230°

Supporting VR is "a tremendous burden" claims Treyarch

CALL OF DUTY Black Ops 3's multiplayer producer tells us about the struggles of working with VR, why PS4 Neo and Project Scorpio won't solve everything and coping with motion sickness.

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wonderfulmonkeyman2889d ago (Edited 2889d ago )

Again, as I've said before, the current form of VR isn't the future of gaming.
It isn't even a proper innovation.

It's a gimmick, and a necessary stepping-stone towards the true future of this kind of tech in gaming: Full dive synaptic sync VR.
Think Sword Art Online, but without all the angst and "we're gonna die in here" drama.XD

ApocalypseShadow2889d ago (Edited 2889d ago )

Looks like someone was just born yesterday. Technology doesn't just jump ahead overnight. It's a road traveled. My first systems were pong and Atari. That road led to systems like the colecovision, NES, Genesis, turbographx,Saturn,PS1,Dreamca st, Xbox,PS3 all the way to where we are now.

Developers had to work at making it work. Treyarch wants it easy and think more power is the answer. It isn't. More power doesn't change the fact that you have to build a game from the ground up to support the platform. Any platform. Not try and make existing games VR games.

Secondly, he uses incomplete games like RE7 to support his theory. If the game was done and had problems, I'd understand. But to judge early work that has many more months of development time tells me he doesn't know anything at all. Or that gamers were using the right analog stick which Capcom should have disabled.

As for gimmick...

**VR is really exciting**...**the technology is fantastic**... **it is something the guys at Treyarch are very excited about**

Yeah... That really sounds like they think VR is a gimmick. They're just saying that they have to study it more and come up with solutions and make it fun. Making something fast doesn't make something fun like he says. Making something FUN makes a game FUN. And VR is a future gameplay option to have that has to start sometime.

If you wait for technology to be perfect to release, it will never be released because there is always something you can improve on it.

wonderfulmonkeyman2889d ago (Edited 2889d ago )

"It is something the guys at Treyarch are very excited about"

"Supporting VR is a tremendous burden claims Treyarch."

Gee, a tremendous burden.
Wonder what that sounds like?
Oh yeah; A GIMMICK, if we're following your reasoning.
They can say they're "excited" all they like, but being excited about a burden doesn't make it any less of a burden.
There were other third parties making similar claims about the game pad.
Their "excitement" only lasted as long as it took for their multiplat sales to drop off a cliff.
I doubt VR will be any different, aside from being an easy sell to graphics whores.

Anyone out there can make as large of a rich gamer's fanclub for VR as they like; a gimmick is a gimmick, and compared to the future, that's all this is.
It's also coming with a lot of issues that will be plain inconvenient to gamers that are so used to traditional methods that they can't even handle a small screen on a controller, let alone a helmet strapped to their head for hours at a time, giving them eye strain, motion sickness, headaches, and accumulating sweat, bad smells, dead skin, and who-knows-what-else over time.
And don't even get me started on the pricing.

I'm fairly certain that most people are going to prefer the console versions of games like RE7.

ApocalypseShadow2888d ago (Edited 2888d ago )

bur·den
ˈbərdn/Submit
noun
1.
a load, especially a heavy one.
synonyms: load, weight, cargo, freight
"they shouldered their burdens"

That means they need to get to work making it work. Developers complained last gen that multiple cores were hard to program on. Sure it is. But the ones who put their head down and got to work made awesome games. Now, cellphones, tablets, consoles, PCs, etc are multi core. They learned how and now that knowledge is a benefit. An asset.

And for your information, all products sold, all of them, are sold on a gimmick. You would be fooling yourself if you didn't think so. The word gimmick is poorly used by gamers on this site. Videogames are a gimmick. Multiple buttons over the single button Atari controller is a gimmick. Rumble is a gimmick. But you seem to accept all them no problem right?

Graphics has nothing to do with VR. Not in the way you think it does. a game could look as simple as having geometric shapes, and still be immersive. Like virtual racing from Sega or star fox from Nintendo.

Making games in 2D over simple Atari graphics came with issues. Making the first 3D games like on Saturn, N64 and PS1 came with issues. Developers solved those issues. You're just making excuses.

And all that nonsense you speak about when it comes from people getting motion sickness, sweaty, eye strain, carpal tunnel, bad smells, dead skin, etc come from games already with FPS motion sickness, long play sessions, not showering... Blah blah blah. More excuses.

