeSon2622d ago

A Mario Clone they've been banging out for 29 years is a risk? I never got into Rayman myself. Assassins creed 2 was cool and Prince of Persia sands of time, then they just rinse the series dry, new assassins was pretty good mainly because it was in Ye olde England so probably a bit biased but I wouldn't miss Ubisoft if they wanted to take a year or 3 out.

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30°

Baldur's Gate 3 director refused to sacrifice quality even amid budget and time concerns

Larian was eventually forced to change up its development pipelines.

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shinoff21839h ago

Can't wait for my physical. I got in on the 2nd wave. Had an email a few weeks ago but I was figuring I wouldn't get the game till July August. Well worth that physical edition though.

170°

Hidetaka Miyazaki Wants To Work On His Debut Franchise After Elden Ring DLC

Hidetaka Miyazaki appeared in an interview to discuss the future of the Elden Ring DLC and FromSoftware's future plans.

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Cacabunga4h ago

I hope Bluepoint are working on BB remake..
Sony now seem to have lost it with all the gaas, i have no hope in seeing them approaching FS to make a sequel. I hope gamers will push Sony and show continuous disapproval to the gaas model

Cacabunga3h ago

U probably right about the remake it is maybe too early. A performance mode would be more welcome at this point

fsfsxii1h ago

can we get new ideas instead of remakes? gamers are the most nostalgia driven on this earth istg

Chard1h ago

Look at how Bluepoint changed the art for demons souls. I wouldn’t want them doing that for Bloodborne

-Foxtrot3h ago

I don’t know how to feel, Armored Core just isn’t as good as Elden Ring, Dark Souls, Bloodborne and the like.

I hope he does a new IP instead

Nacho_Z1h ago

Fortunately, if you're not interested in the AC series, he doesn't say he plans to drop everything to work exclusively on the next one, as implied by the article header. Just general comments about it being an important series he wants to be involved with at some point.

370°

Ubisoft say AC Shadows protagonists will be "romantically attracted to different types of people"

Ubisoft recently shared more details about Assassin's Creed Shadows protagonists, confirming that both of them will romantically attract and be attracted to different types of people.

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Hugodastrevas1d 4h ago

That should please everyone I'm sure...

RpgSama14h ago(Edited 14h ago)

Feudal Japan DEI LGBTQ+ Samurai, sounds very accurate for the time period. Surely a decision made only with historical accuracy in mind.

Crows9014h ago

Or even modern day accuracy.....

Lexreborn213h ago

You have no idea what you are talking about, bet you didn’t know nobunaga was bi-sexual. Or ran maru his is often depicted as androgynous was a “beautiful boy”.

So yeah, feudal Japan had tons of lgbtq and kawaii enough… A BLACK SAMURAI! All without the need of offending a Caucasian because the world is diverse.

VenomUK12h ago(Edited 12h ago)

This story has cracked me up so much! Bravo Ubisoft, bravo! 🤣. So last week everyone was upset that in the long-awaited first Assassin’s Creed: Japan game the protagonist is black. But NOW he is also LGBTQ+ ! It’s like the Ubisoft creative team sat around a table and said “How can we best impress our Kotaku/IGN/Polygon friends and antagonise gamers? Let’s make it woke x 100!’ And then they all silent clapped!

Just you wait until the Star Wars: Outlaws details come out, there better not be anybody complaining about Kay Vess’ dating preferences and the gay droid armies.

Christopher12h ago

It actually is.

Japanese were very Greek in their sexual experiences.

lodossrage12h ago

Lexreborn2 is right

Go read up on Japan's feudal era homosexuality and bisexuality was a very common thing in that time.

I just have to laugh because the same people complaining about this are the same ones crying about wanting "historical accuracy". When it's clear most of the whiners don't even know history themselves.

Christopher11h ago(Edited 11h ago)

Facts don't care about downvotes, btw. You either claim to understand historical accuracy or you just admit you don't like the stuff people did throughout history.

https://en.wikipedia.org/wi...

thorstein7h ago

Japan had no Christian stupidity about sexuality.

That's where your nonsensical puritanical view comes from: the Abraham's faiths.

It's feudal Japan, they don't believe in your religion's made up nonsense.

I mean, if you're going to embrace a particular viewpoint, you should at least be aware of where it comes from. Most of the world doesn't care about your ideals.

In those days, they certainly didn't care about your religion.

Get over yourself.

RpgSama6h ago

All of you guys missed the point, I even said I'm very sure they did it ONLY because they wanted to be historically accurate. Stop defending this, we all know why they did it and who they want to pander, it's not out newfound respect for history.

lodossrage6h ago

@RpgSama

Nobody is defending anything.

People are just pointing out the fact that after they just cried about the game not being historically accurate, when they SHOW they're accurate, they cry about it because they don't like certain parts of history

Not to mention you contradicted yourself RPGSama. You just pointed out you said they "ONLY because they wanted to be historically accurate". Then turn around and accuse them of pandering and/or having an agenda. Those two things are opposing statements

Cacabunga4h ago

Dumbest decision ever.. always online was a pass for me but now not even for free I’ll try it..

LordoftheCritics2h ago

It's made by Ubisoft Montreal.

Obviously we'll be allowed to bang anything that moves.

RiseNShine9m ago(Edited 6m ago)

Yeha pretty sure.

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CrimsonWing6914h ago

Geezus, just make a good game… holy sh*t this is becoming insufferable.

Crows9014h ago

Oh yeah!!!! What about being inclusive???

I'm sorry
..please replace the word inclusive with stupid.

notachance10h ago

If they truly aimed for inclusivity they’d make the protagonist an Ainu tribe, this is just Ubisoft getting comfy with Sweet Baby Inc as always.

Hofstaderman12h ago

You asking UbiSoft to make a good game? This is not 2002.

thorstein7h ago

I thought you crybabies wanted "historical accuracy." Now that your going to get it, you're going to cry more.

PRIMORDUS7h ago

It's past the point of retarded, everyone seems forced to do this bullshit now in games. 😑

Barlos2h ago

Hell no. A good game or film is secondary now to the agenda and the 'message'.

It's not enough to be simply entertained these days, there has to be an overarching real world narrative. I mean look at Dr Who as a recent example. Disney have completely destroyed it all in the name of 'diversity'.

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Hofstaderman12h ago

I take my hat off to you good sir. Brilliant.

Laskin12h ago

Thanks… I was originally going to write Samu-Bi but then I realized it was right there already so it works better

darthv7214h ago

Is that genuinely a selling point for people?

RpgSama14h ago(Edited 14h ago)

They sure as hell want to see if it is, time and time and time again.

VincentVanBro13h ago

You have to understand they’re incapable of writing a good story so this is the best they could come up with

thorstein7h ago

Well, after last weeks crying about historical accuracy. Now Ubi days, " Oh, okay, historical accuracy: here you go."

Now you're saying you don't want the accuracy? Can you guys just make up your minds?

notachance5h ago

Many entertainment medias do this nowadays because in an effort to boost the so called “EGS score”, investment companies such as Black Rock stipulated contracts that obligated fund recipient to conform to certain inclusivity standards, either by themselves or consulting with agencies like Sweet Baby Inc or Gaymerx.

notatallsurprisinggg5h ago

It's a genuine click-bait snippet to rile up people like you to push traffic.

Barlos2h ago

They can't help themselves. This path leads to failure. Every single time. But there's no stopping this ESG DEI train. If you don't buy it then the developers will say everyone is racist hompohobes. They will never, ever look inwards and admit that hey, we made a mistake, we gave people what we decided they wanted, not what they actually wanted. They'll blame the fans when it fails.

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