"The fact is, if you're passionate about what you do, and you believe in what you're making, and you want it to be the best it can be, you're gonna work hard," says Rod Fergusson. "It's just a reality. It doesn't matter what size team you're on"
Super Mario 64 and Diddy Kong Racing are just the beginning.
TheGamer Writes "I'm not sure if that would've been the coolest thing ever or the most terrifying."
DiRT Rally talisman Paul Coleman has found a home at iRacing, more specifically the Orontes Games team that created little-known off-road racer DRAG Outer Zones. Here's how development is progressing
What??
AAA > Indie
I'm sorry but no matter how good an indie game ends up being, AAA will always be what leads this industry and it will always take up the most of my play time.
Misleading clickbait title.
What he actually meant was some Devs believe working on an indie title won't require the same long hours for weeks on end that are needed to finish off a AAA title - he doesn't agree...
Saved you a click :)
Misleading title.
He's talking about the work life of an indie developer versus AAA developer. Nothing to do with the actual games.
Being an indie is tough, if your passion aligns with your job in a AAA studio then you're in a really good position.