**Don't let me get started on the pricing.**

How much was PS4, Xbox one and WiiU again? How much are new games?... Just more excuses from you. You don't have to like VR. But don't make excuses and what ifs. Present facts. Not baseless opinions. It's fun. It's early. And developers will find a way just as they have always done since pong and Atari.

wonderfulmonkeyman2888d ago (Edited 2888d ago )

First off, "Burden" also has the meaning of "something oppressive or worrisome,"
Don't cherry-pick a meaning specifically tied to physical objects of a weight that makes them a burden, which makes no sense in the context of the article, then pretend you've hit upon what they meant.
They're calling it a burden because it's damned burdensome to develop for, not because the things are heavy.XD
It's difficult to develop for, and those same complaints are things echoed during the times devs were trying, and failing, to do games as well as Nintendo's done them on the Wii U, not to mention stuff back on the PS3 when the cell processor made it hard for devs, or when it make it literally impossible to provide proper backwards compatibility with the PS3 inside of the PS4.

Also, FYI, I'm fully aware that all of these are gimmicks.
But I, like most NORMAL gamers, rate each gimmick as good or bad depending on my own personal preferences of how useful it will be, what advantages and disadvantages it has, whether it has potential in its longevity, etc etc, just as anyone else with a mind worth using does.
I don't think VR is a very useful gimmick. That's all there is to it.
It plays to the graphics whores by being sold alongside a pair of mid-gen upgrades that boast of their higher graphical capabilities, but even if they improve the tech to the point where you're seamlessly playing Horizon Zero Dawn in first person in it, in the end all it is, is a glorified first person camera helmet.
One that actually DOES pose some physical risks to consumers in the short and long term, depending on the person.
Even more-so than TV's do.

Speaking of which...

"And all that nonsense you speak about when it comes from people getting motion sickness, sweaty, eye strain, carpal tunnel, bad smells, dead skin, etc come from games already with FPS motion sickness, long play sessions, not showering... Blah blah blah. More excuses."

Most of those things are legitimate concerns with something like this, although adding in showering is ridiculous and clearly portrays your desperation to downplay these concerns as nothing more than raving, when it's been shown that stuff like eye strain, headaches, motion sickness, and other things are indeed connected to the use of VR, sometimes in the short term but most often in the long.

The fact that you're playing anything I say to that point off as "more excuses" or "nonsense" [which is ironic given your "showering" comment], however, just shows that you aren't listening, and likely haven't been from the start.

And since I don't wish to continue trying to reason with a brick wall, I'd say we're done here.
Come back when you can legitimately refute my points. instead of passing off the ones you can't contest as mere "excuses" or "nonsense", while claiming I don't have any facts presented and acting as if your opinions are the "real facts".

Actually, you know what? Come back regardless of your preparedness, if you feel like it, or don't. Whatever floats your boat.
Even if you're not done, I am.
This has gotten out of hand, thanks to you, and I won't be a party to it any longer.
I've got games to play, and no more time to waste on you.

amiga-man2888d ago (Edited 2888d ago )

I find the VR naysayers amusing, they presume the VR of today is the VR of tomorrow, are there issues? of course, but just like any new technology, those issues will be better understood and solutions found.

Every tech major company (and I mean every) is now heavily invested in VR, they see it's massive potential and are eager to grab a piece of the VR pie, anylysts are predicting VR to become a $100 billion industry in just a few years, an industry which will encompass far more than gaming, those calling it a gimmick, really need to wake up and see whats happening in the real world.

darx2888d ago

VR will go bust. It will be niche and never be main stream.

andibandit2888d ago (Edited 2888d ago )

"Secondly, he uses incomplete games like RE7 to support his theory. If the game was done and had problems, I'd understand. But to judge early work that has many more months of development time tells me he doesn't know anything at all. Or that gamers were using the right analog stick which Capcom should have disabled."

There's nothing theoretical about some people getting motion sickness. I'm no expert but im pretty sure one of the contributing components to motionsickness would be the amount and pace of movement. Having played both COD Series and RE series, I feel I can say that movement in RE is way slower than COD and I fully understand his point of view on that subject.

uth112888d ago

yes, if we held early videogames to the same standards people are demanding from early VR, nobody would be gaming today

"Where are da 12+ hour AAA gamez? What da hell is a pac man? Looks like indie shit!"

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pompombrum2888d ago

An outspoken Nintendo fan calling something out as a gimmick... the irony. I haven't actually tried VR myself yet so shouldn't really be poking fun at you but still can't help but find it amusing.

2888d ago
Errorist762888d ago (Edited 2888d ago )

As I already wrote in my own post below,

Of course development will always continue and after years of drought concerning technological innovations suddenly everyone has woken up in the face of all the new possibilities opening up. There are already headphones in development (Samsung Entrim 4D) which feature electrodes on a sponge which stimulate your brain in such a way your body truly feels motion too. Soon, the sickness problem will be a problem if the past.

