IGN - Bill Gardner was a designer on BioShock, and the memorable introduction to Rapture was his design. We revisit the classic area with him.
Following a recent interview with Sony, Naughty Dog head Neil Druckmann claims the original intent was “unfortunately lost” in the process.
Glad he clarified it but i'm still somewhat skeptical. Plus, his comments about how Ai will revolutionize storytelling were still pretty iffy.
Druckmann claims the tech could 'push the boundaries of storytelling in games.'
I’m more interested in what else he said.
“Neil Druckmann says new Naughty Dog title could ‘redefine mainstream perceptions of gaming’
He also said it has "ethical issues we need to address" but of course that doesn't get the clicks.
I’m all for it. Cuts the time to make a game. Look, Hellblade 2 took 5 years to make, if AI can do that in half the time, as a consumer, I support it.
CD Projekt RED and Yigsoft have launched The Witcher 3 REDkit on PC. We interviewed both studios to discuss the release of these mod tools.
Really interesting hearing these BioShock secrets and what the game could have been but what Irrational chose.
This game is timeless, I mean you can play it at any given time and always love it.
Still waiting for it to be remastered
Man, I really enjoyed that. My favorite game of all time, and it holds up 9 years later like few other games can. It's an absolute master stroke in design from top to bottom. I'm somewhat happy to hear that 2K plans to continue with the franchise, but it's not going to be the same without Ken and Irrational at the helm. I too would love to see this completely remastered, even though it does hold up so well.
I thought the idea of going past rapture to Columbia in the skies was also a great idea. These were all such awesome games and I will miss them very much.