"The fact is, if you're passionate about what you do, and you believe in what you're making, and you want it to be the best it can be, you're gonna work hard," says Rod Fergusson. "It's just a reality. It doesn't matter what size team you're on"
TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."
Mark Rubin, XDefiant’s executive producer, responded to an X/Twitter post that fixes to hit reg “are something [they] are working on.” Unfortunately, it’s unclear when it will arrive, as neither Rubin nor the development team have yet to provide an actual time frame.
Ha man what is this the 8th time they are working on this issue?
SO the game is using division one maps/assets with some divison 2 thrown in with that we can say they never really made the maps so what have they been doing for there 6 to perhaps 8 years of dev time? must be alot of hookers/blow/parties.
https://www.youtube.com/wat...
Wccftech interviewed The Alters Lead Designer Rafał Włosek to learn more about the making of The Alters and its feature set.
What??
AAA > Indie
I'm sorry but no matter how good an indie game ends up being, AAA will always be what leads this industry and it will always take up the most of my play time.
Misleading clickbait title.
What he actually meant was some Devs believe working on an indie title won't require the same long hours for weeks on end that are needed to finish off a AAA title - he doesn't agree...
Saved you a click :)
Misleading title.
He's talking about the work life of an indie developer versus AAA developer. Nothing to do with the actual games.
Being an indie is tough, if your passion aligns with your job in a AAA studio then you're in a really good position.