Other developments like Sony Future Labs prototype Project N feature in-ear open ear earphones, which means you wear ear-bud-like headphones but still are able to hear your environment, which is going to be incredible for mixed- or social-VR-reality experiences.

There's an exciting future ahead boys and girls!

2888d ago
Tallpine2888d ago

Treyarch sound lazy. They lack creative thought and innovation probably because their job is to create the same thing over and over with tweaks here and there in different settings.

rainslacker2888d ago (Edited 2888d ago )

I'm sure for Treyarch, making anything more than a standard COD game would be burdensome and time consuming, because they'd have to actually put more effort into it, and not just repeat the same formula.

That being said, in terms of the side effects, you know there are people that get that with regular games as well too right? Or even just regular TV watching....and it's becoming more of a thing with new 4K TV's which remove the motion blur which compensates for the lowered frame rate on standard TV/Movie media.

Anyhow, in terms of motion sickness, unless someone is really prone to such things, it goes away once you get used to it. The brain is a remarkable thing, and can adapt to more outside influences than most people will give it credit for.

Eye strain also happens through any number of stimuluses, and in particular any kind of game where people tend to focus too long on one thing. That's why moderation is important. Headaches are just a side effect of the eye strain, or people being too tense for too long. Any immersive environment can cause that due to the fact people get tense during tense situations and their muscles tighten up. Kind of why when we watch a horror flick, we're tense, then sigh with relief when things calm down.

That's not a fault of the technology, rather the game design, and it's subjective on if it's a fault or not since some things should be tense in the proper context. But ultimately, it's the player who has to moderate themselves.

As far as the other things...sounds more like a personal hygiene problem. Can't blame VR makers for people not bathing. There's no reason a VR solution would make one sweat unless they are active. VR units don't produce smells on their own, and most bad smells come from the bacteria that lives on one's skin, and dead skin doesn't make much sense unless someone is prone to such things, because skin does not die by being covered up for a short period of time. Maybe if it's an extended period and there is a lot of aggravation on the affected area. Skin is another remarkable part of the body. Did you know it's the largest organ on the human body?

We're a ways off from full synaptic stimulation. If you're holding out for that...well you'll probably be dead before it comes around to the mainstream. VR took almost 40 years to get here, and I for one don't think scientist have enough understanding of the human brain to trust them to stimulate my synapses. Holographic immersive technologies are likely to come long before brain stimulation.

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Movefasta19932888d ago

I haven't tried it,but i do not like the idea of putting a helmet on while i am gaming.Maybe 1 day,that killer game will come out,that will make me buy one.But i am happy the way i game right now.

2888d ago Replies(1)
rainslacker2888d ago

Personally, I wouldn't want to use it in every kind of game. Action games, like RE7 for instance, wouldn't really be that appealing to me, because the movement of one's avatar is isolated from the movement of their head, and I feel that could be disjointing to experience, and would only make sense while standing for full 360 degree movement...which isn't really my cup of tea.

OTOH, things like a racing game, or a space fighter game, could work well, because they're seated environments, and you are already limited in your movements due to one's sitting position in a car or cockpit. The ability to be able to see such an environment in a more realistic way, with a full field of depth to be able to determine where one is in relation to their environment, is something that is really appealing to me. One of my biggest gripes about racing games, which I do love, is that I never really had a sense of where I was on the track when it came to turns, because the periphery was never there, so it became more about learning the right place based on the 2D graphics to know when to start the turn.

Some other games could probably work well for me too. An interactive story type game with limited character movement, Maybe an on-rails shooter, etc. Other than that, I think I'd like to try it out for the "big-picture" mode, because too many games today use HUDS or text that is too small or not enough contrast for me to make out, even on a quality big screen TV. MGSV in particular was bad about this.

xtheblackparade2888d ago

Ofcourse a CoD dev would complain about extra work xD

sergons2888d ago

We should read between the lines, they ancient source game engine from 1999 can't handle VR.

mixelon2888d ago (Edited 2888d ago )

Burden or opportunity? Personally I dont like playing something this fast paced (and on foot) in VR.. Team Fortress 2 etc are pretty nauseating on the oculus.. To me. I'd welcome studios trying to make super fast twitchy games work nicely in it though.. I'm not sure how they'd pull it off. The amount you have to spin and stuff in CoD - it doesn't strike me as the ideal game for this tech. It'd be like playing inside a salad spinner.

A slower, more methodical shooter would work better (Killzone?) They need to bring back the Mechwarrior series for VR too, for sure.

