Hannes Seifert, HITMAN's producer, explains that the idea of co-op in HITMAN is very appealing but IO Interactive needs to find the right way to fit the actual gameplay.
With two weeks left before the launch of F1 24, Wccftech interviewed Codemasters to discuss some of the improvements fans will find in the game.
So it looks like they have abandoned unreal for future iterations of the game and are sticking with ego. So that means no decent VR support on PC and none on console seeing as the ego can't handle it properly. I think I'm done with this franchise it's turned into fifa with a hefty price tag and no innovation from one year to the next. Time for someone else to have a go at this licence
Japanese police have charged the man responsible for sending death threats to Nintendo.
All that because a canceled event. Dude needs to rethink his life. Videgames ain't that deep.
Nintendo of America has posted a fascinating new job opening that could signal significant changes for the company’s future products.
Coop? So...we'll all be Agent 47? I foresee a lot of confusion.
How about Agent vs. Agent?
Can see this being hard work unless playing sensibly with a headset or maybe locally with splitscreen. Assassin's Creed was a bit of a nightmare in co-op.
Taking this as a good sign. Many games would've had SOME multiplayer element shoehorned in for no reason - the fact that they're hesitant to do so is only a good thing.
Why? Doing things yourself and being Agent 47 is what makes Hitman so appealing. Not making the game easier by getting help off your friends.
Co-op wastes time and resources, stick to what you know. It's bad enough they've made it episode based. Are they trying to bury this franchise or something