New Gamer Nation:
The Resident Evil series will be celebrating its twentieth birthday in a few months.
Twenty years. They grow up so quickly don’t they? It’s just a shame that they all can’t grow up to what we always want them to be and in Resident Evil’s case, that turned out to be a rather misbehaving child.
1996. It seems an absolute eternity ago when Resident Evil was first released by Capcom on the original PlayStation platform and every single one of us has distinct memories from that game. The eerie mansion, the first sight of that zombie with the intense cut-scene and the very clever plot which was forever unfolding. It defined the survival horror genre. Not only did it give gamers across the globe genuine frights, things only got better and more frightening, when nearly two years later Capcom brought us Resident Evil 2. Some argue (and I too agree) this was by far the best game of the entire series. There was some genuine thought as far as the story was concerned with this release and without spoiling the story for those who haven’t played it (yes, there are still some people out there!) the plot twists and gripping narrative certainly made this game one to remember. But again, it left us with memorable scenes and characters, such as the Police station, the laboratory and people like Ada.
Industry insider Dusk Golem reveals that there is no Resident Evil 1 Remake in the works. Instead, Capcom are reportedly in active development of Resident Evil Zero and Code Veronica.
RE Zero would be better to do first over RE1 because they can tie the story into RE1 more.
The original RE Remake was weird because Rebecca never mentioned anything about what happened in Zero and it felt so disjointed because Zero was developed during the Remake and they clearly didn't share any notes with one another.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
A new mod brings the highly nostalgic fixed angles to the Resident Evil 2 remake, bringing the game closer to the original 1998 experience.
Great read and completely agree on the "guinea pig" scenario for Umbrella Corps and Resident Evil. They could have used that manpower to put something more akin to the genre, preferably Lost Planet, but Capcom is hoping the title will sell by name alone.
When I first heard of Umbrella Corps, I thought it was a game focusing on one of the series most underrated characters, Hunk. A true survival horror starring him is long overdue......
RE7 better be good. After replaying RE HD and RE0 HD, I confirmed what I thought all along, I don't like the newer RE games. With Resident Evil 5 though, they made one of the greatest games ever made IMO. But not the main story that was trash, The Mercenaries in that game kept me hooked for nearly 6 years.
Then with RE6, the story became a quick time event simulator, and they just butchered The Mercenaries in that game. Ripped out all the stages for DLC, and put in that stupid counter system. Made it so that you have to keep bosses alive to get high scores. RE5 Mercenaries was all about speed, how good you were at killing as fast as possible and how good of a game you had determined the score. With RE6 you're at the mercy of the counter system and it's f***** boring.
I liked Revelations 2 though. I think it was a massive step in the right direction. Not perfect by any means not even close, certainly can't compare directly to the big AAA games, but I had some fun with it.