Errorist762888d ago

Solutions for this problem are already in development. Google Samsung Entrim 4D.

rainslacker2888d ago (Edited 2888d ago )

It's probably more because in COD you spin faster than you would normally. The screen rotates at a rather fast rate. If you yourself spun that quickly, that often, without being in a game, you'd probably have the same motion sickness. People don't really just spin like that anyhow. They more twist themselves before replanting their feet. First the head, then the waist, then the feet. Even though there is movement beyond that in the game itself, it's not typically how people move normally.

But the isolation of the characters movement from the position of one's head position is always going to be a problem until they can make something that allows for full movement in a space, and that isn't likely to be practical for the average home user. There is that one stand thing which is supposed to do that kind of thing, but not sure how well it works, and I believe it's pretty expensive, and don't think it's utilized in the games we'd be playing anyways.

Errorist762888d ago (Edited 2888d ago )

There are already headphones in development (Samsung Entrim 4D) which feature electrodes on a sponge which stimulate your brain in such a way your body truly feels motion too. The sickness problem soon will be a problem of the past.

Other developments like Sony Future Labs prototype Project N feature in-ear open ear earphones, which means you wear ear-bud-like headphones but still are able to hear your environment, which is going to be incredible for mixed- or social-reality experiences.

There's an exciting future ahead boys and girls!

mixelon2888d ago

I don't think that particular tech would help with something like cod.. if you feel like you're spinning you'll still feel like you're spinning, haha.

Simulating real motion just means you'll have more realistic motion sickness in unrealistically twitchy games. XD

Errorist762888d ago

it's true. Games in VR will have to be more realistic in a way. New approaches are needed in all areas.

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100°

Every PlayStation Studios game available now on Windows PC

Windows Central writes: "Many PlayStation Studios games that are ported to PC get dedicated PS5 DualSense support, which allows users to experience haptic feedback and adaptive trigger support without actually having to own a PS5.

According to Hermen Hulst, head of PlayStation Studios, it's still the company's intent to launch the bigger single-player games on PS5 first, before later bringing the games to PC. This might not be the case for multiplayer games however, which are considered okay to launch simultaneously on console and PC."

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ocelot072d ago

My guess is after god of war. Probably last of us 2 that's a almost 4 year old game now and by the time it's released on pc it will be more than 4 years old or close to 5.

Elda2d ago

Every old Playstation game that is now on PC.

shinoff21832d ago

Right. I definitely see what a headlined from a website named windows central was trying to do though. It's cute little wordplay to help out the green box

Flewid6382d ago

Are PlayStation games no longer good or worth playing once they are old?

Elda2d ago

I'm guessing my comment went over your head.

XiNatsuDragnel2d ago

Good at least they can sell hardware

220°

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.

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Obscure_Observer3d ago

Very very early in development. Still, fantastic news!

Let´s GO!!!

Lightning773d ago

I guess.

How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )

At least it wouldn't be MS of all ppl destroying them.

MS really should let go Tango go like they did TFB here.

darthv723d ago (Edited 3d ago )

one was under Bethesda (Tango) the other under Activision (TFB). Clearly each one handled the separations of their subordinates differently.

Obscure_Observer3d ago (Edited 3d ago )

"How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )"

Perhaps because Zenimax and ABK handles such matters differently based on their own internal policies as "independent" publishers.

Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future. Which could also be the reason why they ensured an exclusive partnership with TFB and its new game, before anyone else.

Sad and disgusting. But it is what it is.

Lightning773d ago (Edited 3d ago )

"Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future."

MS has a bad rep now because those studios are no more. I rather them sell the studio continue to make multiplatform releases, while MS continues to focus on whatever they're doing. If they didn't want Tango around they should separated from them or sell them to, like they did TFB.

It's inexcusable, they have options on how to handle studios they don't want anymore with killing jobs. Not just MS but the rest of the industry also.

Sad and disgusting sure how many will get shut down next year or this year even?

I don't trust MS decisions and motivations at this point. You have to admit they make one dumb move after another.

Obscure_Observer2d ago (Edited 2d ago )

"MS has a bad rep now because those studios are no more. I rather them sell the studio continue to make multiplatform releases, while MS continues to focus on whatever they're doing. If they didn't want Tango around they should separated from them or sell them to, like they did TFB."

Imo, MS separated from TFB because they didn´t had a game associated with Xbox yet, unlike Tango.

"I don't trust MS decisions and motivations at this point. You have to admit they make one dumb move after another."

Fair enough. It was indeed an epic dumb move from them to close Tango.

