According to Superdata Research, Pokémon Go is tainting the public’s perception of augmented reality.
One of the big Xbox releases heading our way in May 2024 is the long-awaited Hypercharge Unboxed, which is finally bringing its "first and third-person shooter action figure game" to Xbox consoles on Friday, May 31st.
Sadly, ahead of launch, the game's official Twitter (or "X") account has been highlighting the "trolls" who are claiming that because it's not launching on Game Pass, Hypercharge Unboxed is already set up for failure on Xbox.
Just because our indie game isn't on game pass, doesn't mean it's "dead on arrival".
— Hypercharge | Pre-order now on Xbox! (@HyperchargeGame) May 12, 2024
We hope you still give our action figure game a try. 💚 #xbox pic.twitter.com/3D8dhlWOvZ
It's horrible what people will say, but the truth might be harsh. There is a good chance it might not do well on Xbox if it's not on GamePass. There is a strong possibility that is the case. We'll see.
When it launches on Playstation in the future you can rest assured it will sell much better. The devs have confirmed it's coming to Playstation in the future.
"It is built in the Unreal Engine 4. The game was released on the Nintendo eShop on January 31, 2020 and on Steam on April 27, 2020. The development of Hypercharge: Unboxed for the Xbox platform was officially announced on July 16, 2022, with the developers also confirming future support for the PlayStation."
I remember having this on my radar years ago for the Switch but never pulled the trigger on it. Crazy it's still not on PlayStation yet.
Epic Games is facing a $1.2 million fine by the Netherlands Authority for Consumers and Markets over "unfair practices" in the Fortnite shop.
It might be cheaper to simply pay the fine. Fighting said fine could cost millions due to court and lawyer fees. Fortnite generates well over a 100 million in each month, so Epic has plenty of cash.
I'd fight back too. These are kinda meaningless reasons to fine someone like really for THAT. It's like they just wanted to make money or something.
Ghosts of Tabor creators Combat Waffle Studios have collaborated with GLYTCH on a new "Skill Issue" flavour. Plus PICO is now supported.
Nintendo is doing to AR what it did to motion controls. Pokémon go is introducing it to the casuals.
AR went viral and it wasnt because of them.
GO is addicting as fuck, skipped taking the bus home just so i can catch pokemon...
AR's reputation was never that prolific to begin with. Go shows what AR can do. Ar isn't going to get significantly better in terms of what it offers more than you'd see in Poke-Go. Maybe some more advanced stuff can be shown as tech gets better, and eventually it can transform entire environments(like Halolens can do for instance), but for now, this is it.
If Poki-Go is ruining it's reputation, then AR just isn't going to stand on it's own to begin with. For the most part, all you really have is some sort of thing put on top of the real world, and how one interacts with that will vary, but the core concept is the same across the board.
Maybe it's people who don't understand the difference between an immersive technology and general game design who are ruining the reputation of AR....because it seems they don't actually differentiate the two.
AR reacting to the environment is not an AR principal, it's an AI principal that is developed through the concept of the game design.
Some AR will be fun, others won't. It's the same with any game. But for the most part, what you see, is what we will get.
I know what they mean but for the vast majority of people AR doesn't even have a "reputation" because most people don't even know what it is. PG made it news even for non-gamers and non-VR enthusiasts.