Sometimes size is everything. There are few things to get buyer more enticed than a creator promising vast worlds, a whole universe to explore, or a map so massive they will never finish it. Such statements can inspire people, gamers in particular, creating images of an alien setting pushing the boundaries to truly rival those of the real world. Unfortunately, this isn’t the case here. While No Man’s Sky feels truly vast, it doesn’t accomplish nearly as much as fans might have hoped it would.
Introducing..No Man's Sky: Adrift.A lot has changed in the years since No Man’s Sky released.
Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.
I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.
Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.
With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.
I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.
If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.
I really enjoyed it at launch and had every trophy by August 2016.
The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.
I miss that aspect, but since then, I love what they've done.
Orbital update drops today, also bringing with it engine improvements and UI refresh.
Regardless of this review, I genuinely hope many gamers are enjoying No Man's Sky! I'm gonna name a planet "Michael Scott paper company" Hehe, he's my spirit animal.
So, only a few months left until The Last Guardian releases =)
Folks that bought the game have a 4.9 rating on Metacritic & it seems they're all saying the same negative things.This game should have been $20 dollars just to visit & explore planets just to chip away at rocks & plants to get your ship,armor & gun to continue to work & then have to continue to do it all over again & again & again...lol.I'm glad I didn't waste my $60.