Still, all to be forgotten, like always have. This is not the first time a big publisher shuts down a beloved and/or successful studio out of nowhere and certainly won´t be the last. Do you remember Lionhead? Do you remember Evolution Studios? Yeah... both were beloved studios and yet, those companies kill those studios in q blink of an eye and got away with it.

anast2d ago (Edited 2d ago )

The studio boss made some money from this transaction. Once the game releases, the studio will get chopped up.

-Foxtrot3d ago

Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately

...

Goes right back to them as partners.

Okaaaaaay...

darthv723d ago

Id venture a guess that TFB working directly with MS was a better outcome than working through Activision to get to MS.

VersusDMC3d ago

From the article...

"Toys for Bob spun out as an indie back in February after Microsoft instituted sweeping layoffs that impacted 86 employees, which was more than half of the staff"

I doubt those 86 employees enjoyed the Microsoft experience over Activisions.

Inverno3d ago

MS shuts down studios because of lack of resources and then helps these guys by giving em resources. Also MS is what forced them to buy their freedom in the first place? What kind of logic 😂

Chevalier3d ago

The best thing is that the company that is worth $3 trillion and owns the company instead of Xbox lacks resources. How the hell does a company worth $3 trillion making a measly $70 billion purchase they 'can't' support. Lol

BlindMango2d ago

The reason they would need to "partner with Microsoft" is simply to make a game that's part of a franchise that Microsoft owns. Meaning they're probably going to make a new Spyro game - they're still an independent studio, but are making a game in a franchise that Microsoft owns. It's kind of like Remedy partnering with Rockstar to be able to make the Max Payne remakes.

shinoff21832d ago

It was probably the deal to get released from Ms

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Sciurus_vulgaris3d ago (Edited 3d ago )

Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.

Chevalier3d ago

That's absolutely 💯 BS. Any sane 'autonomous' company would NOT put their games on Gamepass day 1 like COD will lose probably billions.

Also they're all under Xbox game studios so any autonomy is an illusion.

PhillyDonJawn2d ago

No, I'm sure MS can and does step in when they want something done specifically but I'm also sure they let them also work independently

shinoff21832d ago

I highly highly doubt this. Ms controls all. The guys aren't gonna be allowed to just shut something down like that without approval. No way

Elda3d ago

Either a kiddie game or something uninteresting.

Obscure_Observer2d ago

Don´t worry. You won´t be playing it anyway since their next game will possible be a next gen Xbox console game.

Elda2d ago (Edited 2d ago )

Don't worry about my comments.

PhillyDonJawn2d ago

Right probably something like astrobot

romulus232d ago

Nah he said "uninteresting", lots of people are interested in Astro Bot.

Elda2d ago

Never Astro Bot. Astro Bot looks better than any exclusive released on XB this entire generation & believe there hasn't been much.

Asplundh2d ago

Crash 4 was good, so I'm hopeful.

PhillyDonJawn2d ago

Hey you said that about SOT and looks like many ppl on PS is playing it. You also found bugsnax interesting ffs your opinion hold no weight lol.

Elda2d ago (Edited 2d ago )

Bugsnax is BS, tried it & quickly deleted it. It's a game that fits right on Gamepass. PS5 owners that are probably playing the boring SOT you could count on one hand. LMAO!!...don't try to come for me.

PhillyDonJawn2d ago

So you admit bugsnax interested you enough to try? 😂 someone gotta call you out on the foolishness.

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130°

What Happens to Your Steam Account When You Die?

The Outerhaven writes: While Steam has come out recently, stating that Steam accounts can't be transferred, we need to think about it since we all will eventually kick the bucket. But if Valve is denying transferring accounts, what can be done? Plenty, actually.

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thorstein4d ago

It goes to my kids because I gave them the passwords.

To Steam: Missio has a song that conveys my feelings about you stealing my purchase after I die. It's called "Middle Fingers"

shinoff21833d ago

Pretty much. My son knows my info.

Abear213d ago

Yeah worrying about digital ownership when you’re on the other side of the grass seems a little strange, but also on brand for these millennial journalists to worry about.

qalpha3d ago

I'm sure Keith will be happy to hear he's a millennial journalist.

Goodguy013d ago

I suppose if I have kids, I'd just give em my account details by retirement age. If I die young then...idk lol.

CrimsonWing693d ago

Yea, I mean just give someone the password to your account. Is that difficult to do or something? Like, I’m legit asking because I don’t know.

anast3d ago (Edited 3d ago )

It's not difficult but It's against the policy. If they find out, they will lock the account permanently.

CrimsonWing693d ago

Ah ok, I had a feeling there was something like that. It seems kind of weird that you can’t just hand your account over to a family member or friend and let them take over the account.

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