During the livescast following the PlayStation Meeting held in New York, that has seen the announcement of the new PS4 Pro, Guerrilla Games Technical Director Michiel Van Deer Leeuw, Tripwire Interactive President John Gibson and Warner Bros. Interactive Entertainment Vice President of Production Peter Wyse talked more about their studios’ views on the new console.
TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."
Mark Rubin, XDefiant’s executive producer, responded to an X/Twitter post that fixes to hit reg “are something [they] are working on.” Unfortunately, it’s unclear when it will arrive, as neither Rubin nor the development team have yet to provide an actual time frame.
Ha man what is this the 8th time they are working on this issue?
SO the game is using division one maps/assets with some divison 2 thrown in with that we can say they never really made the maps so what have they been doing for there 6 to perhaps 8 years of dev time? must be alot of hookers/blow/parties.
https://www.youtube.com/wat...
Wccftech interviewed The Alters Lead Designer Rafał Włosek to learn more about the making of The Alters and its feature set.
An encouraging read on how some in the dev community are taking full advantage of the PS4 Pro. Even mre encouraging was the 4K showcase of Mass Effect Andromenda, as well as Horizon Zero Dawn running on PS4 Pro via a 4K stream on my 55' 4K Sony Bravia display. I was truly blown away at the vibrant details and crazy lighting effects. Just fantastic! 30 frames at that resolution would be more than satisfying. I'm not going to torture myself and expect the PS4 Pro to deliver 4K/60 frames, as there are no high-end PC rigs on the market today that can smoothly pull that off. However, I do expect PS4 Pro all games which are running at 1080p to offer a smooth 60 frames. There should be no excuses there, fingers crossed!