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80°

Interview: Taking Risks And Reaping Rewards With Outlast Developer Red Barrels

Paul writes "Despite being recently delayed, with Outlast 2 now slated for a 2017 release, Red Barrels have proven themselves to be one of the brightest, upcoming development studio’s in the industry today, a studio full of vision and boasting veteran developers whose previous work includes the likes of Splinter Cell: Conviction, Dead Space 2 and Assassin’s Creed.

We recently caught up with Co-Founder Phillipe to find out more about the studio’s creation, its development process, growth and progression since 2011 and influences in our latest edition of Developer Focus".

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OhMyGandhi2851d ago

I absolutely love articles like this. Great read!

Resis7ance2850d ago (Edited 2850d ago )

Always nice to hear. Glad you enjoyed it.

50°

Frostpunk 2 Q&A - Back to the Wasteland

At a recent visit of 11 bit studios, Wccftech got hands-on with Frostpunk 2 and spoke to the development team about it. Here's the exclusive Q&A.

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60°

Josh Sawyer Reflects on Design Evolution: From Icewind Dale to Pentiment

Josh Sawyer is a name that has been familiar to RPG fans for decades. He's worked on Icewind Dale, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment. How did he get into game development, how has his design philosophy changed over the years, and why did he decide to do Pentiment a little differently?

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thorstein13h ago(Edited 13h ago)

Those are some great games. Icewind Dale I & II are underrated.

If Larian made Icewind Dale III, I'd lose my mind.

What a fantastic, thorough interview.

250°

Avowed Moved to Unreal Engine 5.3

With Support from The Coalition

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ThinkThink1d 7h ago

That's great news. Hopefully the Coalition can smooth some of those edges from the last Avowed reveal.

phoenixwing1d 4h ago (Edited 1d 4h ago )

Well I'm annoyed. Especially at all the ppl who said the graphics sucked. It's your fault they probably shifted the game to unreal so it could look more fancy for you. I was ok with it and hoping to actually play it sometime soon. Now it's like 99% chance it's delayed.
Edit: effing graphics whores

Obscure_Observer20h ago

"Well I'm annoyed. Especially at all the ppl who said the graphics sucked. It's your fault they probably shifted the game to unreal so it could look more fancy for you."

What the hell are you talking about dude? Avowed was already in development using the UE5. The Coalition is just helping Obsidian in the transition to its latest version (5.3)

MrBaskerville18h ago(Edited 18h ago)

Probably not even that big of a difference. Coalition might only have helped because they got a deadline to meet.

Unreal isn't nearly as bad as Unity when you update a project. Though it obviously depends on the project. But unity generally gets an aneyurism if you threaten to update, where Ue is usually less stingy.

Reaper22_18h ago

In excited for Avowed and Gears 6.

Fishy Fingers19h ago

It already was Unreal 5, its just moving to the latest build.

CantThinkOfAUsername11h ago

Latest build is 5.4 and it's better than previous iterations, particularly in animation and performance.

Lightning771d 4h ago

Apparently the latest build looks way better graphically. This rumor from Jez Cordin (who's credible) pretty much confirms it.

Interested in seeing more on Avowed in a few weeks.

Notellin19h ago

UE 5.3 has been out since September of last year. I can't believe this is news or that anyone is hyping this up.

MrNinosan19h ago

As Hellblade failed to set the world on fire, just like Halo Infinite and Starfield before it, it's time to look forward to the next Game of the Decade candidate.
Of course it needs to be hyped up ahead of time 😏

Notellin11h ago

I didn't mean the game itself. I can't believe there is a news article about an Unreal Engine update that launched a year ago.

Reading comprehension is tough for fanboys on N4G.

got_dam3h ago(Edited 3h ago)

@MrNinosan I just want to see what Obsidian can do with a real budget and development time. They have a made a some memorable games with massive time constraints an lackluster funding.

--Onilink--1h ago

Many games stick to a specific version of the Engine they had already been using to avoid delays, problems with migrations to newer stuff etc.
The version being released in September isnt really relevant, just that they decided to make the jump to it at some point in development, which is arguably good news since we know with each iteration, performance has been getting much better

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truthBombs18h ago

I liked the games unique artstyle when It was revealed. I hope they're not making the migration based on criticism. It's only a rumor anyways

MrBaskerville18h ago

I imagine the art style will stay the same. But there'll probably be some visual upgrades here and there.

anast18h ago

This was the only game I was jealous of, but It's a wait and see game now. Plus, I can wait until they release it on PSN.

Miraak82 16h ago

Right!!! Obsidian is like only XB GS that I wanna play there games . Pillars of Eternity is one of my fav game franchises and I'd love to step back into the world of Eora . Their world building and rpg systems are one of the best , I hope XB higher ups don't get in the way of them. If they released it on ps I would definitely buy it day 1

anast14h ago

I bought both Pillars for PC and Console. Good games.

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