Nintendo make their fair share of questionable decisions; there's no denying that. Moving the latest Legend of Zelda's release date to 2017, completely botching the motion controls for Red Steel, taking Fox McCloud out of his Arwing and giving him a pet dinosaur, and *gulp* the virtual boy are just a few examples of Nintendo dropping the ball. Luckily, it would seem that Nintendo fans are a forgiving bunch, given that we come back time and again to buy variation after variation of the same games we've been playing our whole lives. Don't fix it if it ain't broken. But one cardinal sin from Nintendo goes far past the point of forgiveness.
Rockstar Games founder Dan Houser's new studio, Absurd Ventures, is currently working on a AAA open world action adventure game.
I'm really curious to see what he's going to do. It seems like a GTA-style game, but I wonder how it'll differentiate itself.
A new studio making a AAA game. Yea, that'll go well. I still think new studios should only make small games for a few years to build up teamwork and trust within.
One of the big Xbox releases heading our way in May 2024 is the long-awaited Hypercharge Unboxed, which is finally bringing its "first and third-person shooter action figure game" to Xbox consoles on Friday, May 31st.
Sadly, ahead of launch, the game's official Twitter (or "X") account has been highlighting the "trolls" who are claiming that because it's not launching on Game Pass, Hypercharge Unboxed is already set up for failure on Xbox.
Just because our indie game isn't on game pass, doesn't mean it's "dead on arrival".
— Hypercharge | Pre-order now on Xbox! (@HyperchargeGame) May 12, 2024
We hope you still give our action figure game a try. 💚 #xbox pic.twitter.com/3D8dhlWOvZ
It's horrible what people will say, but the truth might be harsh. There is a good chance it might not do well on Xbox if it's not on GamePass. There is a strong possibility that is the case. We'll see.
When it launches on Playstation in the future you can rest assured it will sell much better. The devs have confirmed it's coming to Playstation in the future.
"It is built in the Unreal Engine 4. The game was released on the Nintendo eShop on January 31, 2020 and on Steam on April 27, 2020. The development of Hypercharge: Unboxed for the Xbox platform was officially announced on July 16, 2022, with the developers also confirming future support for the PlayStation."
I remember having this on my radar years ago for the Switch but never pulled the trigger on it. Crazy it's still not on PlayStation yet.
Unfortunately once people are conditioned to expect to get something as part of a subscription they already pay for, they are unlikely to buy it a la carte. Some games, including this one, now look like "Gamepass Games" to a huge chunk of the Xbox audience. Maybe this game will buck that trend, and I wish them luck, but I'd imagine they'll have a rough go trying to sell this game on Xbox.
British guy saying Xbox is his dream console doesn't really sit right does it. 5 generations of PlayStation in the UK and you haven't figured out what console is going to make you the most money. That is the mistake you've made.
Epic Games is facing a $1.2 million fine by the Netherlands Authority for Consumers and Markets over "unfair practices" in the Fortnite shop.
It might be cheaper to simply pay the fine. Fighting said fine could cost millions due to court and lawyer fees. Fortnite generates well over a 100 million in each month, so Epic has plenty of cash.
I'd fight back too. These are kinda meaningless reasons to fine someone like really for THAT. It's like they just wanted to make money or something.
Front Mission, with full English translation. I loved this little tactical mech game, but can't read Japanese much at all. Cannon Fodder would transition over very well too, I think, especially with the touch screen.
Red steel? That's a Ubisoft game. I seriously agree on the virtual console front, they should release 3-4 titles a week
Dear Nintendo. Stop charging us repeatedly for games. Thank you.
I'd be all over the virtual console scene on my 3ds if the prices weren't so high
Everyone would love them to release 3 or 4 games a week on the VC.
But no one takes the cost that would require, in both man-hours needed to properly set them up and money through deals for older third party games let alone configuring their own, into account.
If Nintendo could find a way to make it happen, though, then I'd love to see Seiken Densetsu 3 get an English translation and put into the Eshop.
That'd be a day 1 purchase for me; the only way to play it in English right now is through a [admittedly VERY extensive and well-done] fan translated ROM, but I'd love to own it in English legitimately and would gladly pay a solid $20 or $30 bucks for it.