And so at last, Sony have lifted the veil on the release and price of the eagerly anticipated PlayStation VR HMD. With a price of £349 / €399 / $399 and a release date set for October the Sparks are wild with excitement for Sony’s addition to 2016’s VR releases.
The specs look promising, and as expected, Sony’s contender won’t be able to deliver an experience to match it’s bigger brothers who harness the power of PC to deliver their brands of VR… However, with the specs it does have, the all important existing install base, Sony’s focus on VR as a social experience and of course that all important much more accessible price point, does that matter?
Could we see the leaner and cheaper option being the VR entry point into VR that many have longed for.
The Sparks debate this and wonder if, when concentrating on what PlayStation VR has and what it offers, opposed to just looking at differences between it and the other two big players on the scene, that perhaps Sony is releasing a David amongst us that, if the experience delivered meets expectation, will stand head and shoulders against the Goliath of it’s more powerful siblings resting upon its own very relevant attributes of harnessing that existing PS4 install base, bang for buck and of course, the incredibly positive developer support it has from being part of Sony’s Playstation brand – over 230 devs at time of going to press.
VR veteran Survios is currently working on Alien: Rogue Incursion, so we take a look back at its history of VR works.
Cloudhead Games has announced the VOIDSLAYER update for Pistol Whip, adding three new scenes in June for all supported platforms.
Recent findings in the latest PSVR2 software update, indicates that PlayStation is already starting to implement support for PC.
The icing on the cake would be if Sony / Valve allow for a Steam Link app much like it is for the Quest 3. Likely wishful thinking, though.
PlayStation is a very strong brand worldwide and has 10x the systems capable of using PSVR, while coming in at the lowest price.
You got things mixed up.
What are you talking about??? You've got that whole scenario the wrong way round. What you should be discussing is if Occulus and HTC have the marketing might to compete with Sony?
For example, does Occulus and Vive have the retail presence to compete with Sony's retail presence? Do Occulus and Vive have a brand name that is as recognisable in the gaming space? Can they compete on the exclusive games front - they have no first party studios, and Sony has how many? Can they compete in terms of third party partnerships - for example, how did Sony score Star Wars Battlefront Excusivity so quickly, when HTC Vive had a deal for Battlefront Trials of Tatooine?
The question really should be how can HTC Vive and Occulus ensure that they remain relevant to the mass market in light of the ease of entry and affordability of the PSVR.
Huh...?
I'm pretty sure they are one of the big boys, stupid article title, but I'm sure you already knew that... Anything for a few hits lmao
PSVR will undoubtedly win this round even though it is very clearly the lesser of all three in terms of quality.
Oculus and Vive are way too expensive, and they don't have a cult following ready to buy them out of loyalty like the PSVR has
pc will allow porn im sure and that wins